FFXIV: A Realm Reborn Is Closer To Classic WoW Than You Think!



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28 thoughts on “FFXIV: A Realm Reborn Is Closer To Classic WoW Than You Think!”

  1. Respectfully, as a WoW player from Vanilla through Shadowlands, and as an FF14 player since the first patch of Shadowlands, you only think the stories are remotely comparable because you're still early in FF14. Story was the only reason I played WoW for as long as I did, and I can honestly say there's literally nothing that can compare to the story you're about to experience as you step out of ARR. It'll be fun to watch, at least.

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  2. Well they made ARR based on things from classic WoW so…even Yoshi P was a huge fan and took inspiration from WoW. Should really watch the NoClip documentary. When Yoshi P came into the scene he was like, none of you have played WoW?!?! Our main competitor?! And like not a single one of them played mmorpgs so I believe Yoshi P made them play WoW as well as some others. That’s why the original FF14 1.0 failed lol.

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  3. To build on your story telling comparisons, classic WoW has very episodic stories that are self contained like you would see in a tv show like Star Trek TNG or DS9 with the occastional continuation of a previous story. FF is more long form with the show having one big story with occational side stories like you would see in Breaking Bad.

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  4. AI voice acting? like, I get that directing and voicing EVERY line by hand is unreasonable, but. is that really gonna carry the tone in a way that doesn't feel…dry?

    don't get me wrong, there's plenty of dry toneless exposition in FF, but usually there's still some character voice (in the writing sense, not literal VA) that comes through in how they explain things. and then that gets incorporated for the VA when voiced cutscenes play.

    idk I guess I just didn't see enough of it to tell if turning quest text into a podcast / audio log with AI is gonna do it for me

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  5. Yeah nah as MMOs that gives a crap about their stories go they are polar opposites WoW is closer to ESO and FFXIV is closer to Guild Wars 2. They are all as a whole very different packages and liking two of them enough to keep up with them a top of having a life would be a rarity.

    I think it's easier to recommend supplementary exoeriences like maybe Path of Exile for items and combat customization and any freebie battle royale/brawler/MOBA for competitive content for FFXIV. For WoW something low maintenance like a roguelike or some similar shorter burst games and something social perhaps VR Chat or Animal Crossing.

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  6. To be honest, i wanted to give WoW classic a try when it released but grafics are a thing for me and… well, i was so happy when WoW grafics got updated in Warlords, going back from what little we got wasnt for me XD

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  7. While I see the points and knowing ARR was made based on WoW, as a vet of both I just dont personally see 14 anything like WoWs story. The reason for me is cause WoW at least at the start is fragmented stories but nothing is really given substance its all just a quest box and go kill/collect things. Your just treated as a nobody. The storys useally revolves around the big NPCs like Thrall/Varian/Jania etc not you. In ff14 the story is always focused on you and your journey , they still world build but the focus is never taken off YOU as the character. In WoW they only recently imo started making the player a main story point rather than just a tool the big NPCs just point at their troubles like a weapon.

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  8. I played WOW starring with Legion and then the first and last patches of Battle for Azeroth, Shadowlands and the first patch of Dragonflight. The quality of the story is simply day and night. WOW has no idea how to tell the story it wants to tell. But that doesn’t mean WOW can’t be an enjoyable experience in its own right. It can. It chooses not to. I used storyteller but I think VoiceOver would be better. And I would try it except the rest of the design of WOW, especially classic (I haven’t done hardcore classic I am not sure if it’s different) is simply not new player friendly.

    I have no friends in WOW. It feels bad to find a dungeon and be the level and then realize you have to go beg people to come with you. Then realize the people aren’t particularly nice. Then realize the dungeon is a maze where you can get separated from your group and end up in a loop of being killed by mobs because your group has moved on and you don’t know how to get back to them. It’s awful.

    Then in retail you have a game loop that rewards the tippy top of the players and gives a middle finger to the rest. By the end of each patch in FFXIV every player is at the same ilevel (give or take .5 from the savage weapon). Hardcore/Most skilled players get there in a couple weeks, everyone else takes much longer but gets there. Every tier becomes doable by most people a tier later so you can still get your glam in the same expansion.

    In WOW there’s no path for slower players to catch up. You’ll never have the shiny weapon or the mount that drops to 1% drop rate after the raid is not current. Or get the full story locked behind mythic raiding. You can’t gear up by grinding lower keys. And the vault… well the vault is a hateful bitch quite honestly. You already have gloves? Here, 3 versions of the same gloves enjoy.

    It’s frustrating because Azeroth could be every bit as alluring as Eorzea if it tried. But it needs to be overhauled. The add ons can fix the delivery of the story but not the actual writing — and post Legion the writing is just crap. Dragonflight’s story is equally bad but there’s less of it and the topic isn’t as innately maddening as the justification of genocide they tried to pull in BFA and Shadlowlands.

    And no add on can fix the openly hostile game design — which sacrifices 80% of players to make 20% of players happy. No wonder they are doing poorly.

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  9. As others suggested already, I too highly recommend watching the entirety of the NoClip XIV documentary.

    It would be good content for you, and you would also get a lot of good insight behind XIV 1.0 disaster and it’s revival in 2.0.

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  10. Thank you for making this video! Classic WoW for me is the only thing that I like about WoW anyway, is super chill and is really nice to explore every zone. Don't take the mean comments at hearth I can see your passion and your good intentions. It is nice to see that you are finding your place in the community! ❤ I hope you keep doing your best! 🙂 And enjoy both games ✨

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  11. Yoshi P definitely made FF14 into what it is now. 1.0 tried to mirror the leveling, Party mechanics and quests. He definitely modernized it and made FF14 feel more like contemporary mmorpgs.

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  12. As other people have said, the ARR and Vanilla WoW comparison makes a lot of sense because Yoshi P was/is a big fan of WoW and made the FFXIV devs play it early on in their efforts to remake FFXIV from 1.0 to 2.0 as an example of what an MMO should be. I think the teams on both games were even on very friendly terms at the time (don't know about their relationship nowadays).

    As you move forward though, I think you'll see how the two games diverged in how they tell their stories, and why FFXIV players generally say ARR is the "worst" part of FFXIV (not that it is by any means bad, just that you have so much ahead of you). WoW is great at worldbuilding (I quit in BfA so I can't talk about anything past that, but from Vanilla until then it was always great about the lore of the world), but takes that episodic feel from the zone stories to the expansions themselves, feeling like seasons of a TV series or something where you can skip the school tournament arc and not miss much, while FFXIV puts more focus onto the characters that live in the world, building up the main characters from expansion to expansion in the way that a series of books each builds upon the previous entries, while also giving us final boss fights that have left people complaining that they can't dps if they can't see their screen through the tears. In that way, you can't really separate ARR's expansions from one another, as they continue to build upon the foundations created by the previous ones.

    I guess what I'm trying to say is that Vanilla WoW has great storytelling from zone to zone, but ARR's story merely sets the stage for the story to come in all the expansions after it. There's stuff you've done already that seems minor but will have huge impacts on the story even several expansions down the road. Can't wait to see some reactions to the twists and turns and revelations you have yet to experience.

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  13. I personally don’t have any experience in Wow, so I can only take these comparisons at face value. But these games get compared a lot so especially in ARR, I think there is a lot of weight to the discussion. It really is about 3.3 and onwards that many would argue that 14 started to develop its core identity.

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  14. Gave WoW a try back in 2005. Got a lock to Lvl46-ish on Greymane. Gave up partly because the free month was up but largely because it didn't hook me enough to stop playing City of Heroes.
    Concerning "VoiceOvers (Classic)" from what I've read it uses GPT-4 so my initial concern of them using unpaid AI sampled voice actors like a certain "suffering" content creator has been somewhat allayed.

    Tangentially, all this brings back nostalgia that I wish we still needed to multi-class to unlock Jobs.

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  15. I played wow for the lore, my guild master was a lore master and learning about the world and characters, tribes of the world it was a good incentive to keep playing, after Legion my hype died but he's still play from time to time, i have to give him credit, he got things from the old cardgame(pre-hearthstone) and TableTop RPG to give us lore info that we're missing in WoW, oh yeah, it was a RP Guild(the SFW type)

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  16. If you watch old documentaries about ffxiv 1.0 about Yoshi P being hired to “fix” the game it’s been explained that Yoshi P plays a lot of mmorpg’s such as Ultima Online, EverQuest, Dark Age of Camelot, World of Warcraft, Warhammer Online, Rift, Star Wars: The Old Republic and Guild Wars 2 among others.

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  17. I respect where you're coming from, and think that addon sounds really cool. You put the best possible argument forward, but quests individually voiced by my dead loved ones couldn't draw me back to Bobby Kotick's maze.

    The biggest difference between WoW's storyline and FFXIV's storyline is how it treats the value of life. If a fat angry panda gets pushed off a bridge in WoW, it's a kek lol moment.
    If it happens to a king, it's a tragedy. Through thousands of little storylines, Activision-Blizzard gradually teaches its players a cynical, elitist and reductionist worldview. Logging off is disempowering. Once you lose connection with the server, you're not a max level druid; you're the sap everyone laughs at when you're knocked off a bridge.

    In FFXIV, you're liable to meet the perpetrator's family, and learn how the decision to push the panda off a bridge affected their lives. How they're trying to move on, or attempting to redeem themselves with the other pandas.

    XIV was made in reaction to WoW, and while the developers don't admit it, the narrative can function as counterprogramming. Watching people who've been told to devalue themselves and each other, get told instead that they're and the characters around them are valuable and will be missed (as individuals, not combat objects) can be life-affirming.

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