FF14's Biggest Dos & Don'ts | Castle Super Beast 270 Clip



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29 thoughts on “FF14's Biggest Dos & Don'ts | Castle Super Beast 270 Clip”

  1. i exclusively play FF14 for triple triad…

    i don't give a f*** if your friends just died in your arms… i don't give a f*** if your school got burned to to ground… i don't give a fuck if your city is under siege…

    imma take your cards and wreak your s*** dawg…

    GG to me…

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  2. Reminds me how people push SOOO hard for rushing through content and prioritizing end game especially with MMOs, when theres still plenty of game to enjoy before that.

    A while back DFO came back online with way faster levellig which while nice, meant I didnt get to savour or sink my teeth into any of the dungeons and content flew by in minutes. Nobody seemed to care on the forums and just wanted to max out their character as fast as possible. Story? Cutscenes? Bosses? Thats just all obstacles to endgame.

    Really hate that mindset honestly. The rest of the game can be enjoyed, end game isnt the sole thing that matters.

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  3. Every conversation about starting ff14 has the hidden factoid that you need to playthrough the first campaign filled with walking, and then heavensward which is even WORSE walking and map navigation and tbh I quit after heavensward lmao

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  4. Regarding levelling – what pat said isn't QUITE true.

    If you want to be efficient, pick two classes to play. the main questline gives you way more experience than you need. Main quest + levelling roulette each day gives you generally enough experience to level 2 classes with the MSQ, maybe 3 if you're not playing for long stints (and thus getting more roulettes per quest done).

    Also, do the challenge log for dungeons, roulettes, and commendations each week, it's fairly trivial to do that.

    Roulettes and challenge log get done on the higher level class since they're % based, MSQ gets done on the lower level class since it's a flat amount.

    Once you finish heavensward main quests (3.0 content; literally the quest "heavensward"), go unlock wonderous tales and do that each week as well, since that's a free half level in about 20 minutes if you're unsyncing things.

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  5. Jocat's "Crap Guide to FFXIV" are very funny but extremely helpful guides for players nee and old, especially for those thinking of trying out or swtiching classes. Highly reccomend those for anyone who hasnt seen them!

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  6. Another tip: don't sweat gil. Unless you have expensive tastes (laughs in large house I didn't need but I fucking wanted it) and need all the mounts and minions and the like, you'll be fine for the most part.

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  7. Here's the problem with ff14: the gameplay is fucking dogshit for like 150 hours before you can actually have any fun (allegedly)

    The writing is fine enough I guess, it can really grind to a halt repeatedly. The highs are high, but the lows are so fucking low that I couldn't make it further than Stormblood.

    I dropped the game entirely because it was making me fall asleep at my keyboard in dungeons as a dragoon.

    I think I had maybe 5 or 6 buttons to push, which took me 2 expansions to unlock, and none of them were fun buttons save for Jump.

    Don't get me started on Level Sync either, why the fuck would you take abilities away from players just because you're syncing player level to whatever content? That shit is absurd when literally every job feels wildly unfinished.

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  8. I take breaks with 14. I tend to complete side quests before main quests so given its an mmo theres so much that bogs you down. The game is fun, and I know i'll catch up. I'm close to finishing Heavensward btw.

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  9. ATTENTION NEW FINAL FANTASY XIV PLAYERS: There is no "getting to the good part" of FFXIV. I may have an unpopular opinion apparently, but I think ARR (A Realm Reborn, the base game) is great RPG content that along with the gradual expansion content contextualizes the entirety of all the "good stuff" that players rave about. REJECT FOMO. EMBRACE THE RPG. TAKE THE STORY SLOW.

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  10. To me, FF14 a relaxing single player RPG where the other players are the inhabitance of the world. It is also a market simulator where I craft and sell items for the sake of buying the cool new drip in every expansion. Only recently got to Stormblood after like 2 years and several long breaks, and I'm OK with that

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  11. A secondary piece of help is having even a single friend. Someone who's already gone through the journey to help you when you're lost in yours. The game of content catchup can leave you confused when it comes to raids and exploration zones.

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  12. People will say the story is "a slow burn". They're correct, in that when iron rusts, that's also a slow burn. And that's very similar to what happens in FFXIV, plot-wise. Here's what I did that made the game appealing to me:

    Find interesting gems inside the story, like the Blue Mage challenge and the Namazu Beast Tribe questline (which is now part of the Free-To-Play game, I think.)

    Enjoy the gameplay, which is pretty spectacular.

    Find a home, somewhere, and decorate it. Don't worry if it's not in the prime locations.

    Dive into the Glam system, which is high in the running for the most beautiful of any game.

    Engage in professions, which have a bit of a skill floor and some obscureness, but look at the challenges as part of the mystery of it.

    Take the fishing expeditions, those are great.

    Take a trip to the Eorzean Aquarium (Plot 59, Ward 16, Lavender Beds, Malboro, Crystal). It's pretty famous and really well done.

    If you remember FF7, level up as fast as possible to open the Golden Saucer, it's pretty great.

    Host a wedding, invite all your friends, and get married in-game.

    But as for the overall story? Unless you're REALLY into anime nonsense, it's not going to appeal to you. Also, player races have no background or story or anything beyond the character creation blurb and body shape, so it's not like WoW in that way. Players will say that every zone has lore but like, good luck finding it.

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  13. THE TANK CONTROLS THE PACE, IF YOU RUN AHEAD TO AGGRO MORE I WILL LET YOU FLOOR DPS YOU STUPID PRICKS.

    Also if you are a Tank and see it is someone else’s first time in a dungeon, let them read the story notes and interesting dungeon lore ffs I don’t care if you want go zooms, new players shouldn’t have to rush on your account and sour their experience.

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  14. If a game can be ruined by speedrunning it, it deserves to be ruined. That's just poor design: MMOs should be accessible in for all experience levels, and if they aren't, that's not the player's fault.

    What Pat's describing the player do is sink into a cultist mindset. What he described as "ruined" is really "just recognizing the game for what it actually is".

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  15. People that go into FF14 and level multiple characters for multiple jobs in the game that encourages you to NOT DO THAT are mentally ill. Thats literally 1000+ hours of story done a dozen times over.

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  16. I don't think FF14 ever will be a game for me. Played the main quest to around level 30 and was bored out of my mind. Don't think MMOs really are my type of game. I know they say don't rush but everything i do seems to be "ok now go here" . Best case scenario in the quest you get a cutscene that at best seems to be setup for later things. Why play it when my backlog still is massive with much more intresting games

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  17. Me 8 years ago after Pat and Liam did a couple XIV videos: "Aight, so I made Hans Humpty from that anime I watched recently because I have no originality, he can only be Thief/Ninja as far as I can tell, I'll do the bare minimum of other classes to unlock that for him. And I'll never level any other class again, so I can keep my immersion in check."

    Me now: So at some point I got every class to 50 at least(except Blue Mage), every Tank to 90, a couple DPS(Ninja, Reaper, Black Mage, Red Mage) to 90, and Sage to 90. This is what happens when your friends that say they'll play with you don't play with you over the course of almost a decade and you don't wanna make new friends. You just start running dungeons as other classes with the hope in the back of your mind that your friends will come back one day and you'll be able to just play healer or tank or whichever they don't want to so the dungeon queues will still be fast and they won't leave again.

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  18. Here's a tip not many will tell you. If you don't have any friends playing, don't join a random FC just for the buffs, it is not worth it and a bunch of FCs are full of shitty people who live in the game and predators. You can get the buffs and benefits elsewhere. It's better to be alone.

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  19. There are some people I've seen that started the Yakuza series with Infinite Wealth. And the insane amount of context, both story and emotional, that they're missing makes them unwatchable for me.

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  20. two slight alterations to Pat's "dont level two jobs" are:
    1, you can totally do daily roulettes as alternate jobs. for those who dont know, they are daily tasks that put you into a random dungeon, trial (big boss fight) or raid (big dungeon, big big bosses) as the main story quests (MSQ) will give you a SHIT TONNE of exp. like, i dont know this for certain, but i can almost gurantee if you pure the MSQ as a single job you'll be like level 60-70 by the time you finish the last level50 MSQ. and dailies also reward bonus exp, there is a specific one called levelling roullette that will give you like twice the amount of exp even than if you ran the exact same dungeon through regular party finder. so they are perfect for if you want a change of pace with another job
    and 2, if you find a new job you like that requires a higher level than 1 to unlock. for example, samurai. you can find the job trainer for this job in uldah (one of three starting cities) but you need to be at level 50 to unlock it. get to level 50, do the quest to unlock it, then change to this class if you prefere it to what you're currently using. the only exceptions to this are the heavensward jobs (mechanist, dark knight and astrologian) because the location of the trainers for these are in the heavensward expantion main city, which you cant get to till after ARR (base game) every other job is available in ARR areas but level locked. get to the level you need to unlock the job then switch. i've known people who HATED playing as summoner (this was before the most recent change to summoner) and blackmage but wanted to play a caster main, they got high enough level to unlock redmage and adored it.

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  21. I was trying to play WoW a while back with one of my friends but they already had multiple characters at level cap and had done pretty much everything there was to do ; whereas I hadn't really played WoW since Wrath ; so when they started questing at light speed and expecting me to keep up I just immediately got burned out. I couldn't even read the quest descriptions. After like an hour and a half of that I was just done

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  22. I remember the first time I was at current content. It was the release of Endwalker and I haven't touched the game since. I probably will never touch the game ever again. Being current never mattered to me, especially as someone who doesn't care about the story.

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  23. I maxed out all the classes on my main, and then when I felt like playing through the story again, I make an alt with the aesthetic for a couple of classes. Usually a healer and one or two dps, maybe a tank if I feel like it.

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