FF14 Graphics Update Comparison | The Parting Glass [ARR Patch 2.5 Climax]



Never done this kind of video before, please forgive the jank format
Both videos recorded at their highest settings, AA disabled on both to avoid blurring, game is 1080p resolution, as it’s the most widely used, DLSS/FSR disabled on the DT side
Chose these cutscenes because there’s a number of techniques used to help enhance the scene, and it has most of our scion crew with us.

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11 thoughts on “FF14 Graphics Update Comparison | The Parting Glass [ARR Patch 2.5 Climax]”

  1. The new lighting looks a bit off in specific moments (mostly due to how we got used to old rendering method), though shadows and general character lighting does look much better

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  2. How someone can look at a shot like 0:48 or 2:45 and say the only change they made is things look brighter is actually beyond me. You have to be hard of sight, have a shitty monitor, or trolling to not notice the improvements to lighting, shadows, textures (mostly in the environment and the character models). Sure, the less intentional lighting through the use of actual environmental lighting and shadows makes some stuff a little less dramatic, and some stuff is a definitely awkward as a result of putting upgraded tech into an older cutscene not built for it, but to ignore all of the changes and downplaying it is crazy.

    Edit: Forgot to mention that shadows are definitely sharper, making dark spots even darker. How you can make something darker by "just turning up brightness" is beyond me.

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