So, this was my very first savage tier of raiding, I joined a static of players that were also new to savage raiding, and it’s been a lot of fun!
I was pretty burned raiding in WoW, and I was very happy with the raiding experience FFXIV provided.
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Final Fantasy XIV[b] is a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix. Directed and produced by Naoki Yoshida, it was released worldwide for Microsoft Windows and PlayStation 3 in August 2013, as a replacement for the failed 2010 version of the game, with support for PlayStation 4, PlayStation 5, and macOS releasing later. Final Fantasy XIV takes place in the fictional land of Eorzea, five years after the events of the original 2010 release. At the conclusion of the original game, the primal dragon Bahamut escapes from its lunar prison to initiate the Seventh Umbral Calamity, an apocalyptic event which destroys much of Eorzea. Through the gods’ blessing, the player character escapes the devastation by time traveling five years into the future. As Eorzea recovers and rebuilds, the player must deal with the impending threat of invasion by the Garlean Empire from the north.
The original Final Fantasy XIV, released in September 2010, was a commercial and critical failure. In response, then-Square Enix President Yoichi Wada announced that a new team, led by Yoshida, would take over and attempt to fix the issues with it. This team was responsible for generating content for the original version as well as developing a brand new game which would address all of the previous release’s criticisms. This new game, initially dubbed “Version 2.0”, features a new game engine, improved server infrastructure, and revamped gameplay, interface, and story. The original version shut down in November 2012 and was followed by an alpha test for Version 2.0.
The game released to largely positive reception; critics praised the game for its solid mechanics and progression, and they commended Yoshida for turning the project around. After a poor 2013 fiscal year, Square Enix executives attributed the company’s 2014 return to profitability in part to the game’s strong sales and subscriber base, reaching a total of over 24 million registered players by October 2021, also becoming the most profitable Final Fantasy game to date.[1] The game has had a number of post-release updates produced for it, including four major expansion packs: Heavensward (2015), Stormblood (2017), Shadowbringers (2019), and Endwalker (2021).
World of Warcraft (WoW) is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. Set in the Warcraft fantasy universe, World of Warcraft takes place within the world of Azeroth, approximately four years after the events of the previous game in the series, Warcraft III: The Frozen Throne.[3] The game was announced in 2001, and was released for the 10th anniversary of the Warcraft franchise on November 23, 2004. Since launch, World of Warcraft has had eight major expansion packs: The Burning Crusade (2007), Wrath of the Lich King (2008), Cataclysm (2010), Mists of Pandaria (2012), Warlords of Draenor (2014), Legion (2016), Battle for Azeroth (2018), and Shadowlands (2020), with a ninth, Dragonflight, currently in development.
📖CHAPTERS📖
00:00 – Introduction
01:05 – Gaps
05:07 – Joys of Savage
09:03 – Weird Criticisms
11:19 – Conclusion
#finalfantasyxiv
#mmorpg
#ffxiv
#worldofwarcraft
#wow
#mmo
#endwalker
#savage
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What a great tier to start Savage on, this has been some of the most fun I've had raiding in so long!
The raiding in FF14 is simply Awesome and so rewarding when u finally beat the boss.
Keep up the Great Work.
Congratulations on your clear of the first tier of Pandaemonium Savage.
Just for some clarification I'm wondering. In WoW do bosses not have any telegraphs in their actual animations unlike FFXIV, or are the add-ons in WoW so prevalent that the default is to always have add-ons? Or if WoW bosses do have actual telegraphs, are they just done very poorly in comparison to FFXIV?
I can't possibly fathom why anyone would actually <WANT> the fights to have RNG. Randomness at that high of a level of play is not fun. It could ruin an otherwise flawless encounter.
I am so happy people are finally beginning to see how fun raiding can be in FFXIV. The fact that the game has an amazing story has led people to conclude that this is all the game has to offer and it is just not true. The raiding options are some of the most fun options in the current MMO Market, especially the higher difficulties.
Your mini laugh before you say stuff sometimes is highly annoying. Would be a good video if you didn't "customer laugh" for no reason.
People who complain about RNG haven't played Savage Coils, specially Turn 8 is a pain to try and figure out blind
Join the rfw 🙂 you know, since you are able to do it if you want because you dont need IRL money support for days to join.
It seems a bit overwhelming, but i can't wait to try 😅
Glad to see more WoW raiders giving FFXIV's end game a shot. A couple of points to mention:
I actually found the music for P1S-P4S to be less enjoyable than the other raids I've tried – In other words, the music can be better than what you heard in this tier. I especially like the FF8 rework/remaster they used for E7S.
If your group has the time to burn, you should give Dragonsong's Reprise (Ultimate) a few hundred wipes. It's another step up from Savage and will be the most difficult content the game has to offer for the current expansion (AFAIK).
Having raided in both WoW & FFXIV (I've cleared this tier in FFXIV, and did Heroic/half of Mythic in Legion, plus Heroic Nathria in Shadowlands), I only have two issues with FFXIV's raid content:
1. There just not enough of it! I want more, lol. 4 Savage bosses, 1-2 Extreme trials, and an Alliance raid per tier isn't as much as I wish it would be.
2. It takes a lot of time and dedication to get to the end game in FFXIV, especially if all you want to do is play with your friends in the raid content. The story is ABSOLUTELY AWESOME, but it's a slow burn, with some filler/world building along the way, and people just trying to charge through it are going to get burnt out on the myriad fetch quests along the way. For those kinds of people, I highly recommend the story & leveling skip option (if you can afford it) – you'll only have to burn through the last expansions' main scenario quests, and you can watch the in-game cutscenes for the rest later.
I think people say that FFXIV has no RNG in its fights because it's so inconsequential. FFXIV fights can almost entirely be boiled down to "If this, then that." In the very few instances where it will randomly select players to do "the thing", it'll always select people from specific roles to do it. So you can always anticipate what's going to happen and what you will need to do. And in the instances where a boss can choose between a more than one ability, if it uses one of them it will always use the other one next. Even abilities such as intemperance are predictable this way insofar as that if the boss chooses one pattern in the first intemperance, he will ALWAYS use the other next.
So… saying FFXIV doesn't have RNG isn't entirely accurate. But the very little RNG FFXIV does have is of virtually no consequence.
Glad you enjoyed it! Thank you for touching on some of those weird criticisms, it always drives me crazy when people say "it's just a dance" or "it's so scripted you do the exact same thing every pull" when that's not true at all, you always have to be watching for different tells or possibilities and reacting.
Next tier should be even more interesting because usually the first tier in an expansion is on the easier side.
I'm a heroic raider from wow I'm already in p3s no joke what you said.
that UI and camera angle giving me a stroke lol
Compare mythic to ultimate
Came over in July of last year so this was my first Savage tier as well. Found a great group and it was a blast to do. I really love some of the things this game does while also disliking some other things. I will say though after having recently cleared TEA you should 100% give the ultimate fights a try, they really are leagues above anything I have done in WoW or FF14 when it comes to pure endurance and cinematic value.
Do Eden4 Savage if you havent already. Most fun ive had on a fight
Grats on your first tier clear ! Always amusing and fun to see refugees from other games/MMOs tackling nuances of FFXIV raids. What I personally find funny, is people not having a full grasp of the "Clockwise/Counter-clockwise" rotations, which happen a lot in FFXIV where you have bosses ( not gonna spoil which other ) do one mechanic forcing you to spread in a specific way, but then overlap the same mechanic to your old safe spots so you have to dodge into the danger zone of the first period of the mechanic. Absolute simplest and best way is to have everyone rotate "to their left/right" which is basically "clockwise/counter-clockwise" if you use the clock for indication. Also funny when people get lost even when the game has the compass to tell you N/S/E/W, which FF players also fall into this trap lol
Since you got a group, I suggest checking out Coil T9 (same as second coil T4) synced and ilevel capped. IMO that was and still is the peak of FF14 raids. It's easier now than it used to be even with sync/ilevel cap due to potency bloating, but it should still be great.
If your group has the time and will, i would suggest doing the older savages on minimum itemlevel and echo off. They're still great encounters, best to start with Shadowbringers and go backwards. You will notice a huge difference between Heavensward and ARR raids compared to the others.
Definately do the Bahamut Coils raids (remove echo buff and sync item levels to minimum). its easier content being early days of ffxiv raiding but its still neat to experience.
There are mechanics that specifically require you to mentally create a true north because the position of them relative to the arena square or circle is always random. I love this. It is specially common in ultimates.
I do wish XIV's addon policy was a more lax, but I have no interest in seeing it approach WoW levels. It's incredible how they just tell you literally everything, in a bad way. They're so integral to the raiding scene there that it's a question of, why don't the developers just implement them into the base game? It gives the developers no incentive to have the fights stand on their own without addon support, and I think that inherently takes away from the fights.
Soooo much savage content to go through I hope you enjoy!
A WoW mythic raider that doesnt have a crap mic and doesn't sound like they're bored of life? Ggs
I remember the PAIN that was Kefka. He showed a mechanic, that would come up later, plus if that mechanic was true or false. So when the mechanic was resolving, you needed to remember which mechanic was, and doing it right or wrong depending on if it was true or false. It was painful, but really fun to clear.
Ive played wow for 15 years and FFXIV for about 1 and half and I appreciate both games for their difference in encounters and style. I just wish blizzard would learn a lil from the less painful route of gearing in WoW, some of the RNG sometimes can be pretty painful, like weeks in a row of getting the same items in your vault, or the boss just not wanting to drop the specific item you are after, makes you feel really bad especially if you get something rewarding on an alt, all the hard work on your main feels for nothing. In FFXIV its not like amazing feel good time to gear up cause their isnt that specialty like trinkets and procs / varying difference in weapons for your job BUT it just feels good knowing the time ive put in at the end of that road will be what I want, in multiple ways of obtaining it as well books, coffers, or the items itself. just way less pain.
Holy fuck please no. The actual gameplay of savage raiding is boring as fuck. And the fact you have to reclear 7x is fucking inane. It's literally the exact same shit every single pull, it's fun to prog and that's the end of it. The variations in mechanics are near nonexistant, the timeline is completely static and your rotation is completely static. So every single pull you press the exact same buttons in the exact same unchanging order, the only variation is maybe you go out instead of in or left instead of right. Completely fucking braindead, unengaging shit. And after every mechanic there are 40s of waiting around for the next thing to happen because Square doesn't know how to design a fight that isn't mech>raidwide>tankbuster on loop for 8 minutes. Even DSR is mech > raidwide > tankbusters the whole way through, phases last like 4 fucking minutes each and there are only two mechanics per phase if you're lucky. It's fucking mind numbing.
tbh, this raid tier is even considered a weak one.
The music is not that good and the fights are not the best ones.
You should try blind progging some of the level 80 raids.
I would recommend e7s and e8s.
so why didnt you show any p3s?? was prog that painful? cause i feel that T_T
People complainign about RNG? I raided WoW Mythic, and all the RNG in any boss fight is revealed by a weakaura…. Look at Queen Azshara. The 1 mechanic that was designed to be chaotic as hell, its just a Trivial Stand in X, Y or Z position.