Criterion Dungeon Tether Mechanic Guide – All 4 Patterns & Resolving them [FFXIV Criterion Dungeon]



Here’s my quick guide to the tether mechanic. Hope it helps 😀

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8 thoughts on “Criterion Dungeon Tether Mechanic Guide – All 4 Patterns & Resolving them [FFXIV Criterion Dungeon]”

  1. I don't like this strat. The balls only blow up when its two different types close. Thus, you just need to bait the ice in when the rat is ice deal with lighting like normal. Then all 4 corners will be completely safe. The video works, but it's way easier to have all 4 corners or safe or middle be safe. Instead of knowing all these niche safe spots.

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  2. Our graphs are kinda the same but the "callouts" are different:
    I'll clarify what i mean by "out" first.
    out: from the boss to the edge, bait the broom out.

    Boss green (center safe):
    Yellows out.
    Blues cardinally to closest corner
    (So go to the closest corner but moving parallel to any wall of the arena)

    Boss blue (corners safe):
    Blues out.
    Yellows to cw intercard
    (If already at intercard bait out)

    As I said the images for this are the same as in the video, but here you have it summarised as 2 cases, whether the boss is green or blue.

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