In this Final Fantasy 14 black mage guide, I breakdown the full lvl 90 rotation for trials, dungeons, and raiding. With black mage ability icons shown throughout the explanation for easy follow
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| TimeStamps |
00:00 Intro
00:37 Motivational Moment
01:19 Start of Breakdown
07:07 Full Fire Phase Opener Example (1st half of opener)
09:07 Second Half Breakdown
10:28 Entire Rotation Shown
10:00 Tips
Credited music source: https://chillhop.ffm.to/creatorcred
#ffxiv #blackmage #rotationguide
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As promised, freshed off the press in my macro for Manipulation so you no longer have to click on a player to quickly dash to them. Just put your mouse over them and all your zoomies come to life. Hope this guide was helpful
/merror off
/ac "Aetherial Manipulation" <mo>
/ac "Aetherial Manipulation" <mo>
/ac "Aetherial Manipulation" <mo>
/ac "Aetherial Manipulation" <mo>
/ac "Aetherial Manipulation" <mo>
/ac "Aetherial Manipulation" <mo>
/ac "Aetherial Manipulation" <mo>
/micon "Aetherial Manipulation"
I just picked up BLM again to hopefully main(LVL64). Please stop reading my mind, but also thank you for the content
I have a different type rotation and I haven’t seen any updated openers like you did with Monk so thank you.
I save BLM for last because it does require knowledge of all fights. Are you going to do a breakdown like you did with MNK on basic rotations and the gauges and such. I love what you are doing man. I can’t wait to get hope and do this opener.
As always, love how you break it down, I've been looking for a good opener/rotation guide and I appreciate how you take the time to thoroughly go through how each step works.
best blm guide ive seen for current content! way to go!!!
def looking forward to BLM PVP video!!! i need help lol!
Man, for real, once again you blow me away with your breakdown of these classes. BLM was my main in ARR and there is just so many classes these days so it's tough to get efficient at just one. I am absolutely heading to some poor bastards house to nail a dummy with this and bring down the BOOM BOOM! Thank you man o7. I hosted your channel on mine just to let my peeps know where to find good guides
could you give us videos on your preferred materia melds for these classes?
Awesome detailed guide , I'm a new player and my Hud setup is not that great would you mind doing a guide on how to setup the Hud or share yours if that's possible?
Great guide, thank you. As I play BLM though, I'm learning fights, I'm dodging mechanics, and because I'm focused on learning fights, my Fire drops… Any tips for how you would recommend picking the rotation back up without your stacks of fire or ice? Is it just take the hit and throw out Fire 3 (assuming enough MP, otherwise Ice 3 and start regen phase) and pick up where you left off?
Yes, I know, fire should never drop but sometimes it does because I haven't fully internalized the L90 BLM rotation just yet. So it drops in fights I'm trying to learn, then I get flustered trying to pick my rotation up off the ground and wind up with a Vuln stack lol. So, I've usually just defaulted to Ice 3 in these situations, regardless of my MP, because of the lack of an MP requirement and then I can continue my rotation in the ice/regen phase. As I type this out, I think I'm convincing myself though to just take the mana and cast-time hit of Fire 3 if I'm, say, more than half my MP remaining. Sound reasonable? Have better advice (besides "learn your rotation better" lol, I'm working on it)?
super nice guide, but there is 1 thing i dont like and that is when you cast ur instant thunder to refresh ur dot. You had 6 seconds left and generally you wanna avoid to refresh any dots in FF14 when ur above 2 seconds and the reason for that is how the tick rate works. You could have casted 1 Fire 3 to enter ur Fire phase and then use ur instand Thunder followed by 3 Fire 4's. A very usefull tip may be that you can weave 1 oGCD after Fire/Blizzard 3 (to switch phases) since they have a lower cast time. It may seem to be a small thing u wont rly need, but this window (allows a tripplecast for example) can rly safe ur dmg when you know that you have to move or avoids a clip what is in general a 200 potency loss every time you do it.
I've seen conflicting things on this around the internet so I'm not 100% sure, but I don't think Enochian continuously increases your damage over time. Rather it's a flat damage boost as long as your under fire/ice (per the lvl 56 trait description). It's annoying to verify this in game as well since Enochian isn't shown as a regular buff, and it's hard to tell whether you're just direct-hitting or actually doing more damage over time.
But keeping the Xenos rolling in is also very important so upkeeping it is still a top priority either way.
what is the right amount of sps for blm now?