Cloud of Darkness Chaotic Raid Guide for Party Finder by Xeno FFXIV



Xeno goes over all of the mechanics and explains the PF strats for Cloud of Drakness Chaotic Alliance Raid. You can use this as a guide or visual help if the raid planners aren’t clear enough for you and you. This is Xeno’s guide for Final Fantasy 14 Chaotic Alliance Raid Cloud of Darkness.

Raid plan: https://raidplan.io/plan/o1ZfvSL3dCiqjwfJ

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Outro song: Sirius Beat – The Chosen
Link: http://youtu.be/JuaM1romA3c

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28 thoughts on “Cloud of Darkness Chaotic Raid Guide for Party Finder by Xeno FFXIV”

  1. Sorry if this comment is duplicate, I think my other comment didn't go through because I included a link(to raidplan PF is using). I feel like the raidplan doesn't do a great job of pointing out who takes which towers, I was hoping your video would go into a bit more detail there. You can deduce which towers are taken by who based on each side being mirrored, but I think it would help most people to explicitly call it out. Like t/h/m1 takes North/Inside towers and m2/r1/r2 takes South/Outside towers. I think most people(including myself at one point) don't realize it's mirrored on each side instead of static tower positions. PF screws up towers 1 more than any other mechanic and if they could get better explanations for it I feel like it would give much better chances of LB3 being available for towers 2. I personally talk with the party before every single raid to make sure we're all on the same page for what towers are being taken and it usually helps a lot.

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  2. Thank you Bald god, As someone who doesn't usually do the highest tier content but still have a little of that competitive fire left in me, I wanted to try the Chaotic raid. I played the first few hours when it came out and progging with pugs was fun, then I had to leave and 12+ hours later, The best players have cleared it and everyone else now expect you to know all the strats, never wipe once, and have 5 years of experience as an engineer before you can play the game again.

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  3. Tips!!

    – If the hand is in front of the crystal, The claw will spawn in front of you//If the hand is behind the crystal, the claw will spawn behind you. As your debuff starts counting down, Move to an edge/corner. Walk/dodge according to where the claw will spawn, I start walking when the countdown above my head hits 1.

    – For the Grid Beams. I pick a square next to the first beam that will go off, after it goes off move to that square. Repeat. You will only have to move twice to be safe and can focus on getting into position for the next thing.

    – Stored Aero/Death – These go off REALLY fast and I don't think they have a castbar when they actually go off. I have mostly seen them go off RIGHT after the second set of room-wide slashes. I died to these a lot, ESPECIALLY the Aero. Unfortunately, its all RNG what you'll get. I was dying so frequently to the stored aero that I save my knockback immunity just for this moment. (ty surecast)

    – Fellow healers, There is a calm moment as the floors start changing between phases. I've been using it to rez/top everyone up. The next phase opens with a big ouchie that will require mit.

    Good luck and have fun ya'll!!

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  4. As good as this guide is and I thank the bald for it, pf has been such a mess with people giving up after a few wipes.
    It's nothing new, but for 24man content it hurts even more since it snowballs quite fast and you're suddenly left with 12 if you're lucky.

    I guess this is the price to pay for making it accessible to absolutely everyone, no unlock requirement, quite low min ilvl.
    Big groups can be fun, but not in this format IMO, quick and grindy content is good for 8 people max, ex trials and hopefully they can improve criterion too; better keep the big groups to exploration zones…

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  5. Can imagine for an experienced raider this is top tier content but for everyone else just messy content with a much higher player requirement. Still appreciate the effort of breaking down every mechanic Xenos. Might try this out this weekend with a fresh group.

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  6. For me solving Grim Embrace was just looking at hands and saying one of two lines: "1 hand – go backward" or "2 hands – go forward". Timing for moving is right after you hear a Heavy debuff applied to you.

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  7. Good basics guide lot of ppl still using that raidplan. The problem with it is it CAN get scuffed when the swap happens. When the healers get swapped there's times where dps get left behind with their groups healers on the other side of the arena and then you get to watch them slowly die. Now I've seen this not be a problem with really good healers in other parties that take care of the dps that get left behind, but usually with all that's going on they aren't looking to give those spot heals to dps that aren't in their party.

    Would recommend switching to CODCAR for those still doing it as the setup is a little better and doesn't leave ppl in your party w/o any of their healers near them. Basically it has Group A split into LP and take both platforms. Group B and C take the E/W tiles with the 2 ranged from their groups being on the platform with group A LP. That way when the swap happens (which should be THM from group A on both platforms) they'll still be near the other dps from the platform on the other side of the arena they get sent to.

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  8. So this is a stupid question, but maybe I'm just not understanding. For the towers, do we stand on the smaller purple circles, or off to the side of them? I'm struggle bussing to clear this mechanic (I want the hair, but can't afford it gil-wise).

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