This is the second part of Xeno’s Warrior Guide for Final Fantasy 14. In this video Xeno goes over warrior’s defensive cooldowns and explains why warrior mitigation is different from other tanks. From this video you will learn how to use skills such as Vengeance, Nascent Flash, Equilibrium, Raw Intuition, Holmgang and Shake It Off. Unlock the beast within and play WAR like a MAN!
Warrior rotation: https://ffxivrotations.com/3751
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I remember watching the warrior guides when I stared playing in ARR and keep the aggressive mindset ever since, been recommending all these tanking guides to my wow friends who have come over.
Man, when I first saw your original “Aggressive style tanking” video, I got so into tanking I did it for the next two expansions.
are you planning on doing these videos for every tank? i'm curious to hear your thoughts on paladin!
war skill cap imho is higher than the other tanks, agreed, not only on defense but offense as well. good basics for people who get into the game/tanking/looking at war, keep em up xeno man.
After the first e8s buster I'd complain whenever my healers healed me as I could get back to 100% every pull using my own stuff before light rampant <3 WAR is too good defensively
MAN MODE
preach 👏
the best thing about Warrior is, I almost never feel helpless in a fight.
It's really hard to die as a Warrior and that double holmgang, is the icing on the cake.
I loved this makes me want to play Warrior again
Giant head to body ratio in the thumbnail making you look like ffxiv gimli
looking forward to the GNB ones.
I remember vengeance + bloodbath lol what a based combo. But really nascent flash while aoeing is good too
Great stuff, as warr player it's good to see this kind of content.
One thing that I'm curious and need to test is: Do Thrill buffs shields from healers?
SCH and AST shields are straight up based on the amount healed, but WHM is based on the healing potency without the heal effect.
Holm is where the gang is.
I disagree with the skillcap is higher argument with nascent flash. Take leviathan unreal as an example. All the other 3 tanks need to prepop a cd before dreadwater (or whatever the head's tank buster is called) which has no cast time and you need to know exactly when he's going to use it and know the fight, whereas warrior can use nascent AFTER the hit and recover with ease (with equilibrium on top of that), so the skill floor is way lower in that regard.
your fake webcam box covers tooltips when you're trying to explain the skills. Can you edit the tooltips to appear when discussing them or remove the webcam box?
2eds2ez
Bruh, the grave scene. Masterful. chef's kiss
If your hp is really low you can also use Vengeance with Nascent flash to get some extra healing
WAR is amazing, I remember during TEA i switch from GNB to WAR because our dps is beyond good but i always died to auto on BJ/CC because healer struggle to heal
and since i never really play WAR on high end content, im just amaze with WAR self sustain
I pop IR,Thrill and nascent and my HP never drop. equilibrium also fantastic
Dunno if chat pointed it out and was just not shown, but since the HP is so low on the dummy, you aren't getting the full HP from Flash because the dummy doesn't have enough to "lifesteal." So Inner Chaos would have given more as would have the simple combo. Obviously not saying what you said was wrong, just that numbers shown were a touch off and the difference is more massive. Like an Inner Chaos (35k) and 2 Fell Cleaves (2 x 23k) under Inner Release with Upheaval (19k) net me a little under 100k HP on a level 80 dummy, while a simple 1-2-3 combo only gave me about 25k HP with some crits being counted. On a side note, glad you didn't purely bash on Clemency, some people underestimate how great it can be for emergencies and prog, or even during downtime. Still won't touch that shit when I'm parsin' though, lmao
Definitely my favorite tank job since 2.0. It's steadily gotten better and better in every expansion.
Ok, I got the Horse Steroids, teach me Xenos!
You showed me the Warrior way way way back in Heavensward!
this video earned my thumbs up on 6:50 XD
Started as a WAR. Unlocked GNB. Leveling PLD and DRK.
Went back to WAR.
10:50
I'm not the best ffxiv player so maybe my assumptions are not correct, but basically what he means:
Thrill :20% Eff. HP
Thrill :16.67% Mitigation
Rampart :20% Mitigation
Rampart :25% Eff. HP
Explanation (numbers are dumbed down to make it more clear):
Tank HP: 100
Enemy attack: 100 damage
Using Rampart:
Enemy now hits for 80 damage, because you mitigate 20 damage (100 * 80% = 80).
To kill you it would need to hit for 25% more damage (125 * 80% = 100). 25% is the effective HP you get from Rampart.
Using Thrill:
Enemy still hits for 100 damage, because you only get effective HP.
You now have 120 HP. To kill you it would need to do 20% more damage.
You mitigate 16.666..% damage, because 120 HP x 83.333..% = 100 HP
This is of course only a 1 to 1 comparison in a vacuum, but I was just trying to get his point across.
Would love to see a vid like this for Gunbreaker
Omfg Berserk + Vengeance was so broken and I'm mad they nerfed it lol
GNB next : D
Lets go warrior main
Asmongold… Buddy… Pal… Take notes. 👍🏻