Visual guide for The Cloud of Darkness CHAOTIC.
This one took a lot of work, good luck in your party finders!
#ffxiv #ff14 #guide
Chapters
00:00 Intro
00:21 Opening
01:08 Phase 1
05:21 Pattern 1
06:38 Pattern 2
07:37 Phase 1 POV
10:02 Phase 2
14:15 Particle Concentration POV
15:13 Ghastly Gloom & Curse of Darkness
15:53 Evil Seed & Spread/Line Stack
18:39 Evil Seed POV
20:12 Active-Pivot Particle Beam & Core/Lateral Phaser
21:27 Active-Pivot POV
22:00 Looming Chaos & Towers 2
24:50 Looming Chaos POV
26:09 Repeat Mechs & Ending
26:40 Outro
source
Damn we get chaotic first before fru P5. Not gonna complain
For Alliance A and C Healers : at Phase 2 when you are inside, you have to heal the Ranged DPS with you, because their alliance B healers are out of range, so without you they won't survive. As you are not from the same alliance, some group heal does not work, and you have to target the DPS
Love the PoV after the visual guide so you can see it executed, 12/10.
Boss also takes 25% more damage in phase 1/3, so pot windows are 2 minutes and 8 minutes for maximum damage.
And for the NA players out there on copium for a guide, the naming scheme for roles is oce/Jp standard.
D1 melee
D2 melee
D3 range
D4 caster
H1 pure heals
H2 shield heals
Using different art of darkness spreads to the most common raid plan that's up on materia raiding 😭
I always appreciate the care you put into the PoV clips. It is clear that you're focused on having the correct camera angles for the viewer while still demonstrating the execution of said positioning clearly. Well done on one of your biggest guides yet! Great to see you growing.
1:26 bro repeated the sentence twice
I don't understand the hands. If it spawns in front, why is it safe to move forward? Shouldn't you move back?
MY GOAT KOBE COMING IN CLUTCH
Thanks for putting up a guide so quick! Just one thing I'm noticing at the start 1:50 Your dodge advice for the Grim Embrace is correct but you're calling out where the hands will position themselves backwards, if I'm not mistaken. When Cloud's hand is Under the Crystal, the hand that attacks you will spawn in Front of the player. When the Hand is Behind the Crystal, the hand will spawn Behind the player.
Why make the melee run further from their side's add for brambles? If melee take the inside brambles, then they can keep hitting the boss otw to break tether and also be back to the boss quicker once it's broken.
good info as always, great presentation
a bit quiet!
If you're from NA and you're watching this video:
– The P2 positions are Aurelia (Allianz)
– The Side platform positions for pair is Aurelia however, the positions for spreads is CODCAR but the lineup is different.
– The Side platform tower priority is CODCAR
– The Brambles are Aurelia
Also JP clear rates are like twice as high as NA/EU because they can actually decide on a single set of strats.
Finally. Thank you lord and savior Kobe
Did a blind run of this the other day, and after watching this, my group got a LOT farther than we thought!
Also, would it be better to DPS lb3 the adds, or save it for the main boss?
i am finally in a Kobe video lets gooo! thank you for helping me clear Kobe
The little nametag with "Hi! My name is D3" is adorable.
Chaotic is just a check if Alliance ppls ever did savage Eden 9.
thanks big kobe
THANK YOU KOBE, YOU LEGEND!!
Why are you using "old" PoVs when raidplan is different on towers? Makes no sense (14:50 & 25:27). This will provoke more confusion for people who wants to prog and people who are into kill parties. If you make a newbrand strat, make new povs with the raidplan that you made. :/
I don't understand the rationale behind the change to resolving Active-Pivot tbh, the previous way makes more sense intuitively and does not add/subtract any difficulty. It's caused a lot of confusion so far in PF.
As someone who plays in B exclusively, also not sure why the groups are swapped around so that both B healers are north? Previously as a B healer in P2 I could reach my light party, plus both ranged DPS to prevent them from dying if healers in other alliances aren't topping them up. Now I can only reach one. Not a huge issue, but I don't understand the changes is all.
Hector level guide if not better!
Changes from the old raidplan are near pointless
My friends swear by your name on your guides and now i can see why. Everything is graphed nicely and good povs alongside with a calm direct explanations. Will be sharing this with my 24 peeps thank you!
just dont do codcar and everythign will be fine