Can I Finish A Realm Reborn Tonight? Final Fantasy 14 Livestream!



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18 thoughts on “Can I Finish A Realm Reborn Tonight? Final Fantasy 14 Livestream!”

  1. You mentioned liking the feel of raiding that some of the fights evoked. Now that you've beaten the base game of ARR, you should be able to unlock something called "Extreme" trials. They are harder versions (in some cases MUCH harder) of existing boss fights. If you want a real challenge, these might be worth checking out.

    To unlock them, you have to first do some blue quests to unlock and beat the "hard" versions. These ones are barely harder than the story fights you've already done. But don't worry, the Extreme versions offer a genuine challenge. Extremes unlock by talking to a minstrel in the waking sands. Just be sure to grab a group of friends to join you! (They can tell you the settings you'll need to set the fights to approximately their original difficulty)

    If you want a recommendation, Titan and Ifrit are both fun and fast-paced extremes to start with.

    Keep enjoying your journey!

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  2. The reworked ARR content is honestly really amazing. It does a LOT to help make the earlier content prepare you for the slow uptick in difficulty as the expansions go on.

    Also, now that you've beaten the main game. The Binding Coils of Bahamut are made available. Its entirely optional content but I highly encourage you to do it if you can, it is, for all terms and purposes, the true ending of ARR

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  3. Yep, this is gonna be one of THOSE comments. I cringe watching you chain pulling, not to be confused with wall-to-wall pulling, chain pulling is when instead of waiting for all enemies to be dead you start running to the next pack or boss dragging a live enemy with you, that's incredible annoying for healers that can't regenerate MP because as long as there is an enemy alive they can't have out-of-combat MP regen, and is annoying for any DPS but ranged phys to chase enemies.
    If you gonna pull more than one pack, you smack the first with your AOE and vault to the next pack without looking back, once you stop running you don't start running again until everything is dead. If you start playing other jobs, particularly healers or melee DPSs, you will understand.

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  4. The reworked fights from ARR imo were a great change. They still aren't so difficult that you can't understand what's going on, but they definitely changed the pace of the original fights, that were all honestly a walk in the park.
    Every one of the fights that was reworked teachs players something new that otherwise they'd just experience much later in the game.

    Rhitatyn shows that not always a telegraph will stay for enough time that you can wait for it and then dodge. Sometimes you need to proactively react to stuff other than "orange area on the ground".
    Livia shows some skills overlay on top of each other, and you need to memorize the order they go off and move once parts of it have happened.
    Gaius shows that the boss is not the only thing you need to pay attention for, since some tells are going to be around the arena.
    And Ultima weapon shows that some tells are not telegraphed or not obvious, so you might take a hit or two if not paying attention.

    Overall a great job that they did, and if I had played these fights on my first playthrough, i'd be much more hyped for the later fights. These probably help a lot of newer players to understand what the game is capable of, and over time they just keep building on top of it.

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  5. I like the new version of the Lahabrea fight, it's not too hard but canonically he does beat you at first which kind of makes him seem like less of a joke story-wise.

    Before the rework it was just eight players jumping on him and it had more of a "how many times do we have to teach you this lesson old man" feeling.

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