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Timestamps:
0:00 Introduction
0:45 What Changed in Patch 6.2
3:20 Melee Melds & Stats
6:00 Ranged Physical Melds & Stats
7:10 Caster Melds & Stats
7:17 Tanks Melds & Stats
12:10 Healer Melds & Stats
14:34 Closing Thoughts
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Nice video, but why no section for Tanks?
Can you go over what Determination and the Hit sub skill effect to help us determine which we should use? It is unclear what they do and why it would matter for some roles.
Thanks for this video, i was wondering the effectiveness of Skill speed with the samurai, now im sure.
Soooo for healer is Crit>Piety=Det>DD?
My 2.47 gcd dancer will cry
you've probably made a vid about it, but what's your gshade preset? those cutscenes look immaculate
For tanks would it help to do skill speed on the PLD and GNB weapons so the shared armor set with DRK and WAR doesn't need as much skill speed?
Thanks for the guide Despi. Helps with gearing and what to meld. Screw Det go C/D-hit (except healers). Casters go slow for universal set. Or become Sonic the Summoning Black Hedgehog. R/M-Dps go slow (except SAM and MNK). NIN is speed incarnate already, MNK needs materia to become it.
I did expect MCH to benefit from skill speed. But maybe cause Overheat is very fast already, higher skill speed will become a detriment?
The gap between det/dh is very small but still there. I've never seen det recommend over dh because the boost to healing is so small that the consensus is it's better to have more dmg overall than less damage and a tiny healing boost that won't save anyone.
The only situation where det might be more viable is progging but even then dps checks are so tight atm that dh still remains more valuable.
So there’s no upper limit to how much SS a BLM can go for? As I’ve always gone for the most SS as I feel it plays better than being so slow just to hopefully see a massive crit once a time xD
Is this gear optimal for DSR or is last patches gear better for it?
I keep my tanks GCD at 2.41 it's just comfy for me esp switching between GNB/DRK.
I'm a smoothe brain so i just use crit materia for everything that can use them
Thank you dude you have helped me with so many classes in my journey into final fantasy and it's taken a lot of stress off me c:
Ps please keep being the best you and don't let anyone tell you different
Quick question cuz I'm a little confused about the White mage part when I lower my spell speed on my white mage to 700 my Medica two and my Regen we're healing about three to 6,000 when I increase my spell speed to 1200 Medica two and Regen healing for 10 to 15,000 I did have a few pieces of higher level gear but I don't think that made that much of a difference or am I wrong
I appreciate the addition of the actual skill speed numbers.
As a tank for 9 years, you can avoid tenacity based on the skill of your healer. There are times when melding it can boost healer dps because you’re noticeably easier to heal than the other tank in the raid when MTing. Since tenacity was first introduced I’ve tinkered with it without saying anything more than asking “how hard was I to heal” to find shock and awe, that I was the easiest tank they’d healed in high end content. If you’re pugging, and you have an extra set of crafted gear try it. Overall personal testing over taking regurgitated advice is always best.
I personally wish determination would be totally disabled for tanks allowing tenacity to take its place making it easier for the masses to meld and gear.
for Reaper. 2.48-2.49 is the reccommended. anything more or less will cause severe clipping and drifting issues and misalign your buff
Your chapters are little messed up the Tanking section starts at 9:28 as opposed to 7:13
Yeah you can very very rarely trust icyviens I learned that back when I played wow
Thank you so much this is exactly what I needed
thanks ffor the info
I do have to wonder if Direct Hit would maybe be more favorable than Determination for Sage, considering the sheer amount of damage spells they output compared to other healers.
with 120-150ms ping how much PLD need SKS ?
as a dragoon my skill speed is 1098 but i dont see why it should be close to 400 other than slow gameplay