Bellular's First Impressions of FFXIV



Bellular the World of Warcraft ANIMAL tries out the critically acclaimed MMORPG Final Fantasy XIV

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31 thoughts on “Bellular's First Impressions of FFXIV”

  1. I use g shade for the AA issues and ACT for add-ons and charts. The biggest thing that held me back to WoW from FFXIV is being unable to customize my HUD but as soon as I learned about ACT it was a gamechanger.

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  2. When it comes to graphics, take into account that ff14 is also available on the console, and only expansion shadowbringer is not available on ps3 only on PC and ps4 and ps5. so it is impossible to demand too much in this respect, but I cannot agree that wow has a better graphics. because wow has graphics completely like I would call it hand drawn and pastel a bit like torchlight.

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  3. ARR: World Building through the occasional Fetch Quest
    HW: Best Friend's Forever
    StB: "Not interested, Little Sun"
    ShB: Duty Finder is lore now.

    FFXIV tip, never skip MSQ cutscenes.

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  4. There is like 4 frames of acceleration but not enough to really feel it during movement or doing fights it only really changes if you jump during the first few frames of movement you do a short jump.
    There is a lot of acceleration in the animation though.

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  5. as someone who started MMOs with FFXIV (and who will probably only play 14 for a long time) i genuinely have no idea which moron decided that WoW characters should only be able to play as one class or job. it's such a weird, clunky decision, do you have to log out and back in to switch jobs for a raid or something?

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  6. Realm reborn isn't that great, but it makes the later twists in the stories that much more satisfying. Also, I mainly played MSQs all the way through, they had enough xp to keep the pacing up. Ignore side quests, but do check out special side quests later which unlock stuff like emotes and minions etc

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  7. The issue with A Realm Reborn’s content is that the patch content can be excruciatingly long. I can’t recall the numbers off the top of my head, but the main MSQ has something like 280 quests and the patch MSQ has 180. That wouldn’t be so bad, but the content just isn’t very engaging, and it’s even worse when you realize that you’re being held back from newer expansion content. (You have to finish the patch MSQ to go to Heavensward content.)

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  8. I play both 14, WoW, and Classic. I like them all but 14 is just inarguably a better game in almost every single way and far more engaging on the end game side. It doesn't matter what class you play, you're actively moving pretty much all the time and rotations can last upwards of 2-3 minutes of constant button presses, all different abilities before you reset and ALL classes and builds are viable at the most hardcore content. The worst part is definitely the first 50 levels before your rotation really comes to life but WoW is much worse in that regard imo. Talking about whether or not WoW needs to worry, it obviously does. 14's community basically unanimously loves it and the devs and each Expansion gets more and more love because the devs pay very close attention to what players want and how they play the game. Even the playerbase, by most public accounts, can assumed to be higher active players than WoW currently. The player count has done nothing but go up since ARR came out years ago

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  9. The devs for FFXIV have done something which is very imortant with the story. You do story quests and there's a payoff at the end. It might be just a side quest but you get an immense feeling of satifaction when you complete it. Now, this idea permeates the whole game. Stuff you do in ARR will not be resolved completely until the end of Shadowbringers. In fact, some of it won't be completed until Endwalker. That demonstrates a complex plan that started when Yoshida took control after the abysmal 1.0. The world is consistent. All the way through.
    How many times did we get sent back to starting zones in WoW after WoD say? Not very many, yet in FFXIV we are always going back to Gridania, Limsa, Uld'ah.
    oh, and if you like the music in Gridania just wait till you first step into Limsa Lominsa and "I am the Sea" starts to play. 3 years later and it STILL sends shivers up my spine.
    And the encounter music for some fights is completely amazing.

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  10. Odd everyone I talked to said Stormblood was the worse in the story line. Fact it like the only thing people say that is good for Stormblood is Samurai.

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  11. I’m going to play FFXIV.. Today Blizzard suspended my account, because I multiboxed in TBC and they have deleted everything on my account.
    Funny thing is, I never multiboxed and I don’t even have a single profession on my character 😀
    They said they won’t restore my items and my characters. Well done Blizzard, thank you for stealing my game time and my hard work…

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  12. The thing about skipping ARR is that you can literally go back and play it through Play+. You can also watch the cinematics in the inn to get a feel for the story. Yeah, you'll miss some stuff, but it's not that hard to figure out. They hold your hand through it all in Heavensward.

    "Hey, remember that time that our friends went missing recently? Yeah, our friends are still missing and we need to find them!"

    There are literally lines like that in Heavensward.

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  13. Something you can try is playing in Borderless Windowed. I've always played in that, but tried Fullscreen to try to fix my framerate problem I was having, and noticed it feels like there's a weird input delay in Fullscreen for me.

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  14. One thing about FF14, and it's a little bit of a problem, is that the story is really good, but it's really good because it starts slow, builds the world, introduces a lot of characters, etc, and the vast majority of that stuff pays off later. Some of it is stuff that didn't pay off originally for 5 years, and some of it paid off in a short period of time, but there are lots and lots of layers to the story, the lore, etc.

    Part of what makes Shadowbringers great is that you're getting answers to questions that are introduced literally in the first 5 minutes of the game.

    Think of the TV show Lost, but instead of all the mysteries being bullsh*t that actually doesn't make any sense and never gets an answer, all of it actually means something, and over time you realize that not only are you getting those answers bit by bit, but the answers are revealing even more layers to the onion.

    So you can skip ARR, but if you do, the later content is going to feel bad instead of feeling great, because it's just going to be random story beats and actions that don't really signify anything.

    So you need to have faith, and force yourself to be more interested than you naturally would be, which isn't really how you typically want a commercial endeavor of any kind to be.

    That said, it's not like ARR is bad. It is charming in a lot of spots, it's doubly charming if you like Final Fantasy, because they play around with existing tropes like chocobos and moogles and espers/primals/summons, Cid, etc.

    If you have any interest at all in the economy of MMOs, and you plan to stick around in FF14 for awhile, I highly recommend that you try out gathering and crafting, maybe once your first job is to 50. The crafting system is easier and less complex than it used to be, but it's still got a lot more going on than crafting and gathering in WoW.

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  15. A fair warning that around level 30 the main story quest is downright painfully slow and will also over level your character by 5-10 levels. There are literally a dozen quests just to get one bottle of wine which gives you 2-3 levels. The game before this was quite fun, but I’m still in the middle of this bullshit and I might just give up

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  16. I just found out as a 61 YO mom of 4 boys that out of the 3 that played FFXIV with me..only 1 didn't skip ARR.. and I, their older mom… did not skip either and played through it and I am so glad I did!!! do not skip!!

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  17. "The music thus far I love." I couldn't help but smile and laugh a bit just like Matt did, because of all the great music he will be hearing later on in the game lol.

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  18. It’s hilarious to me how WoW players claim WoW can look better than any game on the market. WoW looks like complete dogshit. Just because it looks like a high quality N64 game doesn’t make it good.

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  19. My biggest complaint with FF14 is that it desperately needs more interesting things to do beyond the MSQ and duty roulette. Leves and FATEs get boring fast and are no longer worth the EXP. Deep dungeons are sort of a cool concept but annoying in practice. None of it feels particularly rewarding.
    I can honestly think of a few things that would be fun off the top of my head, maybe something like an arena where you fight progressively harder enemies for your level and are rewarded exp and other rewards based on how far you get. Maybe there could be some kind of exploration system where you can find POIs that have random events and encounters (like leves or treasure maps). I don't know, just something somewhat interesting besides flying to different FATEs while you wait for your duty to pop.

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