Be a BETTER White Mage in FFXIV!



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Description: how to heal as a white mage, white mage healing abilities, white mage hard? White Mage easy? Best healer in ffxiv, white mage explained, white mage breakdown, white mage a good healer, how to heal, healing guide ffxiv, white mage controller guide, white mage healing guide.

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14 thoughts on “Be a BETTER White Mage in FFXIV!”

  1. Excellent video, thank you very much ! Just one little thing : regen or any HoTs don't generate aggro anymore since 6.2 ! Actually, if you use it just after he pulled one of the mobs, you may take the aggro of the other mobs in the same pack and confuse new tank players. But not because of the overhealing, because of the spell itself. Same scenario with a DoT spell for example.
    For the new regen healers : don't hesitate to put a regen on your tank before he starts to pull. It will be more confortable. Have fun <3

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  2. Edit: hi buns, I misspoke, aspected benefic will be considered over healing since it has an initial cure potency. Regen will not since there is no initial cure potency. 😅 hots or healing over time do not generate aggro but over healing (healing while at full hp) still does.

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  3. Regen is one of my favorite heals, but I thought your description on it wasn't perfect. The full threat of regen is applied at the moment that you cast it, so if you cast it on the tank BEFORE they aggro anything, it will have 0 threat. Threat problems from regen happen if you cast regen AFTER the tank aggros something. This is one of the reasons that I hate tanks that pull with their gap closer, sometimes they will use their gap closer the same time I cast regen, meaning I get threat.

    For trash pulls in 4 man dungeons, here's a combo that I find works VERY WELL for whm: Stick to the tank like glue. Start with regen and Divine Benison before the tank pulls the last group. Once the tank has the mobs in position, cast holy 4 times. After the 4th holy, cast asylum, then refresh regen on the tank, and resume spamming holy. If asylum is on cooldown, I'll often replace it with something like temperance if it is a high level dungeon.

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  4. I was totally checking out your old videos on this today! So glad you dropped this.
    I'd really love to see a videos outlining the practical differences between WHM and AST as well as SCH and SGE.

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  5. I mained WHM all throughout SHB and still play it frequently now. I've completed every savage tier since Eden's Gate and have done four of the game's ultimates. (I've yet to touch TOP.)

    Some criticisms:

    1. Cure III isn't really for stacks. The range is a bit broader these days (e.g. you can use it for NA and Ego Death in p8s–where players aren't exactly stacked!), but moreover, It heals less than Medica II, making it a worse choice most of the time anyway. Cure III exists to deal with burst. In casual content you'll virtually never use it.

    2. Regen is best cast prepull in dungeons (i.e. while running between mobs and just before stopping). You can't Holy here anyway, so you get a lot of mileage out of casting Regen while moving instead. Generally, you don't want to keep it up always, though; it usually converts into overheal in raids, and in dungeons, reapplying it tends to be overkill unless the tank is especially bad. (Though it's okay to recast it as a safety net if you're still learning the job!) By the time you're comfortable on the job, you should virtually never cast it when you could be casting Holy or Glare instead.

    3. Not getting the full mileage out of Holy stuns actually doesn't matter that much. You've plenty of tools. Don't waste a GCD that could have been spent on another Holy on another Regen instead. You'll just draw out the pull, which if anything is likely worse for the tank overall. The faster mobs die, the less damage the tank takes–and the smoother the run will be.
    3a. If you really want to stagger your Holy casts, though, do so by Swiftcasting the first Holy. This will guarantee that your second Holy does not overrwrite the stun of the first.

    4. Medica II for the single target Regen is just objectively bad to do. Pre level 85, you net 700 cure potency in total, which is the same potency as a single Cure II. It also costs you a GCD which you may not even need to spend, and can very likely overheal on the initial cast or on regen ticks making it even less efficient (e.g. if you Benediction or the tank uses Raw Intuition, you will almost certainly lose a tick when the tank hits full health.) Do not ever do this. By any objective mathematical measure, it's a trap.

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  6. this is my method for healing, for years now. WHM and Astro Regen abilities are such time savers that give you the chance to help burn down mobs faster.

    Still shocks me when I see high level WHM's not using this system of double regen healing. Its so much more efficient.

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  7. A group of friends I play with drive me nuts whenever I ask them to consider using Regen on the tank, they genuinely believe Regen and media 2 are last resorts and otherwise worse then cure 2. (They know cure 2 is awful for the record) They have said so many times that regens are bad buttons and everytime I have argued that they aren't if used in conjunction with other things, it pretty much devolves into "Regen is a gcd and therefore bad". The only time I could ever get them to actually use it is during downtime mechs like high concept

    It drives me up a wall especially when we die to healing and they are say " well there's nothing more we can do must be a mit issue" WHEN IF YOU WOULD DROP THE PRETENCE OF IT BEING BAD AND USED MEDIA 2/REGEN IN ANTICIPATION OF RAID WIDES/TANK AUTOS WE WOULD HAVE BEEN FINE.

    Cough maybe I am the one who is wrong. Idk

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