Astrologian has had a significant rework for Dawntrail and as a part of the FFXIV Dawntrail Media Tour I am pleased to present to you my analysis and breakdown of the Astrologian changes coming in Dawntrail in this video!
I personally love the brand new Astrologian card system and I feel that it truly adds a significant amount of depth to the job. The Final Fantasy XIV development team truly made astrologian a masterpiece going into Dawntrail!
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Timestamps:
0:00 Astrologian Media Tour Rework
0:06 Endwalker Astrologian systems are gone
0:15 Reworked Astro Gauge
0:35 New Astro Card System
1:52 Astrologian Keybindings
2:03 Astral Card Draw and Astral Cards
2:27 Umbral Card Draw and Umbral Cards
2:48 Exploring the new cards for Astrologian in Dawntrail
4:49 Oracle New Astrologian Skill
5:13 Sun Sign
6:20 Helios Conjunction
6:40 Dawntrail Astrologian Media Tour Impressions
8:32 Astrologian and the two minute meta
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I'm so happy I don't have to pray to RNGesus whenever I draw cards. I've had too many occasions of rarely drawing cards to optimally boost the DPS in the party, so leaning this new card draw system would be less stressful.
I like the changes AST got, no more RNG for a mechanic with little payout like the current one, however I feel like sun sign which is the 100 skill for the looks of it, it's look very mundane, it lacks flavor, the could for example in addition of the 10% mitigation the could double the duration of the first 2 cards to use or something like that, other than that I'm glad it's returning to its roots to some extent (and yeah it's gonna be a pain to use for console gamers)
Time to figure out my future Hotbar layout xD Def gonna try this
I love RNG as part of AST. Now it's identity has been stripped. Should rename it to TCG Master
I'm excited to try this. It makes so much more sense to lean into the cards doing different things consistently over RNG, that's basically an impossible thing to balance, especially when it was tied to raid buffs(I still think raid buffs need to go) since literally everything is beholden to raid buffs. I'll take consistency over feeling like a gambler any day of the week.
AST is what I typically run on Alliance raids due to the class' sheer versatility and a card system that required paying attention to detail for maximum "benefict".
Looking forward to no longer working with the asinine seal system ultimately providing so little reward for all the effort in setting up.
Though it looks like I might need to write another row of user macros for "Play I / II / III" cards on each party member.