Asmongold on The Difference Between FFXIV & WoW Lead Devs



A discussion about World of Warcraft game director Ion Hazzikostas and Final Fantasy 14 lead dev Yoshi P (Naoki Yoshida)…

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38 thoughts on “Asmongold on The Difference Between FFXIV & WoW Lead Devs”

  1. wow feels like the CEO's pay depends heavily on how much time players play and how many assets each player interacts with. FFXIV is a great game. I just could not finish it because the MSQ bloks players form actually playing the game, for very long stretch's of time.. I can only do so many hours of "go talk to that guy" quest before I rage quit.

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  2. They should fix or replace bad systems ASAP.

    But and a huge BUT.

    They should first STOP removing good systems in the name of change for the sake of change.

    Stop changing and removing things that are actually good.

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  3. Sounds alot like nomura great character and monster design, shitty director and story teller. Ion is basically the same way. He is in a position he is shitty at.

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  4. I just wanna say , Despite how good the devs are we have to remember Square Enix is a Japanese company and employee abuse is rampant

    In Square Enix it seems that getting on a project as a lead is less about talent and more about who your friends with
    Like in most Japanese companies employees are doing so much work they have less time to take of themselves

    Admittedly the FF14 team has a less of a problem with this but I bet its still there
    Im fearing with FF14s new popularity people will allow them to get away with this stuff more than they usually will

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  5. the JP community is the ones to thank for a more forgiving dungeon experience. It's part of the culture to give it your all to admit to mistakes, to not let the team down. It's fundamentally a different attitude that rubbed off on the majority of the playerbase not to mention ff14 GMs are quick to punish toxicity to some degree and implementing systems to help players communicate.

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  6. When he said "a game should be fun … fulfilling" makes me think of the CEO of Blizzard saying to that fan "No. It wont" or the community manager saying "we know what fun is, you don't, we got metrics". Like, so out of touch

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  7. WoW is a fraudulent game. Deceitfully subverting the WoW Token as a “grey area”. Allowing moral degradation by setting the bar lower in favor of monetary enrichment.

    Is this what we should expect from Activision? Is this what we should expect from a lawyer as Lead Game Designer?

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  8. Fulfillment is more important then fun;: and that is basically why the world of the New World Order is messed up.
    People especially in the West but also the 3rd world has been told unrealistic goals of happiness for decades and then suddenly abrubtly the critical theories came in to blow over the weak charthouse that is modern society.

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  9. Great explanation! Take it around to the other houses who quit caring what players liked about their games – it's perfectly applicable from Pearl Abyss (aka CCP) to EA (aka Bioware) to Blizzard (Activision)…wait a minute, this just might be big corps killing good dev houses (ya think). When all these and countless others sold out, they lost their souls and quit caring about player base.

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  10. The slogans listed "Never forget the fans, Fun comes first etc" are just too vague. If you arn't concrete then every developer and designer will FEEL LIKE they are adressing these vague general ideas even when making wrong decisions.
    Be concrete.

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  11. I get the notion that Ian is miserable in his position and instead of stepping down takes it out on his audience haha. He's talked enough doom and gloom to convey that motive for sure. Wonder if he'll ever leave WoW in the future like everyone else has.

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  12. Ions main problem is he's a stats geek has no idea about fun immersive game play is,everything has to be balanced to him like him trying to make all tanks the same he needs removing he should of stuck to elitist jerks he was good at that and for the patching if they didn't make all these stupid borrowed power systems then patching out problems would be much easier

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  13. 4:58 I've been saying that sh*t for YEARS to my friends and almost EVERYONE was jumping to Blizzards defense with some form of "it do be like that"… Like… WTF are you talking about?! Why do I have to wait 5 months for them to fix their own mess that they created in the first place when it would take f*cking seconds to fix?
    Gosh thanks dude, it's so good to hear somebody else talk about that

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  14. If you want a positive game community, create game mechanics that encourage positive player interaction and behaviour. The more a game rewards, passively or actively, players being asshats to eachother.. the more toxic it will be.

    FFXI effectively required players to work together even just to level up. At the same time you really didn’t need “alts”, one character could do it all which meant replacing that character was not quick or easy. So if you developed a bad rep on your server, that would get around quick and you’d find it hard to achieve anything at all.

    You were rewarded in a million different little ways for being a positive influence on the community that was your server and punished severely for being a jackass. Not to say XI was perfect, it had its bad apples. But I routinely saw complete strangers go out of their way to help other players, even people who couldn’t even speak the same language as XI had multi-region servers.

    XIV shares a lot of this same philosophy and it shows. Bottom line is the more mechanics you include that encourage, directly or indirectly, players to be positive and helpful to eachother.. the better community you will build.

    Reply

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