Are FFXIV Criterion Dungeons The Answer We've Been Looking For?



Yoshi-P showed off his two year plan for Final Fantasy XIV and in it are Criterion Dungeons, scalable dungeons that might be the answer that players have wanted in terms of hard four man content. Something like a Mythic+ system in FF14 perhaps.
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20 thoughts on “Are FFXIV Criterion Dungeons The Answer We've Been Looking For?”

  1. My first thought was that it was just dungeons that scaled to party size. If that's the case… i'm not really interested. It's easy enough to hope in duty/party finder. If they are going to make them scalable in difficulty by the player though? Then I'm stoked. I miss the days when you could actually die in dungeons.

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  2. I find it funny how people want difficulty, but then do things that make the content easier themselves. And if they wipe suddenly it's kick/abandon time. I feel people don't actually know what they want at the end of the day.

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  3. How feesible would it be to scale dungeon mobs and the party to the lowest level individual in the party, potentially making let's say "Solm Al", a level 73 dungeon or 85 based on that party member?

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  4. I thought it was going to be like Delibrum Savage but the 1-4 man format makes me think it's closer to Mythic plus? We'll see it'll be very interesting and it's coming soon.

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  5. The ability to go in solo doesn't sound great, but the possibility of it having Bozja-style flexibility is interesting, though I doubt it could be that complex. I don't know what to think about the LL having no mention of relics, but being quite clear about the deep dungeon and this. Mhm.

    So far, there's nothing in Criterion that answers any of the content-lust that many types of players have. Then again, yeah, extremely vague explanation so far.

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  6. This seems like a piece of content that can be more casual. Which I like cause sometimes I can only get on for an hour. But you were talking about Blue Mage. I had told spells why not let it have to equip spells to fill the tank roll like might guard, or a healer role, or dps. It would be nice to have a job like blue mage where you have to get spells from the open world but it can be used for different roles. Just my thoughts

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  7. Enemies explode on death, Enemies have tank busters, enemies need to be slept or kited, there are plenty of cool modifiers to throw into dungeons. As for loot, there plenty of old dungeons sets that I wish were dye-able.

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  8. I'm a bit conflicted to be honest – personally I've never been a big fan of M+ in WoW (or things like Fractals of the Mist in GW2) as I much prefer completely original prog content over stuff that is just meant to be repeated over and over with minor differences. Those always felt like "cheap" content to me, but I know that a great many people are super into it and I'm definitely willing to give it a try. If anything I'm curious to see what the FFXIV team will add to the formula to make the Criterion dungeons stand out from the types of scaleable content we've seen in other MMOs.

    While it may not be completely to my taste, I'm definitely happy to see the game expanding its PvE repertoire to fill more niches

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