This is a guide to the fight Arcadion M1S (Black Cat) in the game Final Fantasy XIV. All strats in this video are day 1 strats and are likely to be improved overtime.
Mini-guide on same-baits for Quadruple Crossing: https://www.youtube.com/watch?v=bOCqbHRQw2Q
Tip me at: Ko-fi.com/hectorhectorson
00:00 Introduction
00:55 Quadruple Crossing
01:36 Double One-two Paw
04:00 Mouser 1
07:22 Clones Shenanigans
10:11 Mouser 2
11:43 Raining Cats
13:14 Predaceous Pounce
14:11 Special Thanks! (+ Cat)
source
A quick TL;DW
What my guide shows: DPS in first on inter, TH in 2nd on cardinals (I've seen same-bait, and it looks promising. Maybe a mini–guide?), True North clock spots (but I explain relative at the start, they both work fine), I show both how to resolve elevate and eviscerate by getting knocked to a new tile or in same tile, LPs E/W for shockwave. Raining cats is LPs on S corners, tethers on N corners, LP1 in, LP2 out (I also show a tank invuln method that's an option. This mechanic might need a mini-guide if there's a much easier solution to it).
Sorry if I show things slightly differently from how you cleared day 1!
Why not just bait all proteans on inters so that cardinals remain save? makes it more comfy for stacks too
I think we need to establish relative positions to the boss as normal, and melees should always always have priority on intercardinals as their “resting” position. Yes, we have true north but if you have to miss them often enough during mechanics constantly going off requiring you be somewhere else, it’ll be a loss in DPS and stress out that player more. Give intercardinals to DPS because if they’re good, we’re trained to hold that diagonal.
worth considering just assigning tiles during Mouser. Group 1 goes North or West, Group 2 South or East. Healers/Ranged far tiles, melee/tank close tiles.
That way everyone gets uptime and the rest of the party knows exactly how to dodge the aoe
Happy to report that 8 clones are summoned over the course of the fight, meaning she does indeed have 9 lives.
if you do support first and dps move for partners, then 2 of your pairs end up going to the same EW for both LP and partners, and you can just stack on E/W for leaping quad LP stack w/o needing to determine LP intercards. Less error that way.
That was fast omg
Did any one hear the kity cat at 9:09 ?
thank you hector,
9:13 meow alert
Excellent guide as always!
A few tweaks/thoughts I had to make things cleaner:
– Supports go in first for Quad Crossing, this way when it gets mixed with the LP/pair stacks later, they can always be in the exact same spots on the cardinals, without people having to rotate to an intercard. Less risk of confusion, which is big in PF lol
– I'm almost certain that Mouser always has 2 overhead punches and 2 uppercuts. Because of this, and because of the tile pattern, the party should be able to stay on the same side longways, while the marked players bait on the opposite side. In other words, say the tiles are running north and south. Party stands on the west column, marked players go to the east column. If you're getting hit with an overhead, you stand on one of the good tiles. If you're getting uppercut, you stand on a cracked tile. That way all the cross-shaped AOEs happen on the east side, and the party only has to move for the two tiles in the center of the column. If I'm wrong about it always being 2 of each move tho, this won't work.
Im a party finder raider, and without your guides it would be hell in there, thanks!
eeeeeee thankkkk youuuu my gf and i got her down to half yesterday we are so excited
Can't wait to see if this guide features any misinformation like P9's did
Thank you for posting yet another awesome guide, Hector, and for being fast at it! Do you plan to make guides for the criterion dungeon and for the ultimate too when they release? I think that it would be awesome if you released guides for these too!
Video is wrong here: https://youtu.be/9UB5x8JzAiQ?t=542
When the cat inverts, the side getting cleaved first also inverts. If the clone is north, and the boss cleaved outside inside, the clone will cleave inside outside, because its been reversed in orientation. it only mirrors orientation when its cloning the south add.
@9:10 Black cat is at Hector's house watching him solving her mechanics? 🤣🤣🤣🤣🤣
Much much more prefer supports in first because it ends with cardinal safe spot, makes it a lot easier for double/quad swipe after. Already had many PFs die to this due to one person either going NW/SW or opposites but E/W is so much more consistent
you couldn't even let pf enjoy this blind for first week? Now the drones will say Hector or GTFO
why are you so fast and cool?
Meow
9:11 is that your cat?
the cat is like are you playing that game again stop playing and give me food
Thank you King.
For that devour mechanic at the end for melee uptime, you can go on the side with the first AOE standing just a bit behind her walk path, then after the 2nd AOE, you switch sides. After the 4th AOE, move closer to center line to handle one-two paw.
The wipe is the ring breaking…. that can't be legal hello ref????
great guide, thx for your awesome work!
The devil works hard but my man hector hectorson works harder holy shit
stop giving people options!! just state a strat!!
THANK YOU for this amazing guide! I was essentially blind progging with some of my static yesterday with only a hastily written guide that had a lot of mistakes and info left out, and I was realizing just how terrible of a player I am without your guides lol. You absolutely didn't have to get this video out on day 2 but you did anyway and I really appreciate your dedication to this community! Also the random meowing in the guide killed me.
Good guides as always glad yout still doing them.
Thank you so much 💙
Nice now no one can clear on pf, thanks as always
for Mauser 1:
We move with the group from marker to marker 1->2->3->4 and the knockback/stun guys use the unbroken platform diagonally from the grp (example: grp on 1, mechanic on 3 or the platform further away from 3, if 3 is broken) using the cheese strat (stand on an unbroken platform, getting knocked diagonally).
Movement for the grp is consistent and easy, the one playing the mechanic has to look for the first unbroken platform diagonally from the grp.
Maybe the explanation wasnt perfectly clear, srry for that, best my english allows xD
i really wish i understood what you mean at 8:03~ … turning the debuff doesn't really help me understand what "leap happens relative to the way the clone is facing" means, but that's probably a me problem. thanks for your guides, they are really good
Hector out here doing the lords work. Thanks for another amazing guide!
I have a question, I haven't tested yet so maybe someone can answer.
During tiles phase 5:45, for the punch knockback, If I am a melee standing on 3 marker looking diagonally to 1, can I get knockback correctly to the 1 marker tile? The group should be on 1 to avoid the plus shape AOE. That way melee can maintain uptime.
meow
Going to say that the party should commit to taking the baits either on a cardinal or intercardinal, that way you can move to the safe zone after you take your hit and there is less movement for everyone.
Hearing your cat meow really made me feel like I was in the fight. Very immersive, 11/10.
9:12 mrow
left safe first is always on an intercardinal cat. right safe first is always on a cardinal cat 🙂
When I saw your guide out,
I WAS SO HAPPY.
I was getting so confused, as to why she jumps in a different corner to what I tracked for the second nine lives. 😐
searched and searched, and only your guide thus far actually says, that she moves to the same corner as where the original is facing. It's such a crucial thing! So thank you Hector.
LOVE your guides!!!
Thanks as always for your work
Hello, I'm commenting here because I'm seeing every party finder group default to dps first Quadruple Crossing and I had the feeling it was involved with something being featured on this channel because I have an extremly keen intuition.
So, that's great but whe you do that Quadruple Crossing ends hitting on cardinals and people also stacks for pairs/light party stacks on cardinals, meaning that last dodge is kinda tight for no reason. When you start with supports, the last hit is on interardinals meaning when you do the last dodge from Quadruple Crossing you're already in place for the pair/light party stack.
I'm sending this letter from the trenches, people are already dying in droves out there. Could you rain your light of wisdom on us poor pf peasants, from my experience it's very hard to argue about something that was release on a video guide even the guide says something even mentioning it's an arbitrary choice.
Thanks for your work, btw.
Oh my god, daddy's here.
I can finally rest easy.
How I get to remember safe spot for double cleaves: 1)If left safe first-> stand on the left of diagonal clone. 2) If right safe first-> stand on the right of straight facing clone. At least that works for me and makes me instantly find the spot!
Thank you!