Accolonn REACTS to Fall and Rise of FFXIV Ep.2 – A Realm Awoken



The troubles of FFXIV 1.0 has only just begun

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13 thoughts on “Accolonn REACTS to Fall and Rise of FFXIV Ep.2 – A Realm Awoken”

  1. So I was one of those FFXI players that got into the beta test and it was so bad but I was so high on copium that surely these problems would be smoothed out at launch. I will never get that time back submitting those bug reports about the fact that when selling to a vendor it took about 3 seconds after clicking the sale would go thru. It was tedious and bad but I stuck with it thru launch to 2.0. It is amazing we made this far.

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  2. As someone on the far end, the 100% competing of the game, one thing the game does track is completing each leve quest one time. And there still is only 100 allowances and 3 every 12 hours. Not to mention the achievements for a set amount of leves. To 100% XIV it does literally take around 7ish years assuming you never let your leves hit 100 for more than 12 hours.

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  3. people in the west might not know why there's a threshold for exp and belive it's because there's no content, but people here in asia knows exactly why all the time gateing exist

    the time gating were all implemented because at that time china just implemented their law requiring online games to have a stamina/time system to disincentivize people (mainly children) from play long periods of time.

    although it was never publicly confirm but was mostly belive to be so by players here in asia, but what convince us was the chinese translation of chocobo because instead of using the taiwan translation which is just an onomatopeia of the word chocobo in chinese letering although with different words use

    instead due to a bug(maybe?) which accidentally patch in and replace チョコボ(chocobo) to 馬鳥(horse bird) for the jp version which is only use as the official transition for the PRC FF games, this basically convince allot of people that doesn't even play the hot garbage that the game from the start wasn't targeted towards FF fans but rather it was aimed to penetrate the untap Mainland China market

    in short the tldr is this, FF14 1.0 is dog shit is because of china

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  4. This makes me really glad I didn't play this game in 1.0. This is worse than some of EQ's time gating stuff like 24 hour spawn timers (with place holders no less) for special mobs, and losing XP on death!

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  5. The leve system still exists in FF14 today, and while levequests for combat classes exist in ARR and HW, they shifted to just being for crafters and gatherers once you reach stormblood zones.

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  6. The leve system is actually a decent side quest system imo. They add a lil'bit of lore to a zone with more combat than most of the quests in the game. They're not something you have to do, nor will you want to do them with any sort of regularity, but with your interest in lore, you'd probably appreciate the short stories they tell.

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  7. I suspect that the stamina system was in response to the backlash that came from Absolute Virtue and especially Pandemonium Warden. Press articles about players vomiting or fainting while fighting these High Notorious Monsters (a kind of open-world boss that drops highly valued gear) tends to attract the attention of government officials.

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  8. To people who are praising Square-Enix about 14: Don't.
    Square Enix, at that time were so full of themselves, they literally thought they are gods on earth and they sometimes still do.
    14 was a blessing for them, because a) it was a really big slap on their faces, that taught them about humility and b) they hit the ground and struck gold by finding Yoshi-P
    If someone deserves praise in this story, it's Yoshi-P and his dev team.
    Square Enix as a company are as greedy as Blizzard. Hopefully they don't have the same culture, but don't hold your breath on that.

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