Final Fantasy XIV Dawntrail is the latest expansion for Final Fantasy XIV, but how does it match up to what has come before and what promises does it hold for the future? In this Final Fantasy XIV Dawntrail review we take a look at the game and how it fits into the bigger picture without any spoilers.
What do you think of Final Fantasy XIV Dawntrail? Don’t forget to let us know in the comments down below! We love to hear from you.
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Good review! Would love a spoiler talk on the story of dawntrail!
The WoL taking a support role is a bit refreshing. We had our hero journey as we go from ordinary adventurer to Primal Slayer to savior of the cosmos. Now we get to support the most naive heir to a foreign kingdom, if her Naruto/Luffy vibes don't put you off.
My partner is less thrilled about the story, though. He's tired of the Power of Friendship trope being used again and again; sometimes there is no middle ground between opponents and peace can only be had when one side is forced to stop.
This story, and Wuk Lamat, fall completely flat. Hours and hours of dialogue with almost no soul or range of emotion, and at no point does the WoL ever even play a role beyond “I’m in this person entourage, don’t ask me”.
Bring on the Post patch content.
Erenville is that you? 😀
u should search on youtube "Fran dialogue FF12", gonna blow ur mind… As for the expansion, story and characters trash.. but the gameplay of the msq dungeons and trials better than ever (for msq trials and dungeons).
I always excepted this expansion to be much more low key. Much more of a “summer vacation” vibe than a true story expansion.
After being the Lead for both Shadowbringers and Endwalker, I'm glad that the WoL was more of a support role to someone else. I agree that the MSQ will heavily be effected by Wuk Lamat landing for people or not. I feel the story was a much better handled Stormblood, where the stories wore heavily split at the halfway mark, where SB had a messy split at 71 only to come back to the early areas after 77.
I feel the combat is showing the same shine of when Trials and Dungons wore made for Stormblood. They don't feel as braindead as Endwalkers.
Wuk Lamat is such a boring character.
I’m still working through the first half so not yet there to give my full review on the game. I am not as invested choice in the story as previous expansions. I do think it’s an interesting they focused so much story on a new character rather than expand on their already beloved characters.
That first zone showed looks a lot like ESO's Elsweyr but the one from the 2019 dlcs (Northen/Southern Elsweyr), not the base game.
I wondered what accent Erenville had. But isn't it odd for him to have an icelandic accent when he is very specifically from Tural, which is supposed to be South America?
The legendary localization of FF12 assigned the Icelandic accents to the Viera.
After finishing and thinking about it, the overall message of the expansion was for me about "passing the torch" while honoring "legacy". From the right of succession, to the Scions being mentors and supporting from the sidelines, to the end of the MSQ where we needed to let go of those we hold dear and look forward to the coming dawn. As for the Wuk hate, she's basically like a young Venat in her youthful positivity and love of people, and in a way also a voiced version of WoL. I can see why some people will find someone like that grating which I think is reflected on Erenville haha.
For me personally the story severely lacks seriousness for 90% of it’s run… the whole kingship contest feels like childsplay and not like political intrigue, the promised conflict between the scions being on different sides is presented laughably… Valigarmanda was hyped up and ended up doing nothing.
Also if one (like me) doesn’t vibe with Wuk Lamat you are in for a tough ride… Koana is presented as way more interesting imho.
The biggest gripe for me ist the nods to FF9 they are done really poorly imho, bordering on disrespectful.
I personally think this is by far the weakest expansion so far, the whole experience feels vapid and/ or hollow
Wuk Lamat power pains was so random, her power level was all over the place
Just want to say, I'm loving all the comments. It's nice to have some engagement and being able to talk with others about the game. Keep it up!
You're the first one ive seen saying the first half was good and second not
I know this is a bit stretch. If you could, can you please make a dawntrail story summary too? I am planning to skip the whole dawntrail story after 5 hours of msq makes me hate the story but love the raid content. Thank you!
Us: Nod/ smile/ nod again/ shocked pikachu face/ nod and do almost nothing else.
I've found that the expansion very much builds on the themes from the song 'Answers' specifically the line, "Let those who walk before, lead those who walk after." And that's what we're doing. We've walked our Hero's path and now we're guiding others along their own paths, only stepping in when things need someone with our sort of expertise.
Now whether or not this is a theme that will continue on in further expansions, I don't know, but for now it was a breath of fresh air to be the mentor instead of the one bearing all the weight.
I finished the MSQ last night, and have to say I enjoyed the Rite of Succession, but the second half is bad, and feels like a lot of steps back. Dialogue is extremely rough (written for young children maybe?). They gave up on 'show, dont tell' and just tell you what your feelings are, which often feels jarring, esp when WoL would not/should not be happy about X. Diversity falls flat imo, as there is 1 NPC model per race (SE cant afford more, apparently?). I have a list of "this makes no sense" or "what are these new plot rules? How come they apply sometimes, but not other times? Huh" and to me comes off as a re-telling of the Ascian story again; Ascians where trying to bring back their dead at the expense of the reflections living, and Venat sundered the world because mankind failed to accept sorrow as its constant companion. Nothing about the 2nd half of the story felt original.
I've been trying to get into this game for a long time. I want to like it, but I struggle.
I think what does it for me is the MSQ and lack of player agency in their job. This game would be so much better if you had skill trees and could tweak jobs to fit different roles and play styles. Combat for me is just not interesting. It's a shame, it seems like there is a lot of potential, but it's way too easy.
I actually unsubscribed. Sadly.
Agreed with you till you dissed on the music.
Same exact gameplay formula as every other expansion. Literally just new zones. That's the only new thing about this game.
I was wondering what Erenvilles accent was from. Generally alot of ff14 npcs speak with various accents from the UK. I really like erenvilles accent and the fact they had Texas accents in dawntrail.