🌱 WoW Player Reacts to FF14 ULTIMATE DSR – Echo Clear



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29 thoughts on “🌱 WoW Player Reacts to FF14 ULTIMATE DSR – Echo Clear”

  1. WoW has test realms before the raids are out so players and pros already know the fight before it comes officially out for everyone. In FF14 it comes out with the patch already tested by devs and everyone progs it blind which makes it a more satisfying prog and experience overall from my experience.

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  2. I'd suggest for possible next ultimate reaction watching the fight in one go without analyzing too much to get a big picture first, then have another go with more emphasis on trying to figure out the minor details on the mechanics. Pausing breaks the pacing of the fight so some more intense sections may not seem as intense when you might miss how little reaction time there is figure out what's coming at you. Otherwise pretty neat insight and indeed, ffxiv is harder as twitch chat concluded

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  3. I love how the music is perfectly timed with the combat. This makes the fight much more intense.
    Masaki Nakagawa is the developer of ff14 combat, especially Ultimate.

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  4. Your video came up randomly on my feed, and I hit subscribe as soon as you said you are going through the content min ilvl and blind. Lots of respect for you, man! I hope you're enjoying your time in FFXIV! Always happy to see players from other MMOs trying FFXIV, and vice versa. Plenty to love throughout the genre!

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  5. Would love to see your reaction to a video essay about DSR by Rinon called "The raid that changed FFXIV history", such a good video to get an idea of how Ultimate felt on release from a viewer prospective.

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  6. The alternate time line goes

    We save Haurchefant, and because he doesn't die, we don't have the same rush to get to azys lla.

    This gives time for thordan to figure out dragon controlling tech and he controls vidofnir and friend.

    We fight thordan after he is empowered by dragons, and after taking him to the brink of death, he begs for his life.

    If we save him or not splits the timeline again. Double Dragon phase happens, but if we killed thordan, someone else happens when we need to save estinein.

    Since neither ysale and Haurchefant dies, we don't have their powers to break the eyes control over estinein, and nidhogg revives and kills us.

    IF we spare thordan, like in the clear video, he comes in when nidhogs eyes are exposed and he rips the eyes from estinein himself and we proceed to the final phase and finally we put an end to thordan.

    It's a really cool "what if" for the dragon song war.

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  7. Hey psy, just a YouTube watcher here— but if you’re interested in DSR lore+players reaction, I recommend rinon’s DSR vid. It goes into detail about DSR in game details, touching on DSR mechanics and the tidbits, as well as the prog of the race at the time. Idk if you watched it on stream so that’s why I’m recommending

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  8. It's worth mentioning that Echo "taking 6 months to clear DSR" isn't 6 months of prog, since both their DSR and their TOP prog had some long breaks in there because this was a side thing and a lot of stuff same up that pulled people away. But it was still real hefty prog.
    Also: The "stop dps" call at the end of Purple Thordan (the phase after rewind) is because it's possible to kill Thordan there, but you can't complete the fight if you do, you have to get him to 3% so he falls down and let him get back up+fly away. In the cutscene before the final phase, the two eyes from Estinien spawn + you can't kill them because Haurchefant is alive, so you don't get the buff you need to damage the one that you get in the first version of Eyes phase. Thordan needs to be alive to take the eyes to save Estinien, though he goes Dragon-King in the process.

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  9. We like to meme on Echo for that 6 months clear, but in reality they took a looong break from progging in the middle, i think Scripe took a parental leave since he just had a child born, then a couple folks from this prog group participated in some WoW events, so they took a break from ff14 too… So overall it took them a couple weeks, still a lot, but not as bad as 6 months 🤣

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  10. The heavy mechanics phases where the boss is untargetable is called a “Trio” in the community due to the ones in the first ultimate UCoB being called stuff like “Quickmarch Trio”

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  11. Nidhogg and Thordan are generally considered some of the greats of the extremes. Zurvan's generally thought of as one of the worse ones, precisely because there's stuff you can miss even on MINE – makes it feel like it wasn't quite tuned properly.
    There's only one low point in Stormblood as far as Extremes design, so by and large it oughtta be a blast for you.

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  12. Posting this before finishing the video for an explanation about the nidhogg mechanic with numbers.

    The numbers indicate in which order you'll get dived by nidhogg's clones, 1 goes first, then 2, then 3.

    When you get dived, a tower will appear, the other debuff will tell you where the tower appears (those circles with a white pillar from the center that players have to stand in to soak)

    When the cast "Dive from grace" ends, people will get their 2nd debuff, its either "High Jump" (blue circle), "Spineshatter dive" (arrow facing up) and "Elusive Jump" (arrow facing down), these represent where your tower will land, if its High jump, it appears right on top of you, if its Spineshatter, you drop it in the direction you are facing, roughly the boss' hitbox in distance away from you, and if you are Elusive, you will drop it roughly the same distance but behind you.

    Who gets each number is entirely random, but overall there will always be 3 people with number 1, 2 people with number 2 and 3 people with number 3, you cant get more than one number

    On top of that, each number set will always be either all high jumps or 1 of each, so all 1s could have high jump or each 1 will have either 1 high jump, 1 spineshatter or 1 elusive, when it comes to 2 they will either all have high jump or one will have spineshatter and one will have elusive. There will always be at least one set of arrows but there can be two, thats random.

    Now on top of that, Nidhogg is casting either "Lash and Gnash" or "Gnash and Lash", he does this twice during the mechanic and he will do this randomly, he can cast the same one twice or just keep it entirely random, both of this are 3 step mechanics.

    Lash and gnash = Stack > Donut-shaped aoe > Point blank aoe.
    Gnash and lash = Stack > Point blank aoe > Donut-shaped aoe.

    The stack happens immediately after the cast finishes, so after you deal with that, you need to be ready to dodge whatever aoe comes to you, thats where the "in" and "out" calls come into place, if its lash you go in and if its gnash you go out (from the boss).

    Thats the idea of the mechanic, the mechanic is timed so the stacks happen at the same time as the dives from 1 and 3 happen, so for the first stack, 1s have to be away, and for the second stack, 3s have to be away.

    Hope this helps.

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  13. I dunno of it was mentioned but when your fighting Nidhogg and Hraesvelgr if Hraesvelgr kills a party member he will go mad from breaking his promise to Shiva and 1 shot the rest of the party one by one.

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  14. I hold Dragonsong Reprise Ultimate to still be the best fight in the game. There are a lot of things I love about each Ultimate, but nothing hits quite like DSR showing us a completely new reality that might’ve happened potentially. It’s absolutely phenomenal.

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  15. 7:40 Don't get too down on yourself for losing some uptime, especially on first clears! Sacrificing uptime to stay alive is always the right choice because not only do you still get downtime while you lay there dead, but you also get that rez sickness stat debuff after Raise, and you lose any job gauge resources which throws off your whole rotation, and all of that is way worse than choosing not to hit the boss a few times lol

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  16. The difference in difficulties is since FF14 fights are 8man: more agency on the individual, lots of mechanics all 8 have to do it correctly. Great breakdown though.

    Hope you keep enjoying your playthrough of 14

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  17. (edit: just got to the part of the video where someone in stream explained it! im leaving the comment though since i already typed this all out > . < )

    for the estinien phase with the limit cut you asked about, basically the numbers tell you what order you are dropping the towers at (when the estinien clones dive on you they leave a tower someone has to soak or you wipe) and the 2nd debuff people get will tell you where the tower will be dropped.

    if the arrow is pointing down it will drop about the distance of the boss' hitbox behind you, an arrow up is the same but in front of you, and then the circle is directly on top of you. for that mechanic you basically have to drop 3 towers at east, west and south of the boss's hitbox if youre 1 / 3, and then if youre 2 you drop it at NW/NE of the boss. during each drop everyone else not that number has to be north of the boss to soak a stack too, and the numbers also assign you to which tower you need to soak

    usually limit cut numbers tell you multiple things, you will see later on as you go further through the game. as they are used to not only tell you when you are executing said mechanic, but also when you need to do another mechanic. e.g. if youre 1 and an E/W tower drop, you have to soak the respective NE/NW towers the 2 players drop, if youre S 1 tower, you soak the S 3 tower.
    another layer of RNG ontop of all that is your position for E/W/S, the only way to figure out where you are is agreeing on a priority system among the group, usually the circle has priority south, but then its free reign for the E/W players so you have to hope everyone is quick with deciding.

    as you can tell it can get quite confusing! and its a mechanic thats really easy to mess up especially if you have an arrow, since the DPS check is tight you cant just stop dpsing and face away too long, you have to aim it right before it drops. but if youre facing a bit off to the side youre likely doomed since the IN/OUT mechanic happens at the same time (its RNG if its in and out (lash and gnash) or out and in (gnash and lash) which is why he calls it out)

    overall though its one of my most favorite phases from any fight in the game, its punishing but fun to execute correctly!

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