Yoshi-P On FFXIV'S Design Philosophy | SoH | #284



Yoshi-P was interviewed by business magazines Diamond Magazine and Nikkei, where he talks about XIV’s design philosophy and what makes XIV such a popular game 10 years after its initial release. We also read through some of the 6.08 buffs, the new Omega gear on the online store, and your MogMail!

The Waning of the Sixth Sun: https://www.youtube.com/watch?v=TXc0loyuq9I

MogMail: https://speakersxiv.com/mogmail/

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Timestamps
0:00 Intro
1:26 Welcome & Updates
3:15 RE: Australian DC
17:26 RE: FFXIV Back on sale
19:28 RE: Omega Outfits now on sale
21:15 RE: Patch 6.08 Notes
33:16 MogMail
46:27 Yoshi-P Interviews

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5 thoughts on “Yoshi-P On FFXIV'S Design Philosophy | SoH | #284”

  1. Whatever features Island Sanctuary has are almost definitely going to be things that have no impact on anything outside of Island Sanctuary. A lot of people are just assuming "farming" means they're giving everyone gardening plots, but haven't you noticed how careful they've been to never refer to it as gardening? I would be shocked – in a good way, but still – if there's any housing element. You KNOW there would be a loud minority of homeowners screaming that SE just made the "work" they put into getting houses "pointless"

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  2. All those buffs and numbers going up, new DC and servers and all the chaos that involves is great and all but I'm upset that the glamour rewards for all EW Shared FATEs (390 FATEs total, minimum! You won't have enough gems for everything with just 390) cannot be dyed but cost 800 gems per that could be used for literally anything else.

    And the all 90 reward is just an ugly headpiece that nobody is going to want to wear just like all the other "at cap" rewards before ShB, it's just disappointing. They're backsliding on rewards for absolutely massive undertakings in terms of time and effort and I don't understand why.

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  3. He always said 6.x…. I don't know where people got the 6.1x from, he never ever said 6.1x, I double checked, it is nowhere, so if I missed something, let me know. Also, Lukile is on point when it comes to Dragoon tethers! Perfectly. The reason I am happy with removal–which I understand you guys wouldn't think about as you guys do not do this content–but during Savage, this tether would be VERY bad.

    Let me explain: In the current savage raid, there is many line/tether gimmicks you need to dissolve, on top of orbs. These line AOE has to also break at some point. Anyone with lines that need to break it — which turns red– could get VERY confused. also those who have dragon sight tether, would be unable to see what their tether is if the dragoon is opposite, and masking over the line. I am very glad they removed this.

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  4. WHM missing from 6.08 patch notes is really uncool because the forums were pointing out its flaws since the 6.0 patch notes confirmed Media tour numbers haven't changed.
    Then again, healer players seem to fall on deaf ears in general with the devs, really feels like they don't care about us at all.

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