Xeno Reacts to all the changes and new abilities for tanks coming in Dawntrail that Yoshi-P has showcased during the most recent Live Letter. Xeno also analyses the Warrior rotation and burst window with the new skills.
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I really wonder if the "skill after 3 fell cleave" does count inner chaos as a fell cleave and/or out of inner release fell cleaves.
If it does, it'd be sick D: (and a HUGE leap compared in dps compared to previous extention holy shit)
have the same expression as arthars, we are not impress. and he said, what would be true about the little upgrades. can not wait for the next FF online series, because FF14 is beginning to suck
Are we still in a 2 min meta?
I'm gonna play pictomancer and paint A CUTE STRUMMER BOTTOM LEFT! β€
Is just the same shit with newer animations
I personally don't like the merge of delirum and blood weapon. at least on paper it seems dumb to me. maybe once I get to try it out I will change that take
Waitwaitwait.
WHEN DID XENO BUMP TO OVER 100K? Bruh I was here since mid/late-stormblood, WHEN DID THE HOUSE GET SO BIG?!
Waitwaitwait.
WHEN DID XENO BUMP TO OVER 100K? Bruh I was here since mid/late-stormblood, WHEN DID THE HOUSE GET SO BIG?!
I wonder how samurai will work with the action change settings, like with meikyo or whatever the skill is that lets you use 3 attacks regardless of where they go in the combo
Edit: I'll probably set the base 1, 2, 3 to auto replace and then for classes like warrior I'll have their alternative ender on the bar still, so have storms path as the self replace combo and then have storms eye off the side
add the action change NOW
so some possible openers could be
1.
tomahawk -> infuriate -> heavy swing -> maim -> storms eye -> inner release -> inner chaos -> upheaval -> onslaught -> fell cleave -> onslaught -> fell cleave -> onslaught -> fell cleave
-> MAAAN(new attack) -> primal rend -> MODE(new attack) -> infuriate -> inner chaos -> heavy swing -> maim -> storms path -> fell cleave -> infuriate -> inner chaos
if it turns out that the new attacks are OGCDs then second infuriate and inner chaos can be moved to right after MAAAN(new attack) instead
2.
tomahawk -> infuriate -> heavy swing -> maim -> storms eye -> inner release -> inner chaos -> upheaval -> onslaught -> primal rend -> MODE(new attack) -> infuriate -> inner chaos -> onslaught
-> fell cleave -> onslaught -> fell cleave -> fell cleave -> MAAAN(new attack) -> heavy swing -> maim -> storms path -> fell cleave -> infuriate -> inner chaos
if it turns out that the new attacks are OGCDs then this part (> infuriate -> inner chaos -> onslaught) can be moved to later in the combo, maybe between the second and third fell cleave
main difference being whether you do primal rend early or late in the opener.
It's continuation just 1 button combos already existing? lol
When I play gunbreaker during prog I sometimes spam 121212 for the heals and shields if I could set the button to 1-2 reset that would be okay with me but I donβt want to be forced to do 123 if I turn this setting on
The mit buffs are for FRU and Ultimate 7, not for dungeons and savages. Just like how 30%s were buffed to 15s for TEA's PA buster lmao
21:10 That has to be new upheaval (upgraded or new animation)
I'll keep telling people that complain about gnb continuation to plan your cds better c:
I wonder if the super fell cleave is gonna replace inner release and have like a 30s timer like primal rend… Because as it stands, inner release isn't really a damage buff, it's a "you have buffed fell cleaves that always crit and can now vertical beyblade yippeeee". It all crits anyway. IF they added a % damage to it like no mercy… THEN it could be a bit spicy.
while I appreciate the button bloat mitigation, this clip just tells me that tanks (and possibly the other jobs/roles) are going to be even more homogenized and boring to play. and we have to wait for 8.0 before they start readjusting the jobs to give a unique playstyle to them and that's zzzzzz
I call the new move after Primal rend βsavage Axeβ kinda like the chargeblade move in MHW
6:37….."dude, I said this years ago!", how long has XIVCombo been around? What they're doing is basically taking XIVCombo and putting it into the game as an option instead of plugin. Right? Or am I reading that wrong?
I didn't notice the new AOE move because Papachin's Orogeny looks just like that π
That action change thing was making me laugh last night. So many complaining and some even more so after they were told it was optional.
its crazy the juxtaposition of good and great players. You have certain people on twitter malding about the truncating of certain skills for ease of use when them and their team were some of the first people to clear on WF stuff and then getting upset about it when others have it. "if you cant press your skills correctly, you dont deserve the damage."
then you have xeno and arthars. "finally, i want more shit on my hotbar" lmao
great video xeems, your content has been so good lately, not to say it wasnt before but i enjoy it even more now.
Manxtendz! For when you have no hair, this allows you to unlock the potential of your "Axe" to be gigantic! $69420 for a lifetime supply! Remember, "Manxtendz, for when your Manmode needs an extension!"
I don't know why but when the man asks who got banned for this I laughed a good 2 minutes straightπ
Job or jobber?
Lionheart. Nuff said.