WoW Player In AWE of FFXIV Ultimate Weapons!



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24 thoughts on “WoW Player In AWE of FFXIV Ultimate Weapons!”

  1. 8:25 for the monk weapons. So far the only weapon I've had as a monk that isnt' glamoured for the "no weapon, just fists" emperors thing is a step in the Eureka weapon from stormblood. The glow is so neat how it has a long lasting tail on it. Especially if you do the /bm /sit macro to have them glow always, as they're basically just gloves on your hand that glow.

    Edit: Logged in to get the name, Pyros Knuckles

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  2. The light effects might be a little too much, but they have themes.
    Dreadwyrm (bright yellow) is Golden Bahamut, his wings and the golden aether surrounding him
    Ultima (blue) is the Ultima Weapon and the circle and glyphs on the arena
    Alexander (golden and light purple) is Alexander and his gears and cogs that bend time
    Heavens (bright gold) is King Thirds and the symbols of the Holy See in his magic seals
    Omega (silver and purple) is Omega, his silver chassis and the purple of his programming glitching.

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  3. Each Ultimate weapon is an uprez and reskin of an already existing weapon.

    Some ultimate fights are based off fights which drop weapons. Their ultimate weapons are based off those weapons.

    Some ultimate fights are based off fights which do not drop weapons. Their ultimate weapons are based on that expansion's relic weapons.

    I'd give examples but I don't want to spoil the context in which you fight these bosses.

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  4. Ucob and uwu are very doable for you or anyone with baseline skills for raiding the other 3 are gonna be a lot harder. For other streamers for help Llamatodd and xeno are often doing that

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  5. There are actually plenty of weapons that do have those other themeings that you were talking about, they just don't happen to be so grandiose and overblown in their particle effects as the Ultimate duty weapons- most particle effect weapons are obtained either through relic weapon series or as weapons that are crafted based on already existing weapons that can be earned from Extreme trials.

    The Ultimate duty weapons in particular are also based on pre-existing weapons in the game (for the most part) that had these special effects added on top of the base designs. There are a couple exceptions- like some of the Heavens weapons -because they're based on fights from a much earlier expansion so new base weapons had to be created for newer jobs -but that's rule for the most part.

    So yeah, there are plenty of themed ones like you were asking for, they're just not the over-the-top weapons that these are. You'll wanna be looking up either relic weapon designs or crafted weapons if you're curious on those.

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  6. The glows and designs for the weapon reflect the boss theme and design. So your example of having something druidic themed, would need to have an ultimate that would reflect that theme. It could be something that happens in the future.

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  7. I love that the ultimate weapons are glowy. There are plenty none glowy weapons out there. Tea and Top are my faves but they’re all nice. Working on my 3rd. Tea and DSR (heavens weapons) I have. Oh and even sheathed they still have a noticeable glow. Never did a ultimate blind though. Not really my thing. So start with what you want. I even did the ultimate and had only done 1 savage fight for practice (rahmuh) People always say start with uwu but I started with tea and did just fine. Then moved on to dsr and now top. May do ucob after.

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  8. You should check out the relic weapons. They are pretty cool too.

    Also at this point you should know who the boss of uwu is. You’ve fought them in MSQ.

    Edit: on Monk weapons, yeah some of them are underwealming, but they also get some other blunt weapons that can be used in the Monk moveset as well, such as tonfas, brass knuckles, ect

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  9. UCOB: Bahamut-themed
    UWU: The one you called "frosty" A favorite because it's basically just "energy" themed.
    TOP: Future-tech themed. This is a lot easier to appreciate when you look at the model up close.
    TEA: Clockwork-themed. The cogwheels have a nice obvious silhouette but you've gotta be into that steampunk vibe.
    DSR: Mix of dragon and cathedral theming. A lot of the intricacy gets lost at a distance and reads as "epic orange glow" but like the TOP set it's crazy pretty up close.

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  10. I'll give you some fun info for you to ponder about (wall of text):

    As of right now, Legacy jobs (the ones available at 2.0 launch and Ninja) have an array of:

    • 11 A Realm Reborn (all obtainable at level 50);
    • 12 Heavensward (all obtainable at level 60) – From here on, Machinists, Astrologians and Dark Knights also get all of them;
    • 12 Stormblood (all obtainable at level 70, 2 of which rewarded in Ultimate) – From here on, Red Mages and Samurais also get all of them;
    • 07 Shadowbringers (with another 3 yet to be released, all obtainable at level 80, 1 of which rewarded in Ultimate) – From here on, Dancers and Gunbreakers also get all of them;
    • 04 Endwalker (with another 7 yet to be released, all obtainable at level 90, 2 of which rewarded in Ultimate) – All currently released jobs get those;

    > for a total of 45 <

    weapons with unique glow effects – not just highlighted textures, but actual, glitchable particles (some using the same models as others, as is common to certain Ultimate weapons to mimic past Relic weapons) – for said jobs.

    That's around 1554 (if I'm not missing anything) weapons with unique glowy effects across the combat jobs, excluding Blue Mage.

    There's also glowy relics for Crafting and Gathering jobs, too. Those were not accounted.

    Some further info:

    Of the yet unreleased weapons (some might never be released, some certainly will), at least one is to be launched next patch (6.5) coming in October. The other "to-be-released" weapons are related to current and recent past extreme trials. It is normal for them to release weapons from extreme trials of past expansions, so, for example, it's very likely that we'll be seeing the missing Shadowbringers EX Trial weapons in the next few patches.

    Note that, by mentioning "Extreme Trial Weapons" I'm not referring myself to the already present, currently obtainable but glowless weapons. Almost every trial in the game gives you a crafting component that might be used to craft either Bardings, Housing items OR weapons that have the same model as the ones dropped in that trial, but also have a glowy effect. Take the first trial you'll ever see in the game for example: in it's Hard, 8-man version, you may get a weapon that's item level 60 and has no glow. With the special crafting item, however, you get to make a item level 95 weapon, same as the other one, but with special glows and better stats.

    A few trials – two ARR ones, to be exact – do not drop crafting components but rather trading currencies that you use to get their glowy weapons.

    And, as a last note, some jobs also get retroactively released weapons from past trials, but never relics or Ultimate weapons. For example, Stormblood and Heavensward jobs get all of the ARR EX Trial weapons, though they were not released during ARR and, as such, they get no Relics from that expansion.

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