Why I HATE Modern World of Warcraft and Final Fantasy 14, Moral Choices in Games & MORE



Another day, another stunlock. From Vaushโ€™s stream on December 22nd, 2021.

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19 thoughts on “Why I HATE Modern World of Warcraft and Final Fantasy 14, Moral Choices in Games & MORE”

  1. It's obvious now that WoW's story doesn't matter, but for a game that successfully sold itself on an epic fantasy for almost two decades now it's normal to assume that it would.

    The book "WoW Diary by John Staats" really reveals a lot behind what Team 2 (the team who made Vanilla World of Warcraft) thought about the story of WoW; they didn't. And from a development's perspective, it's not actually bad that they didn't. They were too busy trying to break ground on methods of MMO development that hadn't been invented nor optimized yet in the early 2000s, so story had to be a huge afterthought out of convenience and they only were concerned with it when the game was largely done and had to make some sort of sense continuing from Warcraft 3 since they were developed at similar times.

    As obvious as it sounds now, in hindsight it really wasn't to most of the playerbase since the branding of World of Warcraft and the pacing of the game really made you believe an epic story was unfolding when in reality it wasn't. It was just one guy out of the entire team that knew how to painstakingly stitch the story together with the gameplay in a way that made any sort of sense for the game during the time that he was there. Then as the expansions went on beyond Wotlk and the development team expanded and had turnover, they had too many cooks/devs ruin the pot of the story and the illusion really started to fall by the way-side in Cataclysm. You saw hints of it in The Burning Crusade and Wotlk with some weird retcons, but it really didn't surface to most until Cata came along and there was no more Warcraft III material to source. Like Vaush said (and I would add to this) the Horde isn't really the "good" faction, and it took several expansions before you started seeing certain things make more sense like when nature loving Taurens start reasonably acting concerned about the rest of the horde races being bad to the environment, and yet nothing meaningful actually happens since Taurens in a game design sense will never leave the Horde.

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  2. I know Fallout 4 is crappy written but most players chose to join with fascists all most every time, yes BoS is fascists and an evil option, so is Institute only a different flavour of fascism. Railroad is naive idiots. Minutemen give you the only option to be "good"

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  3. Concerning games that pull off "being evil" well, I'd recommend the RPG Tyranny. It gives you choices, but almost all of them are evil in different ways and the final boss is literally you justifying why you did what and if you fail you're convicted. Plus it's a cool take on the roman empire.

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  4. I think what vaush is saying is basically at 13 36 is that for example like in 40k where being part of the imperium of man is seen as a good thinh when in reality as a reader or consumer of this fantasy world you can infer is the bad guys as well and taking a choice against that dosent include being a weird ass cultist or joining the tau would be the "good" choice, if not making your own faction to idk try to make everyone calm down and talk. Or for another example the indie game helldivers where it has that vibe starship troopers you can say your the good guy because the only interaction you see with an opposing force is hostile, while in the background you can smell something is not well with the helldivers faction and you would have to also take the decision of going against them.

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  5. 'Portal isn't an FPS'…well, that's quite a weird one. FPS may not be a strictly accurate arrangement of words to use, but it is the way we refer to games that are first person. If I were playing GMOD, does my game really turn from "first person platformer/puzzler" to "first person shooter" just because I switch weapons in my inventory from the portal gun to the smg? That's why I'd rather just refer to all first person games as "first person shooters"

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  6. I played WoW from WoTR to Cata. Frost mages were disgustingly overpowered in PVP for 99% of the time. The few nerfs they received were quickly reversed by Ghostcrawler. He also destroyed world PVP. That guy ruined WoW.

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  7. Bruh the XIV criticisms are just more of the same stuff WoW players would spew out for years before the exodus. Like sure if you don't like it all the more power to you chief but at least don't give bad takes and stuff. I will admit though when he talked about GW2 I gave it another go and I've been liking it. I still play more XIV though. WoW raids hard XIV raids easy? b r u h. The only reason WoW stuff takes longer to kill is because of how timagated and inconvenient it is to get geared plus the extra amount of people you need (in XIV you need a party of 8). Even then both games are so different arguing which one is harder is futile for a lot of people. There are way better players than me that have talked about this stuff already so I'm not gonna pretend I can talk about it in detail but still.

    Vaush game takes truly are wack a lot of the time.

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