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I dont even think its so much a japanese thing as much as its a playstation thing. Sony simply has no interest in letting people mod playstation games (the only games im even aware of that has mods on playstation is Skyrim and Fallout 4, and those mods cant actually add anything to the game).
As long as its out of reach on playstation, i just dont see ffxiv ever allowing them. SE really wants ps4/ps5 to be viable for ffxiv, and plugins on pc being legitimized would create too big of a disparity.
Or maybe it is a japan thing, actually. Dont most jpn players play on console?
Sadly I think there's a lot of misinformation between mods and cheats. Seems some people are getting mixed up between the two.
Things like ffxiv alexander should just be how the game is played at baseline, the latency that they think the game is playable at is just not correct. MCH NIN MNK come to mind.
Plus hrothgar/viera deserve better.
And it goes without saying, i dont think anyone supports the speedhacking pvp shit, nor the addons like the one that solved fate calibration and limit cut back in tea for you.
There has always been cheaters in pvp, people just didnt play pvp. I remember the rampent BLM speedhacks of the past. This is nothing new. FFXIV pvp has always bern scuffed. Its just that more people play it now
Even if SE wanted to embrace the modding community, they can’t, because around 40% of the playerbase plays on hardware that has no access to any of these mods. The only compromise they can really make is looking at the most popular mods and seeing if they can make them native features.
Until SE implement some kind of anti cheat, mods will still be common, and they have said they do not want to because it can affect pc performance and have security flaws.
It really is just a messy situation all around.