Why FFXIV is Impossible to Balance | Xeno Reacts to Interview with Mr Ozma (Lead Designer)



Xeno reacts to an interview with with Final Fantasy 14 lead battle content designer Mr Ozma (Masaki Nakagawa) about the FFXIV dev team philosophy on balanced end game content and what the community should expect in future patches.

Original Interview: https://www.pcgamer.com/games/final-fantasy/its-simply-impossible-to-make-a-difficulty-level-thats-just-right-for-all-players-how-final-fantasy-14s-lead-battle-designer-has-been-playing-a-precarious-balancing-game-for-dawntrails-dungeons-and-raids/

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Outro song: Sirius Beat – The Chosen
Link: http://youtu.be/JuaM1romA3c

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25 thoughts on “Why FFXIV is Impossible to Balance | Xeno Reacts to Interview with Mr Ozma (Lead Designer)”

  1. I think the bird was a great starter for an EX trial but i will admit i think that kind of fights get really boring since its a wall boss but for the second on is fucking awesome weather its mech or boss design idk its just amazing

    Reply
  2. Nah cmon lets be real. Eden verse was a really decent tier. E5 ramuh was fine. E6 the garuda/ifrit fight imho was really fun just for having more than 1 boss which they rarely do in savage these days.
    E7 is what pulls the entire tier down i feel.
    E8 was great.

    This tier was just relevant much longer due to covid and it shows.

    Reply
  3. IMO any Trial/Raid that needs PF is not casual , regardless of difficulty. In Data Centers where people solo queue extremes i would call it casual (I think they do that in JP datacenters if im not mistaken) , but in the Data Centers that dont do that, i dont consider a casual activity.

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  4. Melee positionals are not hard. But they also should not remove them. Unless the devs have something very interesting to replace them with, or new raid design that makes up for that little bit of interesting optimization. IMO

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  5. Its soooooooooooooo easy and yet pf still can't do sunrise. I'm joining merc parties to sell weapons and the MERCS are fucking up sunrise >.>;

    I do agree with the chaotic rating. Actually no it's 11/10. We need more of these. This should come out of ever patch. Thundergod please. PLEASE.

    Reply
  6. The only thing I hope for is that the FF14 devs figure out how to keep a tier alive for longer. Doing reclears or late progression through savage content is way difficult right now simply because of numbers. One quick solution would be cross datacenter PF hopefully that can be a thing in the future

    Reply
  7. If they wanna reduce frustrations, they might as well flush the whole community down the toilet, because so far, that's the biggest most stinky zit in the face of ff14, at any playstyle and level of content

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  8. I always remember the times in trials where a dps accidentally got a tank buster but then both tanks and the shield healer mitigate this dps player and they live. Fights that are recoverable are a lot more fun to me it feels like an actual fight

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  9. I think removing positionals and instead adding things like vipers blade gages or red mage magic bars would be great to where keeping track isn't super important most of the time but if you do keep track you'll be able to do so much better

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  10. I am under the impression that SE keeps targeting the same audience because they don't actually know how to target a specific niche. Criterion (more specifically Savage) and Island Sanctuary were huge failure not because of the initial idea, but because it wasn't aimed at an existing group of players. Whether it be Extreme, Chaotic, Criterion, Savage or Ultimate, it's the same design that aims at roughly the same group of players, restricted to the ones who understand what they've being asked to do. On the other end of the spectrum, Deep Dungeon is aiming at other mindset but it encompasses such a tiny part of the playerbase that it still isn't satisfying for the extreme part of the players who don't want to engage on Savage and the likes.

    To solve this, it really is easy though : make content so they become a step onto another one.

    Have Extreme encourage people to get into chaotic, for example by getting ppl used to having a specific spot and keeping it. This requires a clear tool to explain the spot chosen by the group leder and fortunately, this is a work in progress right now. From there, even the chaotic onto savage could be possible… But it still wouldn't aim at another group of players.

    Now to encourage other kind of players to enjoy PvE, they really need to create another mindset. For instance, there's currently exactly 0 hard contents that rely on reflexes and reading what's happening during the encounter. Crietrion could allow some players to step into it without preparing anything first, just by having a good knowledge of the game's indicators. Deep Dungeon would need a complete overhaul to satisfy more people (mostly by making it's pace much, much, MUCH quicker) . There could be contents that modify the skillset, modify the stats, bestow momentary buffs etc… I guess the next Field of Operation is supposed to do something alike but considering what little risk they've been taking outside Chaotic (which… Is nothing more than the usual stuff with more people in the instance) … Don't think it'll be innovative.

    Reply
  11. Positionals existing doesn't limit boss design, because like in the example you showed (Hippokampos) they can simply turn them off where appropriate.

    As a melee main, removing them would make the game even less engaging and fun. Just standing still pressing my buttons and never having to think about my positioning sounds so boring. I thought people didn't want things to be further simplified and homogenized?

    Reply

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