What Makes Jobs in FFXIV Easy to Learn? To Play? To Master?



What factors into making a job easy to learn, play or master? Of course, this is a heavily subjective topic, but putting it into words and examples can sometimes help you to discover what it is that makes jobs easy for you! In this video I cover 6 common reasons for jobs to be easy – whether it affects the learning, playing or mastering part of the job I leave up to you though!

Discord Community Server, come hang out:
https://discord.gg/FDNFgEYyaT

Twitter: https://twitter.com/CaetsuChaijiCh

Music Used:
FFXIV Endwalker – Cradle of Hope

#ffxiv #endwalker

Chapters:
00:00 Introduction
01:04 (1) Click the Shiny Button
02:03 (2) Extremely Flexible Rotations
03:46 (3) Few oGCDs
04:59 (4) Lack of Damage Buffs
06:29 (5) Intuitive Rotations
08:07 (6) Obvious and/or Trivial Burst Rotations
09:09 The Summary
10:41 Fun Fact

source

18 thoughts on “What Makes Jobs in FFXIV Easy to Learn? To Play? To Master?”

  1. FIRST

    EDIT: Reaper is not a job id call easy. I have it level capped but with none of my job quests touched. Theres a lot of room to screw your rotation/burst
    Dragoon's fixed rotation is a lot easier for me to work with, though I also have 3 years more experience playing Dragoon.

    Reply
  2. This might sound weird, but I find jobs that are easy where I only let muscle memory take control over my rotation. Bard is known to be tricky to learn, due to small micro optimizations and a punishing recovery. However, bard is one of the easiest job for me to play due to just how much muscle memory I've developed over the years playing it. All jobs in some sense have this factor, with the lesson learned that you should focus on training your muscle memory correctly from the start.

    Reply
  3. Weirdly, I aways felt Black Mage to be easy, since it has little to no weaving (my ping is to hight to double weave, even on 0 speed). With BLM, I press a button and have 3 seconds to think about my life choices. It lets me focus on the rest fo the fight instead ot trying to keep up a complex rotation.

    Reply
  4. I’m aware that red mage and dancer are considered more on the “easy” side as far as rotation goes but for me I find jobs easier when they don’t have procs and there is no rng involved. This way I can focus more on the fight and let muscle memory carry me rather than having to look at my action buttons. For this reason I stay away from jobs like red mage, bard and dancer.

    Reply
  5. I find WHM to be easier to play than SGE. The rotation is literally, upkeep dot, spam glare, use lilies for movement, pop misery & Presence of Mind in raid buffs. It’s probably the most intuitive healer of the four.

    Reply
  6. I definitely find jobs with less ogcd easier like paladin and summoner. Gunbreaker was so confusing it’s still level 62 lol. Also I find ranged jobs easiest since i don’t have to worry about positionals or mitigation.

    Also, it’s hilarious that summoner is the easiest class but I still found a way to play it wrong when i started. I thought the attunement stacks had to be used sparingly for some reason, so my rotation would look like “ruin, topaz ruin, ruin, topaz ruin.” It took way too long to learn I was doing it wrong.

    Reply
  7. This might not be what you meant, but it certainly helps me switch between jobs and prevents severe cases of fat fingering my rotation. It's all I can say about it anyway, seeing how I didn't play enough to be confronted with playing an actually difficult job as of right now.

    What makes jobs easier for me is to have a similar/good hotbar setup for any job. For example, my 1-2-3 combo will always have the same buttons in the same order. Same for my 1-2 AoE, burst window, positionals, buffs, healing, or whatever. So I can just swap jobs and still press the same buttons.

    For example, if I map a positional (flanks) to a button, that button is on the left or right. A rear positional is on a button that is above the one for the flank positional. I'm a console player. That means for a flank positional, I need to press left or right on the D-Pad or Circle/Square to use it and these buttons just happen to be on the left/right.

    It's muscle memory or button memory more than anything.

    I didn't play any jobs that are considered challenging, not because I shy away from the challenge, but because I chose jobs that I thought would go well for my character from a lore PoV (my head canon for my WoL) or because I like the aesthetics of a job. Well, for my second job, that is. I had no idea about jobs when I first started it other than what a tank/DPS/healer is.

    I didn't look at the difficulty before choosing my jobs, it just happened that I didn't pick the challenging ones. I started out as a gladiator/paladin and chose reaper as my DPS. I'm interested in trying out Warrior, Dark Knight, Black Mage, Samurai, Dragoon, Summoner, and maybe a healer. Not sure which one. Targeting party members isn't that great on console. At least I think so. So I'm kind of afraid of playing healer and letting the group die.

    That's my short term plan at least. In the long run, I want to get all jobs to 90.

    Reply
  8. I tend to mostly play more complex jobs like MNK, MCH, GNB, and BLM, mostly because I seem to have an easier time if I can work out a rhythm and a set of rules to work out my optimizations and rotation. Meanwhile I struggle with NIN and BRD because they tend to feel too frenetic and hard to pin down insofar that their bursts and openers don't have any set structure for why I'm pressing a given button when I am, much less being able to find a clear pattern to build off of in my own head.

    Reply
  9. #1 easy vs hard for me is how easily I can find a setup for all the buttons needed on controller while keeping the staples across roles in the usual spots. Some jobs fit nicely while others either don't at all because of the number of skill or I haven't found a comfortable way of setting it up.

    Reply
  10. oh anxiety totally affects how players view a class as "easy." I used to fear healing till I tried SGE and AST. Surprisingly I found AST so much fun and easier than tanking or DPS rotations

    Reply

Leave a Comment