What Makes A Bad FFXIV Player According To Zepla? – Krojak Reacts



Zepla is awesome, and in this FFXIV video she talks about bad Final Fantasy players. Are we bad? Are you bad? AM I BAD? What Makes A Bad Player?

Original video ► https://youtu.be/kQpoXq67o5c

Twitch ► https://www.twitch.tv/krojak

Download and Play Final Fantasy XIV ► https://www.finalfantasyxiv.com/

Final Fantasy XIV is a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix. Directed and produced by Naoki Yoshida, it was released worldwide for Microsoft Windows and PlayStation 3 in August 2013, as a replacement for the failed 2010 version of the game, with support for PlayStation 4, PlayStation 5, and macOS releasing later. Final Fantasy XIV takes place in the fictional land of Eorzea, five years after the events of the original 2010 release. At the conclusion of the original game, the primal dragon Bahamut escapes from its lunar prison to initiate the Seventh Umbral Calamity, an apocalyptic event which destroys much of Eorzea. Through the gods’ blessing, the player character escapes the devastation by time traveling five years into the future. As Eorzea recovers and rebuilds, the player must deal with the impending threat of invasion by the Garlean Empire from the north.

#FinalFantasyXIV #FFXIV #MMORPG
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

Subscribe for more! ► https://www.youtube.com/c/Krojak?sub_confirmation=1

Twitter ► https://twitter.com/KroIRL
Instagram► https://www.instagram.com/KroIRL
Discord ► https://discord.gg/GJjkTuQEcT

Join the Channel! ► https://www.youtube.com/channel/UC851dv__64yKVXhEcEETeSg/join

▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

source

30 thoughts on “What Makes A Bad FFXIV Player According To Zepla? – Krojak Reacts”

  1. You don’t need ACT to not be bad. It helps… but it’s not needed. What you need is to follow the basic fundamental basic rules of FFXIV combat.

    ABC.. always be casting. Positionals are great, don’t miss a GCD for it.

    Take advice (although, take what some people say with a pinch of salt, mentors and all that) sometimes advice isn’t to call you shit but to help you improve.

    Learn your rotations… this walks hand in hand with the next point.

    Read your tool tips

    Reply
  2. If you're trying to be better and improve, you aren't a bad player. You may not be ready to do UCOB or TEA tomorrow, but it might be in the cards down the line if you keep going. You might sometimes be off your game or dying to mechanics you should've seen a mile away. We all have those days. Don't be hard on yourself. In the end, it's a game, and it should be fun. And sometimes, you need to step away and take a break and come back with a fresh head. But also don't refuse help or ignore the role you play, because that can ruin other people's fun.

    Reply
  3. "Ninja's scares me"
    My sister is a ninja main. Her SMASHING her keyboard like she's playing DDR is scaring me even more. She explained to me how the rotation works and it was WAYYYY too much stuff for me.

    Reply
  4. There are two types of 'bad players' for this game in my eyes:
    1) A person who attempts to do hard content but isn't willing to give the hard content the attention and attitude it requires to be successful. – If you're playing the story dungeons or any of that stuff, then be as bad at your job as you want. I don't care at all. You do you. Anything MANDATORY to complete the game? Be bad if you want. No qualms with you. I'll happily carry the least skilled player through Amaurot or Shinryu.
    2) A person who creates their own set of 'rules' for the appropriate way to play this game and looks down on others who don't follow those rules. A person whose ego is such that they see a 'right' way to experience certain parts of this game and tells others that they need to do it the way they say or else they are wrong or bad.

    The latter, btw, is why I don't watch Zepla.

    Reply
  5. I love the feeling of understanding that comes with applying a rotation and completing the cycle properly as I get more comfortable any job I play. It's a great reward for going out of my comfort zone to try every job.
    And Zepla's message at the end is so true, to quote a lyric from one of my other favorite games, "The Toughest Prison to Break Out is in Your Mind"

    Reply
  6. I really dont like it about "good/bad player", this is elitist, sounds like "im pro, better than you noob"… Ffxiv is a game for everyone, hardcore player doing ultimate or just sit in Linsa with new glamour. There is only one type of "bad players": trolls, people who deliberately want to spoil other players game.

    Reply
  7. I tell a lot of boosters, run bardam's mettle. It teaches roughly 70% of FFXIV mechanics and tanking/healing strats. Big pulls hurt as a tank. Cooldowns needed or some excellent healing or AoE Dps. 2nd boss teaches gaze mechanic, LoS, and stacking of mechanics of dodging. Also makes you do the dropping aoe. Final Boss makes you rotate around the arena and watch more than just cast bars for where the boss charges.

    Reply
  8. I've always been seeking to improve pretty much since the beginning, that said I'm still working on finding the balance in giving advice versus gritting my teeth and soldiering through content without saying anything. Especially since I have plans to become a mentor after I max all my jobs, but learning how to teach (and who needs/wants teaching) is going to be a challenge for me on par with getting into savage I think.

    Reply
  9. No, she said she thought she was bad, so she started to watch tutorials to see where or what she can improve upon.

    I struggled so hard with SAM. Even practicing on a dummy, I felt like I was playing it sub-optimally. I watched a few vids to get a better understanding of abilities and applied it to my rotation.

    Yes, I do read the tool tips. But I have dyslexia, and I learn visually and through application.

    Reply
  10. Those "21 button openers" are 21 buttons long because a big part of the opener is you hitting your 1-2-3 combo, and the variations of that. You should have that down pat by the time you hit 80 on whatever job you're playing. After that it's a matter of knowing what OGCDs to prioritize and when.

    Mastering an opener is a way you can improve, but you need to start by learning to make sure to hit your cooldowns when they're up, and to make sure you're using your OGCDs. Back in ARR days, doing those two things were the biggest sources of DPS improvement. From there you learn to optimize.

    Edit: And by cooldowns and OGCDs, I'm including buttons that may have a 2 minute cooldown. Using those correctly, including on trash pulls in 4 man dungeons, will give you a huge boost in DPS.

    Reply
  11. Ninja scared me for a long time, until I actually started playing it. Now it's one of my favorites. I probably suck with it, but I have fun while sucking.

    Don't get me started, though, on duties that I fail even at Very Easy. That Effin Throne Room in Stormblood's post-game very nearly ended my career in Eorzea as a brand new newbie. I'd sped through the MSQ and simply didn't have the sheer experience in the game that I needed to be able to actually run and hit the glowy balls in the first phase*. Echo didn't help. I failed at least a DOZEN TIMES and felt like the devs were showing me, personally, the middle finger because I wasn't *wanted in their player base. Ended up having to have someone else run that duty for me just so I could get to Shadowbringers, which I had already pre-ordered at that point.

    I've run three characters through that duty, now, and it became MUCH easier after I'd made the transition to using a controller with my laptop instead of the keyboard and mouse. But that first time, it SUCKED. And yes, I'm venting.

    Reply

Leave a Comment