Quazii preview of the new Viper at the FF14 Dawntrail media tour.
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Quazii Interviews Yoshi-P: https://youtu.be/BqWu95ZytPU
Quazii Dawntrail First Impressions: https://youtu.be/08mGjn3ozK8
Quazii Dawntrail Media Tour Vlog: https://youtu.be/cVRqGmr8aYY
Unboxing Dawntrail Media Tour Loot: https://youtu.be/kWx_6R5rhdA
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VIPER Overview, Rotation & Tooltips: https://youtu.be/8niJLkizKII
PICTOMANCER Overview, Rotation & Tooltips: https://youtu.be/SsJyUrO-OYk
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PALADIN Changes & Tooltips: https://youtu.be/n-SnPJ6mhoU
WARRIOR Changes & Tooltips: https://youtu.be/n0ZVRvyp-Jk
DARK KNIGHT Changes & Tooltips: https://youtu.be/6srB9BidSvU
GUNBREAKER Changes & Tooltips: https://youtu.be/PIrZBX8PYN8
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ASTROLOGIAN Changes & Tooltips: https://youtu.be/7zImT2bZMr4
WHITE MAGE Changes & Tooltips: https://youtu.be/LCvqJ13gXaM
SAGE Changes & Tooltips: https://youtu.be/fdNn8LlYV9I
SCHOLAR Changes & Tooltips: https://youtu.be/L1Jho5oHMXY
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MONK Changes & Tooltips: https://youtu.be/mKuf1LsD30w
DRAGOON Changes & Tooltips: https://youtu.be/C4Bcwe2J1YU
NINJA Changes & Tooltips: https://youtu.be/LkRfgfL3da8
REAPER Changes & Tooltips: https://youtu.be/TQVGzsAP8Wc
SAMURAI Changes & Tooltips: https://youtu.be/IKNeg17GhM8
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BARD Changes & Tooltips: https://youtu.be/txi82fYIdG0
MACHINIST Changes & Tooltips: https://youtu.be/lq9SZz7xFkk
BLACK MAGE Changes & Tooltips: https://youtu.be/sBnMD-2b2Zc
RED MAGE Changes & Tooltips: https://youtu.be/cwktQCp3wEU
SUMMONER Changes & Tooltips: https://youtu.be/Glhs4bTAnXE
DANCER Changes & Tooltips: https://youtu.be/bP0NJf9QhtQ
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Instagram: https://www.instagram.com/imquazii/
Discord Community: https://discord.gg/8kjGw7xmKM
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00:00 Viper is a 5000 IQ Job
1:07 2 Resources To Manage
2:08 You Need To Maintain 3 Timers (Debuffs and Buffs)
3:23 Overview of Gameplay Loop
5:45 Serpent Offering β Single Target Combos
10:14 BIG BRAIN MATH
15:20 Serpent Offering AoE Filler Combo
18:14 Rattling Core β Single Target Loop
21:35 Rattling Core AoE Loop
22:31 Viper Spenders
25:30 Utilities
28:18 Closing Thoughts and Tooltips
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Addendum: VPR opener changes to accomodate damage buff and debuffs uptime. Execute another Dreadwinder combo after finishing your Ouroboros to do so.
God I can't wait to play this class, fantastic video Quazii.
I wonder if it would be possible to get enough SkS to actually fit a 3rd Steel Fangs combo in before needing to refresh Dread Fangs debuff. I hope "Fast Viper" will be an optional thing, like SAM. That would be awesome. (Seriously… give more jobs uses for haste than SAM/BLM -_- )
21:05 when you're talking about potencies.. I imagine any descriptive potency that is incorrect will be fixed for launch. however, as I understand the tooltips you show right now:
Hunter's Coil gives Hunter's Venom which increases Twinfang Bite by 50. Twinfang Bite combo potency is 200, and the Hunter's Venom buff gives you an extra 50, for 250 potency. I don't know why they show the potency in this way, but I imagine that it's due to the design of using the buffs to indicate the next step in the rotation. Since most other jobs don't have a combo that provides a buff that increases the next combo action, their potency is just directly related to the combo potency, but because Viper is using an actual buff to denote the next combo action, the buff needed to provide something other than a glowing button.
edit: Additionally, the oGCD combo potency denoted on their tooltip is because the other oGCD also provides the Hunter's Venom (or Swiftskin Venom) buff. So the oGCD that is immediately after its respective GCD is 250 potency, while the 2nd oGCD is 200 potency. Essentially, the GCD gives you an additional buff to the buff, to further encourage you to hit the correct oGCDs in the correct order
I can see what they were going for but 3 minutes into explaining this I was already overwhelmed with how complex this class is going to be. I hated managing buffs and debuffs on mnk. I always was anxious about making sure it was up. I didnt have fun with monk until i stopped caring so much about buffs and debuffs.
So it's pretty sad that vpr cares so much about keeping up buffs/debuffs. Trying to tell us to just "follow glowing buttons" is a massive reduction imo. Jobs shouldnt require a phd to play. Jobs should be designed simple and fights should be designed to be hard if they want to make the game harder again.
Jobs not even out yet and im already hoping for a rework tbh.
Great vidya! Thanks for the indepth and tooltip infos.
I think one of the cooler things about Viper's weaponskills is how the Devs have created a fast job that can double weave as necessary. One thing that the fast melee jobs have trouble doing is double weaving on a shorter GCD, which is even worse if you have latency issues. So NIN, SAM, MNK all do not like to double weave. As you were describing the weaponskills, I was wondering how they were going to make the "Twin" oGCDs work. So if you look at the tooltips at the end, the skills that proc the "Twin" oGCDs actually have a much longer recast time, much like a BLM's Flare, but with the haste buff, they should drop very naturally down to a normal GCD window, perfect for double weaving.