Viper – Dawntrail Media Tour FFXIV



I was invited by Square Enix to check out FFXIV Dawntrail early, and here’s how Viper plays and what my first impressions of it …

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28 thoughts on “Viper – Dawntrail Media Tour FFXIV”

  1. Wait, does this job have any form of mitigation? Bro, even black mage have a shield
    I really don't like it cuz the enjoyment factor solely lies in your healers, which is not a great design.

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  2. Looking at the job descriptions, I like it.

    It seems like an awfully simple job in terms of how much juggling of resources and upkeep you need to do, most of the time the upkeep and resources juggle themselves as long as you chain the combos properly.

    What I really liked about it is each "skill" is more like a button rather than a skill, and you press the buttons in specific orders to go through your rotation as the buttons change in their behaviour depending on what is pressed before it. I like it, this feels like a dynamic system as it feels like pressing a combo sequence in a fighting game. In terms of job button feel, this feels like its going to be pretty fun.

    Once you get the hang of the combo sequences and button sequences though, the job mechanics seems to be very straight forward. So in a sense, you can consider this like a "gimmick" job.

    I do like this direction for how jobs go but they could try something more resource and timer upkeep in the future while adding different freedom of combo paths in the future.

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  3. As a guy who plays a lot of NIN I was kinda bummed to see how simple and forward this job is. I guess it being "fast" is the sacrifice for utility and stuff but it feels more like Melee MCH where you just kinda hit your buttons and call it a day. I'll be curious to see what I think when I get my hands on it but coming off of Mudras, Ninki, Huton, etc management just going "hit buttons in order" isn't really what I was hoping for from the second scouting class. :/

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  4. Complicated GCD rotation and whack-a-timer gameplay with burst windows? This sounds a lot like Heavensward NIN, in a way. That's a good thing in my book. Current NIN is very fun, don't get me wrong, but HW NIN was fun in a very different way, and I've kinda been wanting a job like that again.

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  5. Viper looks really interesting, but I'm not a fan of all eight of those GCDs being on two buttons.
    It's great as an option but I'd much prefer the option of having them all seperate since it works better for me

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  6. Eh, not sure I like having four different gauge things to keep track of, or the job's apparently incessant need to be firing things off or your whole rotation plummets (because mechanics can and will stop you cold). I think I may have over-estimated how much I was going to like Viper if it's going to be such an erratic mess.

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