In this episode of my massive Let’s Play Gameplay Playthrough of Final Fantasy 14: Shadowbringers, the day of fate has finally come!
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TITLE: Final Fantasy XIV: Shadowbringers
DEVELOPER: Square Enix
PLATFORM: PC (Steam)
Final Fantasy XIV: Shadowbringers is the third expansion pack to Final Fantasy XIV, a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix for Microsoft Windows, macOS, and PlayStation 4. It was released on July 2, 2019, two years after Stormblood, the previous expansion. Like its predecessors, Naoki Yoshida served as director and producer and Masayoshi Soken composed the soundtrack. The expansion pack was released as a standalone product for current players; for new players, the “Complete Edition” that originally launched with Heavensward was updated to include all expansions including Shadowbringers.
Shadowbringers takes place on the First, a parallel dimension that has succumbed to apocalyptic collapse. Players are transported to this world and embark on a quest to restore vitality to the ruined land. They are joined by old comrades who have been trapped on the First, as well as Emet-Selch, an immortal villain who aims to harness the First’s desolation to trigger a mirrored calamity on the player’s home world. Emet-Selch accompanies the player, confident in the success of his plan regardless of the player’s meddling. In addition to adding new areas, the expansion pack increases the level cap, debuts two character classes and two playable races, and introduces the ability to explore dungeons with non-playable “Trust” companions.
Shadowbringers was well received upon release and earned nominations for “Expansion of the Year”. Critics praised the story as well as the game’s accessibility to new players, both of which were focuses during development. In December 2019, Square Enix announced that the title had reached a cumulative total of 18 million player accounts. As with its predecessors, major content patches were scheduled for every three months. These updates expanded the main story, added new features, and premiered secondary storylines including a crossover written by Yoko Taro that features characters and elements from Nier: Automata and the Restoration of Ishgard, a long term campaign to rebuild the embattled nation in the aftermath of the Dragonsong War. The third major content patch had its release delayed by two months due to the COVID-19 pandemic.
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Elidibus sure pulled out all the stops here, launching the most direct attack on the Scions and the WOL to date. But it was also quite clear that the more people started believing in the WOL and the more power he gained as a Primal, especially when he started drawing his strength from other worlds, the more his memories and will were being eroded away until in the end the Primal we fought was little more than a hollow lie spouting lines that don’t truly line up with his duty. The fact that he starts forgetting even who he swore his vow of servitude to the Convocation or what he even swore to do is just sad. Elidibus was just a broken rabid dog that had to be put down. Even worse it the fact that throughout all of this he was apparently only a child throughout all this. If nothing else he was able to reclaim a brief moment of clarity before being trapped in the Tower. Speaking of which, we’ll be seeing you soon G’raha. This is only a temporary goodbye.
So, I think you got screwed on your sweet Ninja LB3 moment by a fun mechanic this fight has. If you don't catch him mid-cast, Elidibus just straight invulns the DPS LB3.
And why wouldn't he? lol He's a Warrior of Light. If we see a big enrage cast going off as a tank, we're not just going to stand there and take it like a chump, we're popping Hallowed Ground. XD
I love how self aware Alisaie is right here. "I'm about to do a great many stupid and reckless things". And this is news HOW exactly? 😂