Thou Must Live, Die, and Know | FFXIV Endwalker Reactions



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27 thoughts on “Thou Must Live, Die, and Know | FFXIV Endwalker Reactions”

  1. As someone that was in a very bad spot when endwalker launched and felt the existential dread as the world falling apart around me, this story gave the resolve to push forward even when everything seemed hopeless at the time.

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  2. Man, that cutscene hits hard…

    Some minor notes on the 'walk' Venta performed. The blows she suffered represent the Rejoinings. With each one, she was brutalized and deeply wounded. The black 'ooze' on her? Originally was supposed to be blood, but FFXIV would of seen a rating hike from the ESRB and the EU so they made it black sludge. Personally, I think it looks better and is more thematic.

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  3. The only thing that isn't perfect about this, is that they seem to have forgotten that the player was made bigger by Emet, so you would be roughly the same size as the Amauroteans…
    You just go back to normal size, without anyone reversing the effect or any explanation as to why it just went away the moment you step back in the portal.

    It could have led to some hilarious scenes, if you had come back as a giant, before the effect of Emet's magic faded. ^^

    … well, that and the dub. If you only hear it, it's fantastic, but there is this disconnect between her calm voice and the emotional expressions on her face. Meanwhile in the original japanese, voice and facial expressions fit perfectly together.
    Whether someone likes the calm English or emotional Japanese voice more comes down to taste, but having the voice and expression not fit together is objectively… well, not exactly bad, far from it… but still a step back from the original voice.

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  4. Disappointing that instead of showing a battle between Hydaelyn and Zodiark as it actually was, they throw this metaphorical scene that white washes Venat and portrays her as a hero when what she did was essentially murder(ego death) population of an entire world, she’s one of the worst monsters of this universe and I think devs know it at some level judging by how many excuses and reasons they attempt to throw in her defense, none of which work because of their incompetence.

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  5. That cutscene just guts me. I think most of the individual moments in it are meant to be taken as literal, and it's just the whole thing strung together that's impressionistic. So I think that confrontation, that last plea, to her fellow man is a real thing that happened – probably the last thing she did before she pulled the trigger on "becoming" Hydaelyn after all the prep was done. Because she didn't want to do this, even knowing the future.

    I don't think any moment in any video game has fucked me up more than that cutscene, coming like 300 hours into a single coherent story, basically offering its take on what the meaning of life is, and doing so in a way that isn't completely laughable.

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  6. I was in the dumps for a while, and this game made me get better. Gave the push, as you've said. Now working as a bus driver to complete the diploma for it by practice, I can finally start seeing a path in front of me that makes me see the future in brighter light. Hasn''t been easy, but thank you for also being so open up with your own struggles.

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  7. This entire cutscene is probably one of the best cutscenes I have ever experienced in a game. I legit had to just let go of the keyboard and sit still for a few minutes.

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  8. Jay, soaring back across the Void to the First, skipping like a loosed stone amidst memory and fragmented shards of souls, surrounded by the wild, untouched majesty of this empty frontier…and he's quietly musing that he should have eaten before he left Elpis. That's hilarious.

    Kinda reminds me of Tony Shaloub's Galaxy Quest character: wrapped in a protective bubble and literally launched across the cosmos, lands in an alien ship, and the first thing out of his mouth is an amused chuckle and "…that was a hell of a thing."

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  9. The best cutscene in the whole franchise. The writing is just unbelievable. Venat is a Mother with capital M, taking the blows with every Calamity, every disaster, making the hardest decisions in the shadows… What a fricking character.

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  10. I love how many interpretations that cutscene spawns, and most of them are valid. Whether it's all the times Hydaelyn took the hits for us or whether it's the Rejoinings wounding her, the story of a lowly sundered being like us being able to face down Emet Selch, the most powerful of all the Ancients, gives her the courage to walk her chosen path to the very end.

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  11. One cool detail about Venat that’s exclusive to the short stories is that she, in her younger days as a scholar, worked on a theory that posited life as an inevitability given certain resources. Proving this theory was a major factor as to what got her the seat of Azem, and was a part of her perspective. (the story is also from the perspective of the ancient who would become the base for her creating The Watcher!)

    Just think about that as part of her driving force. She knew life would ALWAYS be possible and that all the life she saw was worth it. That’s why sacrificing “lesser” life was never an option. Hydaelyn was a physical embodiment of that.

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  12. The whole " as an imperfect , fragmented being….and amidst the deepest despair, light everlasting" is my mantra for my bad times. I feel like am fragmented, imperfect, depressed being. But I keep going. I keep fighting. That game literally changed my perspective on how to value life and myself.

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