Thordan Unreal Guide (The Singularity Reactor)



This is a guide to the fight Thordan (Unreal) in Final Fantasy XIV. As this guide has been made from the extreme version of the fight, there may be slight differences between this guide and the Unreal version on release.

00:00 Introduction and positions
00:53 Phase 1
01:53 Intermission
06:05 Spear of the Fury
07:48 Knights of the Round 1 (Soak the Towers)
09:50 Knights of the Round 2 (Dodge the Dash)
11:06 Knights of the Round 3 (Break the Chains)
12:00 Knights of the Round 4 (Soft Enrage)
13:13 Special Thanks! (And Cat)

source

43 thoughts on “Thordan Unreal Guide (The Singularity Reactor)”

  1. Thank you so much for making this! There are many guides to this fight (as extreme anyway) but I love how clear and clean your videos are and always come back to your guides for strats. Thank you for your hard work!

    Reply
  2. Fingers crossed this one isn't too painful to do weekly!

    Just a heads up, my work schedule is fairly full on currently, so I'm unlikely to have a guide for the new extreme up any time this week. I will still try to make one on the weekend if time permits, but anyone looking for a guide week one will have to rely on one of the many other excellent guide makers in the community.

    Edit: My guide makes it a bit unclear how to spread during KotR 3. Make sure to agree with your PF in advance whether you want to spread boss-relative or true north.

    Reply
  3. I feel a lot of nostalgia with this fight, it was my favorite EX in Heavensward. Funny, there weren't any clock positions back then, people were just yoloing it. I mean, the concept of "clock spot" didn't exist yet, and we only had 3 waymarks.

    [Edit] So I've been told there were clock spots back then but I just didn't use them. My bad. I was more familiar with ice north tether south.

    Reply
  4. Excited for this. As a freshly minted max level player, and graduate from sprouthood, I plan on making this my first high end clear. Gonna be running this video over and over in the next few days.

    Reply
  5. Awesome, can't wait to dive into this one. Oddball question – do you make your slides/presentation files available anywhere (or if not – would you be willing to make them available)? For previous guides, I would take screenshots of your video and make individual mechanic diagrams with notes to share with my team on discord.

    If not, no worries, I really appreciate the guides you put out to the community. Thanks!

    Reply
  6. Hector – you may have considered this and decided otherwise, but think the towers in Knights of the Round/P6 are always relative to the Knight on the outer edge of the arena (i.e. if you make Knight on edge of arena "new north", soaks are always the same), not much different, just figured worth mentioning

    Reply
  7. So much nostalgia for this fight. It’s the HW Unreal I’ve been looking forward to the most. I remember clearing this with my FC/static back then. Cheers for the refresher guide Hector! ❤

    Reply
  8. If you're reading this comment, Place the markers in a way that each diagonal is a color, this helps to call out some stuffs like the Dash across the arena on the last phase~ ex: (ABCD,1234)

    Reply
  9. I heard this was very hard on release, and after this refresher I can see why for the time. Seems straightforward enough now, though. Not really body checks, just quick adjustments and stuff; the thing PF does worst IME is priorities and pairs, so having mostly
    just clocks on this one feels good lol – good luck to everyone and let's make that gil before the expansion!

    Reply
  10. I like to have all DPS burn the MT's add. If the sword buff lands on that add, the party can kill it before buff swap and the phase is a joke thereafter. If not, then business as usaul. Party can also burn the last 5% of an add if it switches to shield buff. Both of these ideas currently work in the Extreme version with MINE settings. Not sure how it will translate to Unreal.

    Reply
  11. I got this extreme a few times (and cleared) in mentor roulette, it was quite sporadic due to guiding sprouts and well, duty finder things. I find this fight very fun tbh, and wish everyone good luck with it

    Reply
  12. I will try this for the first time…I must try…for the Lunatender mount!!! 😂 I’ve actually been wanting to slowly step into harder content and friends have been helping me ease in. It’s really fun! I can’t wait for the chaos.
    I also followed your guide for Storm’s Crown EX. I didn’t clear yet but I got most the mechs down and I also learned I can lock my mini map so I don’t get confused on my position LOL thank you for the guide!

    Reply
  13. Tips for buff/pot alignment with the 2 minute meta on today unreal release day… pot on pull with opener. hold second burst until the 2x adds. Then use 60 seconds on comets/meteor but hold third 120s for when boss comes back with second pots-a full reopener. Then you get a third pot out of buff windows at end after tethered add.

    Reply
  14. cleared in pf twice but we were very unclear on what to do during kotr 3 (break the chains)

    we couldn't figure out if you were doing boss relative or true north clockspots because you kept the boss at A, so half the party ended up doing boss relative and the other half did true north, so in both clears it ended up having to use a healer lb3 lol

    are you able to clarify that since aether pf is doing "hector thordan" only

    Reply
  15. I have a question: I recently saw someone in shout chat asking people to queue for this raid. I checked and they didn't have a PF up, so I'm assuming them meant queue…queue. Like, a bunch of randos.

    Is this doable with randos or is there a higher degree of party communication required to get this done? I always thought they were difficult and should be done through PF so that the group can coordinate prior to going into the raid itself.

    Reply

Leave a Comment