The Ultimate Patch (Patch 6.11) | Balance Adjustments – FFXIV Endwalker



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9 thoughts on “The Ultimate Patch (Patch 6.11) | Balance Adjustments – FFXIV Endwalker”

  1. GNBs no mercy is what makes it awkward to play I love this job and is my main next to WAR. If no mercy worked like surging tempest but it would be 15% for 20sec to a max of 40sec and change now shock and Sonic break to apply it like reaper does with deaths design. Move the dot to blasting zone make it a cone or line aoe that has 75% damage fall off after hitting the target, from here it could go two way. Have BZ be a 60sec cool down but the dot would last 20sec and every time we used continuation the cd would be reduced by 5sec. Or keep it at 30 but give it 2 charge's the dot last 10sec but could stack to 20 or even be applied twice, hove continuation still reduce the cd so we would still have ogcds to weave during ammo combo. I feel this would get rid of the the awkward timing while keeping GNB at high damage spot but this is just my opinion there's probably systems that make this a bad idea but I won't to see one of my favorite jobs ironed out a bit.

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  2. GNB could do with some more Survivability buffs. Like maybe buff camouflage and the shield from Brutal Shell.

    I also wouldn’t mind seeing some adjustments to recast timers to fix some odd ability line ups.

    Maybe even do something to reduce the amount of OGCDs that interfere with using defensive cooldowns. I know a lot of tank-only players feel that GNB plays worse as a main tank because of the large amount of OGCDs.

    TLDR: It needs some more attention.
    It’s still my main, I still love it, still has the best feeling DPS rotation when you’re not trying to be completely optimal. The gnashing fang combo actually feels better than the entire MCH kit Imo lol

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