The Treasure Island Full of Fish – Getting Every Achievement in FFXIV #39



This week in Final Fantasy XIV, we’re diving into the third and final Variant dungeon from Endwalker – Alo Alo Island. Your local mad baby is keeping up the achievement grind while the subathon suffering continues onward.

Links:
twitch: https://www.twitch.tv/ciderspider
twitter: https://twitter.com/CiderSpiderr
lalachievements: https://lalachievements.com/char/35184079/

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25 thoughts on “The Treasure Island Full of Fish – Getting Every Achievement in FFXIV #39”

  1. (Please do correct any inaccuracies) Quick breakdown of Woox Walking: Normally when your character attacks in Oldschool Runescape they stall for a tick (0.6 seconds) however if the enemy's attack pulls you into your weapon's range, through auto-retaliate, and you queue a step back out at the right rhythm you skip this stall.

    The most notable boss that this is used again is Vorkath who has an attack that targets your current tile and .6 seconds later its it, thus if you're always moving, you never get hit.

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  2. Although, it was kinda neat that Alo Alo lore came up in DT, so that was cool.

    I found variant to be a little faster when you go as a DPS. I did all of em as a Summoner. With rampart and the heal it's easy enough.

    I would enjoy the trash mobs to be more interesting.

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  3. We have these trash pulls because we have a huge amount of players who didnt play during coils and come from wow and other mmos who are shocked there isnt a ton of trash in raids wasting a bunch of time

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  4. My favourite part of the variant dungeons is that their solution to complaints that dungeons were too linear is by making a dungeon that you choose a door to go through… into another very linear dungeon where sometimes things are different when you do something.

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  5. Semi-related to this video, but your whole series has gotten me to really look at all of the content in this game after close to 5 years of playing. Thanks for opening my eyes to all the fun stuff!

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  6. extremely funny to get a dungeon trash mob rant in the only content where they're actually tied to puzzle solving, granted it's only 1 or 2 per variant dungeon.

    i remember trying to solve Aloalo alone and absolutely losing my mind over the tree because i did it by accident once and had no idea what i did.
    in Sildihn i could see the other path but hadn't actually unlocked the ending that gives you the answer for the drakes so i had a run where i did it almost correct but accidentally killed the 2nd largest first by a server tick (thanks for all those automatic aoes, yoshi p) and then thought i had to kill them smallest to largest.

    but it's leagues above what the rest of the dungeon trash have ever offered besides "should you let the morbol seeds hatch in arum vale for more exp" and the answer was "only if you're in the exact level bracket where it would matter and even then, only if the party allows it" and now they don't drop exp at all so you're just wasting time if you let them hatch

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