The Strongest and Weakest Jobs in Dawntrail | Xeno Explains FFXIV Balance and Best Tank Skill Speed



Xeno goes over the damage numbers for all jobs in Final Fantasy 14 Dawntrail and explains which are the best and which are the worst, and also gives suggestions on which jobs should get a buff or a nerf.

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33 thoughts on “The Strongest and Weakest Jobs in Dawntrail | Xeno Explains FFXIV Balance and Best Tank Skill Speed”

  1. I fail to see why all tanks need the exact same dps… Why is a 3%-4% damage difference that big of a deal. The classes with more utility should obviously deal less damage… This argument is so tired and so stupid. If Drg did just as much as samurai despite sam's only appeal being its high dps, why would you ever take a samurai. Gnb and drk should be higher than pld and warrior, and if people want the most optimal min maxing dps, they should play those two classes. Simple as that. This just further makes it so each tank is the exact same… Its not even a huge damage different. SINGLE DIGIT PERCENTS, and below 5% at that. Such a stupid mindset.

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  2. I know the pros say 2.5 but my brain is small guys what is the number in game my skill speed on my GB is 778 atm without melds so whats the actual number i have to get it to? Any explanation would help

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  3. I have mixed feelings about DRG. It does a lot of damage and I am glad to see Dragonsight gone, as well as being able to just activate LotD at will.

    HOWEVER, Jump and Mirage Dive are basically pointless extra buttons now, and instead of making the job less frantic it's actually more hectic than ever during Burst Windows because there are simply too oGCDs you have to weave in now it's actually insane.

    I got a damned blister from my controller trying to get a feel for the rotation, as you're practically triple weaving now.

    It's not as big of a priority as some of the other stuff perhaps, but they should look into it because right now it feels like I'm trying to play professional StarCraft 2 as a DRG in terms of APM.

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  4. I'm probably entirely wrong about this but I always understood that the 'vision' for balance was always a pure damage vs damage with utility (like a samurai, that has no utility or party buffs, should do more damage then like, another dps job that has raid buffs and such). Always felt like tanks had something similar, where Gnb and Drk were the "Do more damage" tanks, while paladin and warrior were the, more 'defensive' tanks with self heals and such. Always felt like gnb and drk should be the highest of the 4 in terms of dps

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  5. Actualy tanks are ok when take their defens kit in consideration gnb got the shitt defense but the best dps is legit. Only paladin need a buff. Drk at the same dmg than war ok, but drk and war have nothing to do with a gnb dps when you are aware of the insane heal /magic resist / shield they both got.

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  6. As a MCH main, all I know from the MCH community is that we are begging to have just Wildfire have the CHANCE to crit and/or direct hit (not a guaranteed, but just a chance to). That's all we want and we'd be good.

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  7. How is it that balance changes in the beginning of each expansion is so scuffed? They spend an entire expac balancing them out and then the moment a new expansion drops everyone's damage is all over the place. What are they changing on the back end?

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  8. anyone that thinks viper is too hard, or doesnt like hitting back to back positionals has a few options. First off your fucking dogshit at the game
    So your options are
    Uninstall the game (CYA BOZO)
    Swap jobs
    Get gud
    Any of these options will satisfy me, cuz SE shouldnt cater to you being complete dogshit

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