The Praetorium: Bellular's Honest Thoughts (FFXIV)



FF XIV Impressions! The Praetorium, the modern experience there is VERY different than for those who played it back in the day! It’s weird though, but it works! It was very good!

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27 thoughts on “The Praetorium: Bellular's Honest Thoughts (FFXIV)”

  1. When I get Praetorium, I always hang back a bit to make sure everyone gets the keycard. I remember what it was like for me, and I want to know that everyone has the best time they can.

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  2. I don’t agree it really doesn’t work; the fights make the whole thing fall flat for me, no challenge no feeling of epic risk or reward. My experience was just cut scene cut scene cut scene banked by 500 mobs teleport. Cutscene….

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  3. I'm a massive proponent that story skippers are lamers which is the definitely the default state of the ffxiv community. Rewatching Rich, Asmon, etc. play the game and experience the story again has been really eyeopening about how absolutely fantastic it is. Even with being so engrossed in the story already, that last statement by Michael was insanely thought provoking and I never really realized that quest writers write quests and writers write stories. I can't wait to see how Michael reacts to the expansions because it's clear the game is already very captivating to him.

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  4. tbh, i think in wow the "warrior of light" concept doesn't work (you being the central force in the world), but what does work in FF that wow can look up , is a more connected world. for example , completing a questline that doesn't have to be part of the overall history can comeback in another quest expansions later, and even be relevant in the overall history itself , and little details like that, i know it's a little time consuming doing all that. npcs that remember you from quest pasts or anything like that , that should be cool , it doesn't make you the "main protagonist" that many wow players dont like in FF but makes you a part of the world at least. (im not game writer or director so idk if thats plausible)

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  5. The ARR questline being boring is the most common complaint, and its a pitiful one lol. You know what? I fell asleep several times doing quests in WoW too – yet its not anywhere even remotely close as much a complaint there.

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  6. I love ppl who are like, FF questing made me fall asleep, then forget classic or vanilla WoW leveling. If I played FF then went to vanilla WoW for the first time I'd not just fall asleep but wake up pissed off. Hell, I finished Shadowbringers just before Shadowlands came out then when it did go live, I quit 2 levels in Bastion cause it was boring as fuuuuuuck. Took me no to get around to toughing it out and getting max level

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  7. The only fight that I enjoyed in that is probably Ultima Weapon. Even Lahabrea was kinda meh. I like FF as a game for sure, but one thing I just can't get passed me is that the environment. It feels as though the environment on WoW is better designed. From a graphical standpoint anyway. Each map in FF14 (and I imagine in the expansions it doesn't really change all that much) just looks like one of those custom maps that someone would make in RTS games using the map editor.

    Which is okay, I mean because of the lower graphical quality FF14 runs better and smoother than WoW on my friend's computer. Spell animations too, spell animations feel a lot more fleshed out on WoW, which is interesting because FF14 adds details such as runes, and sigils to spell activation. Though I will say WoW spells feel a lot more impactful. When casting fire, I just feel as though it's water shaped to look like fire.

    Trying my hardest for my friends to like the game more than WoW but at this point in time, I don't see that happening. I mean the game is alright, but liking it more than WoW is just not going to happen for me I don't think.

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  8. As a current "veteran" and recent "Sprout" in Prat…I think Tali and Evital had a great take on how it could be improved for both sprouts and veterans without changing it a great deal. Make part of the Dialog part of the boss encounters, make some of the radio communication happen while you're in transit between bosses. Lock the transition nodes in the first part of the dungeon behind killing the trash, that way you're not leaving the sprouts behind. But despite those issues, I'd rather run it over and over than The Maw intro.

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  9. Tell me. For whom do you fight?

    Hmph! How very glib. And do you believe in Eorzea? Eorzea's unity is forged of falsehoods. Its city-states are built on deceit. And its faith is an instrument of deception.

    It is naught but a cobweb of lies. To believe in Eorzea is to believe in nothing. In Eorzea, the beast tribes often summon gods to fight in their stead–though your comrades only rarely respond in kind. Which is strange, is it not?

    Are the "Twelve" otherwise engaged? I was given to understand they were your protectors. If you truly believe them your guardians, why do you not repeat the trick that served you so well at Carteneau, and call them down? They will answer–so long as you lavish them with crystals and gorge them on aether. Your gods are no different than those of the beasts–eikons every one. Accept but this, and you will see how Eorzea's faith is bleeding the land dry.

    Nor is this unknown to your masters. Which prompts the question: Why do they cling to these false deities? What drives even men of learning–even the great Louisoix–to grovel at their feet? The answer? Your masters lack the strength to do otherwise! For the world of man to mean anything, man must own the world. To this end, he hath fought ever to raise himself through conflict–to grow rich through conquest. And when the dust of battle settles, is it ever the strong who dictate the fate of the weak.

    Knowing this, but a single path is open to the impotent ruler–that of false worship. A path which leads to enervation and death. Only a man of power can rightly steer the course of civilization. And in this land of creeping mendacity, that one truth will prove its salvation.

    Come, champion of Eorzea, face me! Your defeat shall serve as proof of my readiness to rule! It is only right that I should take your realm. For none among you has the power to stop me!

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  10. YoshiP has said that the upcoming stat squish should bring older content difficulty back in line to what it was closer to release. Our level sync % isn't enough to drop us down to the stats we had back then.

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  11. Yeah but wouldnt it be just better to put that kind of cutscene content outside of dungeons? And let dungeons be dungeons? I think warcraft dungeons can tell a story without slowing everyone down through dialogues and environment as you progress, dungeons dont need any more than that, especially if they are meant to be replayable. So i think wow does raids and dungeons better in this area, not to mention they feel more like real places rather than series of hallways and circular arenas.

    Yes having that story is good, but that doesnt mean its good for it to be parts of that content.

    FF14 doesnt have automatic lipsync, its a fixed animation on loop adjusted to length of dialogue. Automatic lipsync is something dragon age, elderscrolls, fallout, witcher has, its not like that in ff14. Actually starcraft 2, War3:reforged and Heroes of the storm all have automatic lipsync.

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  12. "games are more than just mechanics" yes, but games need mechanics, if not u just have a movie, mechanics, gameplay is what make a game a game, not the story, not the graphics even, there are text based adventures.

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  13. My first run of Praetorium was absolute ass, even with the unskippable cutscenes. The vets just decided to run through a batch of adds, and I couldn't even interact with the teleport to follow them because they'd left a crowd of 20 enemies on top of it.

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  14. Funny thing about Gaius being golden.
    The Gilded Magitek Armor’s description actually explains that the Empire was experimenting with gold plated armor due to it’s higher resistance to magical attacks.

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  15. I was in a prae that had 1 sprout 🌱 in it, everyone else was a vet. It was the sprouts first Prae so everyone was looking out for the sprout and waiting for him, even letting him do the LB. Most of us switched to first person view for the lols and to make it more interesting. But it was nice to see the other players look out for the new guy.

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