THIS IS PERFECT!
Hello everyone I am Jmulls of Jmulls Gaming and welcome to my little corner of the internet!
Walkthroughs, First Impressions, Critique and Reviews for all things video games, by someone who loves video games!
In today’s video, I go over Final Fantasy 14 Dawntrail ‘s lack of interesting gameplay in the msq and talk about the eternal struggle of MMORPG’s… when is it too hard?
VOD Channel: https://www.youtube.com/@JMullsVODS-cb6up
Follow me on Twitch! : https://www.twitch.tv/jmullsg
Follow me on Twitter! : https://twitter.com/JmullsG
Follow me on TikTok! : www.tiktok.com/@jmullsg
Join the Discord!: https://discord.gg/WxHeyVxJhC
Contact me at: [email protected]
FINAL FANTASY is a registered trademark of Square Enix Holdings Co., Ltd.
© SQUARE ENIX CO., LTD. All Rights Reserved.
#ff14 #ffxiv #finalfantasy #finalfantasyxiv #live #livestream #pc #pcgaming
source
The new content isn't hard, it's these crying turbo casuals…
first 😀
Content good!
But the intro u got is not amongst my favourites xD
Certain things should be a bit more difficult. Raids, even the Normal version- is content that is about the battles. Being about the battles, it has to be somewhat challenging! Even if it isn't savage, it should give you just a taste of what savage raiding might be like, give somebody a reason they want to try it (or not try it). Are there some that may struggle a bit? Yes, but there's seven others to cover for them.
good video! W takes all the way, but if hiring a writer that has never ever done anything msq related ever before for FF14 and let them write the most abysmal cringe main story in all videogame history than i rather want them to not take any risks ever again and just stick to the good old FF storys everybody loves. The world doesn't have to end every time to make a story interesting like we just saw in the short Arcadion raid quest. After around 4k hours of playtime i actually could have been done with FF14 for good if the Arcadion story and fights wouldn't have turned my mood 180° and giving me high hopes again for the future.
Unfortunately I have fully agree with what you said. I had the exact same thought during the train fight and just skipped it.
After over 100 normal trials/raids/alliances/dungeons I dunno how ppl dont get better at the game lol
Like, really think about that. If you cut out experts and EXs im pretty sure its sill over 100 times you had to be in grp play for the MSQ. Imagine having like 100 hours of battle time in a game and saying encounters are too hard
Some of these people have gotten to nearly lvl 100 and havent figured out the game. Why should the majority be punished for their lack of ability? there is plenty of casual content. Let the gamers game. We cant slow down the whole group because people dont want to walk, let them walk, they will get to where they want to go. They rest of us should have the choice to run or not.
It's always been "Orange/Red = Bad" if after a 100 levels and hundreds if not thousands of hours you still can't do that. maybe you need to stop playing, not gonna lie.
Game has been getting easier and easier since SB, going through with it at SHB and EW to the point the content has literally been braindead and I've played other stuff on my second monitor mainly.
I hard disagree any solo content has always been hot garbage. Story/Dungeons/Trials MSQ are the only good parts. I'm glad they did way fucking less solo things. The End Walker soul swap solo event was so terrible I'm glad they didn't do it again. Now if we can get rid of the stealth follow sections. Id rather then not do any solo shit and work on 1-2 more dungeons or trials.
Remember casual players… it's OK to fail. You're not as big of a burden as you think. Very, very few people are going to yell at you for making mistakes… and for the few that do, you can report those players and get them suspended. (also the blacklist applies to all chat channels and all characters on their account now so there's that too)
"It's too easy, It's too hard"
"The job so busy, I'm a retard!"….
It's a game, it's an entertainment. Why is there an issue in the first place is what I don't get.
We got an all around applause for the entertaining gameplay of FFXIV Dawntrail, its just so jarring when suddenly some people say its "unplayable"? facepalm
People. It is fine to wipe. It is fine to die. It is fine to be carried and to suck.
You dont want these things to happen? Then its time ro focus on then fight ahead. None of the normal raid fights were too dificult. They were very hectic, but every single mechanic is shown once on its own so you can understand how it works and how to avoid it. The true test is applying what you've learned when the mechanics are fired rapidly. Fool me once is on full display here. Your attention is required, your skills are tested, healing is needed. Enjoy the process.
I personally found most of the content to be really engaging and fun in dawntrail. I personally think the game should do this. They even got the alliance raid to be more engaging since you can't cheese it by forcing the crystal tower raids. It's nice not just seeing a small section consistently popping up in the roulettes. The most recent change to the alliance raid roulette was a good thing the devs did for the game. The only expansion's raid series I have't gotten so far is ironically endwalker's, even then I still enjoyed the alliance raid from enwalker. It was one of the few things I found to be fun to play.
The engagement of endwalker felt pretty low, and that's what held it back for the most part for me. As I see it, you can have the best story you could possibly make, but if the gameplay isn't engaging. Then you failed in the course of your game. Only a small secluded selections of games can enjoy a more enthralling story over gameplay approach, and ff14 isn't in that group. I find that visual novels, classic rpgs, and games along the line of until dawn with having more focus on their story. In most games, you only go through the story so many times if you play it more than once. You can always play the content multiple times in a good portion of games too.
While I wouldn't say that dawntrail wasn't too aggregious with its story, it could've been much better. They definitely could've put more instances where we could play as one of the scions in multiple different instances. These have all been fun for me and it's because of the change in pace that it takes from the norm that is the playable jobs that we're used to.
I think Endwalker was a expansion so people think the rest of the game's life span would be. There should be no reason why a 60, 70, 80 should be more harder and challenging than level 90 bosses. Not sure how people feel about this I personally think this game has the worse difficulty consistency because one expansion would be hard then you get a expansion like Endwalker were difficulty takes a major nose dive but yet enemies and bosses are nearly 10 levels higher than the previous expansion bosses.
People saying this game is hard but have not done savage or ultimate raids want every encounter and bosses to be design like in Endwalker where you can get away with lack luster effort and don't know what a level 90 player should know and still be reward like they work a 20 hour shift. The game's difficulty does not need to go to dark souls or Elden ring levels but there is no reason lower level bosses and enemies put up a better fight the ones at level 83 or higher.
I feel like Endwalker created a false imagine for people who join the game during 6.0 timeline thinking that future expansion would go with the difficulty Endwalker has, the giant hitboxes, repeatable, copy and paste mechs was the developers biggest mistakes. I wish this game would go on the route of each expansion should be harder than the last because the further you are into the game and the higher your character's level and gear item level is the more the game should expect you to know.
Honestly if you cannot deal with this level of content at level fricking 100, it is on you XD