The Downfall of Final Fantasy 14 | Asmongold Reacts



Why FFXIV is sadly not what it used to be. by @NamesLynx https://www.youtube.com/watch?v=ZB9grCmKi9g β–» Asmongold’s …

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36 thoughts on “The Downfall of Final Fantasy 14 | Asmongold Reacts”

  1. My biggest complaint is what they've done to rotations. Back in HW I would hit striking dummies for fun because the rotations were interesting, but now all of the rotations have been gutted. When RDM came out in StB it was considered the easiest job to play, but every expansion all they've done is take parts away(impact procs, scuffing the BW mana to he point you can't fuck it up even if you want to) or adds things to make it easier(reprise in ShB, EW acceleration and adding another ranged instant cast to the spender). Despite getting simpler each expansion RDM is now considered the "intermediate" caster because they decided to lobotomize SMN in to a half baked class that plays like it's 20 levels lower than the other DPS.

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  2. here is a unique thought… stay with me now… WHO THE FUCK CARES? are people so conditioned that the moment a "streamer" jumps off a cliff, they go "hey neat lets do it as well!" have a singular thought and make up your own damn mind, i don't give a fuck what any other person things, the game is still fun, i still play it, i do what i always do, take a break, play some new games, come back, and do more, shocking i know, an original thought, careful, it might hurt to think for yourself, and not conform to the I MUST AGREE WITH STREAMER!! THEY WILL NOTICE ME!!

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  3. Making games new for players that are 'veterans' is like customer service and people expect you to cater to them and make them happy. There's just no way. If your a veteran, quit for awhile. Go play something else. As FFXIV states that people should do, to give people variety in things they play. Then come back after a year or two when new expansion comes out and you'll have new game play.

    Plus this game was created with casual players in mind 'with' harder content for those that want it. It wasn't created for minmax content players like WoW trys to cater and has subsequently failed to do so for along long time.

    You can only make people happy for so long until you can't make people happy anymore.

    Realistically if they make the hard core players happy, they piss off the casual players. (aka WoW) If you want WoW, go play wow. If you want a all around game, play FFXIV. Grass is only greener for awhile, then it turns the same color as everything else. Just got to give yourself some variety instead of playing the same game for so long.

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  4. As someone who started in Endwalker and sunk 1200 hours into the game, I think it's bloated at the moment. At Shadowbringers I ran out of buttons, at Endwalker I just sat back and stared at my screen wondering where to put new buttons, regular keys, shift keys, ctrl keys, hell I put tank stance and limit break on numpad.

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  5. Can’t take someone who ragequits and deletes there game after 12,000 hours seriously.

    I don’t think he will ever like FF14 again. Not unless it becomes a completely different game. It’s like hating on Elden Ring after 1000+ hours because the new feeling is gone. It’s gone and never coming back.

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  6. I honestly stop playing MMOs when they introduced any amount of FOMO. I really liked the PVP when they released it in final fantasy XIV but when I found out the seasons were limited time and gave cool rewards that I actually want it I grinded it out really quick to get it out of the way and after doing it realize that this is not sustainable. If I'm going to feel this way about missing content that I really want to get im losing enjoyment. Ff14 never had this before. Even the seasonal events if I couldn't find time to do the seasonal event I know I could buy the items later if it was something I really wanted. And I ran into the same problem with wow when I started playing it again earlier this year. I was enjoying taking it slow playing casual logging in and just enjoying my time. Then they release basically a battle pass with a neat reward at the end every single month and that turned me off from the game entirely. Some games are built around fomo like action RPGs. But it's just a big turn off for a game world that expects me to give it as much time as I can possibly give to punish me if I'm unable to. I am fully aware that I'm not required to get any of the content that is limited time only to enjoy the game but certain mindsets see content and a bar to fill and a reward at the end and they just really want it especially if it's cool.

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  7. IMO the competitive aspect of a game should exist after the content "difficulty". It shouldn't be hard to complete the content, it should be hard to be the best at it. For example classic wow speedruns. Nobody cares about progression because its not new, but speedruns take what we all know how to do and take it to the extreme without making the content more difficult for the more casual player. People can play both ways in their own worlds without clashing with each other

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  8. While I do think there are things to complain about with FFXIV, the idea that the game is in a bad state is just wrong. It's not like any of the new content made any of the old content worse. Now if you have 12,000+ hours in the game, are a story skipper and only love the hardcore content you are 100% going to feel burnt out at this point in time.

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  9. I don't think necessarily having one button will be great but I shouldn't have to play using all abilities that I have at my disposal, js. Ninja is so convoluted for no reason, samurai needs to perform 3 abilities to hit with a strong attack.. so much bloat, I'm wondering how many more active abilities I'll be adding to my already full toolbar from 90-100. I am having a blast enjoying the game and having fun meeting new people that I would never have met prior to joining this game to be honest.

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  10. Why do we care about the opinion of the game from a guy who quit FFXIV without reaching the actual content?
    …and I'm talking about the one who made the video not the Baldman

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  11. Kinda bullshit to say having a fat heap of guaranteed content ruins the game because it's not exciting because it's not like that's ALL that gets added. Shit like Criterion Dungeon, Island Sanctuary and Eureka Orthos are not on that pile of supposedly boring scheduled content. Whether they are amazing content or not is subjective, but they clearly give more than anyone in the market and then some. This sounds spoiled as fuck, this man needed to be there for Warlords of Draenor, for waiting for a Fractal in GW2 for years (or a raid STILL), for Destiny 2 just removing content and giving you jack shit.

    I have big issues with XIV's design, but "predictable content" isn't one of them.

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  12. @31:00 ish: I don't think the problem is the focus on competitiveness. I think the problem is within the saying itself: "Easy to learn, difficult to master." That's true but its making an implicit assumption that "mastering" and "winning" are the same thing. They aren't. Winning means the game can be beat. Mastering means you can do things nobody else can. Think speedrunners in single player games, for example. You don't have to speedrun to win the game, but doing so shows your mastery of the game.

    And its not just MMOs. There are very few games of any type that are entirely exclusionary like that. There's a handful of indies that go in for that just to try and capture this specific niche audience but its just a niche – the vast majority of games are absolutely completable. Its not even all that common to have a "this is basically impossible" difficulty setting anymore. A lot of games cap out at "you'll probably have to retry a few times in the harder sections". It just takes too much time to tune everything for such a small portion of the player base.

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  13. 48:41 well, i can use my example. I started playing a while after shadowbringers was out.
    I've always liked dot / summoner / necromancer type classes in game, because i like to combo dots, curses debuffs and use summons to slowly ramp up the damage and kill enemies that way instead of fireball = dead.

    So, i started playing summoner and was satisfied, some parts of the kit needed help, but it was a button intense class i liked.
    It was part of the "hard class" category due to this. At the time there were easy / medium / hard classes.

    Now, summoner was reworked to be more lore friendly, but it was stripped down so much its now the easiest class. Now everyone recommends summoner as first-class to learn.

    Now im hoping a true dark mage comes, or they intensify the class in dawntrail, or else ill drop my main.

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  14. TLDR: FFXIV sucks now cuz its not cater to my hardcore playstyle… any casual features shouldn't be in this game at all and make 5 ultimates every major patch. Thats basically what he said, to cater more to the minority of the playerbase. Its like asking Soulsborne games to have easy difficulty

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  15. a lot of MMO fights seem to have gone the way of "the boss is just dancing violently in the arena and it's your job to not get stepped on," players don't get very much agency in these fights.

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  16. Listening to someone complaining about the game getting repetitive is the best….there is 52 000 hours in 6 years…this guy has spent 20 000hours sitting in front of this game….thats 38% of his life and its no wonder why developper cant keep up with this kind of behavior…go get some help this is so shameful and its one of the main reason game sucks these days…same people that are complaining about ''their'' game not being perfect at launch you make me sick

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  17. 23:16 you just pretty much explained why wow sucks nowadays and why I quit.
    EVERY fucking class has the stupid 5 minuten cooldown abilities where they do fucking insane damage for 10 seconds and then nothing again for 5 minutes.. and I HATE that it SO fucking stuupid and annoying.. and you describe exatly what it is now, it is not a moment of glory, it is required of you to use this window perfectly.

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  18. @43:30 ish: That is exactly who the game is for. You know why you get matched with 6 idiots and one useful player rather than the other way around? Its because 90% of the player base doesn't give a fuck about "mastering" the game. They just want to have fun.

    Your queue times would be 6 hours long if they decided to implement some mechanic that only matched "good" players with other "good" players. "Good" players are a tiny fraction of the game's population. There just ain't that many of them.

    People in high-end raiding guilds get a bit of a skewed vision of the player base because they mostly only see the good players. That's 100% a selection bias though – you wouldn't be a "high-end" guild if you were willing to accept the average player. You'd be a casual raiding guild at best, and possibly just a social guild. (Or FC or whatever equivalent in other games.)

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