The Casual Perspective of FFXIV & WoW



Thank you for watching this video, it’s my first video of trying to be a little more professional and entertaining with a script and all, editing is still a skill I need to work on, it would mean a lot if you have any feedback, subscribing to the channel would be a huge support!

Hope this video was something that gave an opinion that wasn’t super repeated, I tried to be as original as possible and finding different ways to express my thoughts and opinions, I had a huge inspiration from Pint, Savix, and Asmongold’s ways of expressing their thoughts and feels for the two games.

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Music Used:
The Tempest: https://www.youtube.com/watch?v=SuDwBZfd_OA
Sultana Dreaming: https://www.youtube.com/watch?v=yG-BIMPtC9k
Lion’s Pride: https://www.youtube.com/watch?v=v_DYcBvJ8uc
NFL Theme: https://www.youtube.com/watch?v=KxNGMvNIvP8
Aria Math: https://www.youtube.com/watch?v=KOIEo_74L-Q
We Cried: https://www.youtube.com/watch?v=7qArJWKO2go

#FFXIV #WoW

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16 thoughts on “The Casual Perspective of FFXIV & WoW”

  1. As someone who's played WoW since 2006/7 (and wanted to play earlier), I really felt that line by the end about WoW not loving itself. The best times in WoW seem to be when the game loved itself (like in Wrath, MoP, and Legion). Seeing how the game is now (along with the community), I just feel sad. It didn't have to be this way.

    I also felt the same about FFXIV. Despite all my years playing WoW, I feel more connected to my character and the main characters of FFXIV than WoW's. I feel like I've been on this big journey with them, fought alongside them, grown with them (thank god, cause 2.0 Alphinaud is awful). And while I am probably categorically a WoW refugee, I do hope I'll be able to return with my usual group to fight for a land we once called home.

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  2. Honestly believe that WoW and it's players have no idea what it should be anymore. It's changed so many times over so many expansions and the developers keep remaking the wheel over and over, fixing and breaking it's balance and mechanics endlessly. For the hardcore it can never be too hardcore, constantly demanding punishing mechanics and for the casual the game is just too grindy and antisocial to enjoy, classic had a far better balance between the two which is why it's remembered so fondly. The character models are just downright ugly and lacking customisation compared to it's competitors and that's always hurt character attachment. It has an amazing fast responsive combat engine that makes for exciting raids of button mashing mayhem but it takes enormous amounts of grind to even be allowed to step into a challenging raid. Truth is many WoW players have been burnt out looking for something else for a long time to break their habit and something like FF14, which is so comprehensive in sheer amounts of content and player socialising, it really is a no brainer to play a game which is at it's peak moment, whilst WoW can maybe try to get it's house in order.

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  3. WoW, of course, started with the lore from regular Warcraft. The issue, to my mind, is that this ended with WotLK. I believe that Blizzard recognized this at the time, hence Cata, but they didn't think through where to go from there. They had so many subs … they were bringing in so much money … so many games had been touted as WoW-killers, but failed, so they didn't worry about it. They'd just add in new stuff for people to get, new systems to use, something different (albeit unfulfilling) every time. And for a time that seemed to work. But as more and more of the game seemed to revolve around competition – world first, pvp, mythic+ – leaderboards, leaderboards, leaderboards – the playerbase turned toxic. More and more of the people who just wanted a community, and fun, left and the toxicity was distilled.

    Things have been this way for so long with WoW that I wonder if there's anyone there who could fix things – even if all the non-game related stuff didn't exist. And, if they tried, how much of the current playerbase would leave … calling it carebear, or casual … would anyone return? I suspect that the damage is done. The people who like what WoW has become will continue on but it will never return to what it was. Anyway, I claim no special insight. Maybe I'm wrong. Maybe the next expansion will fix things. But I doubt it.

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  4. I started playing FF14 in October 2021 (2 months and a bit ago) and in the first day I started playing I did the following: Uninstalled WoW (with 3 weeks of sub time still up), played for FF14 for the first 2-3 hours and later that same day bought the Standard Edition. Blizzard has managed in several months prior to my starting FF14 to completely shatter my attachment to the game and the bond I had to my character, so unquestionably, that I resolved to never touch WoW ever again.

    While doing the ARR MSQ I always ranted to my friends about WoW, feeling a seething sense of anger towards the game I felt I wasted 13 years of my life in. As soon as I finished ARR and arrived in Heavensward, I saw the Heavensward trailer and began to sob, not only because of the story it told and the incredible music, but also because I realized that WoW could never manage to bring out any emotion except for apathy, frustration and a feeling of monotony.

    Up until now, FF14 ripped my heart out and stomped on it so many times and I loved every moment it did that, that I am convinced that no radical change Blizzard made could ever win me back, not even if they reconstructed WoW from the ground up.

    That being said, 2 months and a bit into FF14, I am now an avid fan of this game, my main job is Red Mage (I have the biggest crush on the Red Mage trainer, X'rhun Tia) which I got access to since Endwalker Early Access started, and I've just started Stormblood 😀 I have garnered a hefty list of things to do, favorite characters I want to follow (which also includes my crushes: X'rhun Tia, Aymeric and Urianger, to name the most prominent) and storylines I'd like to explore in the future.

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  5. Actually they are very different games. Wow is more of a game play mmo. FF14 is more of a RP MMO. Not to say that they don't have aspects of both. FF14 has a very hardcore raiding scene. Though its not the main focus of the community. I think FF14 is such a good MMO because they understands their community. Wow is a terrible MMO currently because they don't. FF14 will make tough but positive decisions for their community. Look at the way they have handled RMT and boosting. WOW on the other hand has basically dug a hole so deep that it destroyed the casual raiding scene with tokens and boosting (your normal and heroic raiders). Collapsing the economy and progression within the raids. Which is a shame, wow has some of the best raids in the world. Fantastic game play. Most of the community will only see LFR. There is no natural arch from there to normal and heroic.

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  6. My casual experience is being stuck in msq all the time. At first all I did was fishing, then all I did was crafting. The world is like on fire and I'm like but golden saucer 💰😌~

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