The Biggest Healing Misconceptions in FFXIV



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32 thoughts on “The Biggest Healing Misconceptions in FFXIV”

  1. back in HW i stopped being a healing only healer when i noticed how little dps a healer needs to do to be equivalent to a LB3. even a healer poor at dps can bring damage equal to 2 lb3's

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  2. I started off as summoner, went astro… love astro, its fun and engaging. But once i hit 80, i could not take the responsibility anymore.. the then end game raids, and once i delved into the alliance raids for the first time, I could just not handle the pressure of not only learning the fight, but to keep dps and my team alive at the same time. I crumbled under pressure and went back to summoner. My poor astro is still only 80 and am terrified of leveling it up.

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  3. healing is just super high stakes and honestly pretty difficult, at least for someone like me who crumbles under pressure. i adore white mage, dont get me wrong, but lord i get such horrible anxiety going into each party knowing everyone is relying on me!

    sadly no dps feels good to me so i'm stuck with the anxiety :((

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  4. My misconceptions:
    – Big heals/defensive cooldowns are for the bosses of the dungeon (More clear when I began tanking, I've been over this for a while now).
    – One I can't manage to get away from is: solo healing in 8+ group content. I keep playing healer jobs as if I was the only healer in the group. I managed to stop healing/raise people from other alliance groups (at least not until it's clear that it's called for). But I still see a triple tankbuster and put all my single target shields in each party's tank (in the jobs that have ogcd single target shields).
    – The one more frequent, with DRG, RDM and RPR: the idea the trial/raid boss arenas have a radius bigger than the backflip for my job. Every time I go back into one of those jobs, the first trial/raid I go "I'm at the center, backfliping must be safe, no way the edge is closer than…. fig".

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  5. This is the first time Ive disagreed with you. Healing is harder in general, because a bad tank, DPS or other healer means the healer works harder. And this happens a lot. Having the same amount of buttons is irrelevant.

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  6. that healers have to do damage is stupid af! if i want to go dps i would pick another job. they should strip off dmg spells from all healers as soon as they join a group.

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  7. I disagree. Healer is far more challenging for several reasons:
    I play all four healers and Warrior and Paladin.
    During leveling I seem to get the crazy tanks who want to pull mobs, run halfway through the dungeon with huge packs following them, then neglect to use their mitigation (or are undergeared) then expect me to heal them through it and if I do they will pull the next mob before my mana regens then call me a fail healer because they died. Raid healing is much easier. One boss, maybe some adds but easier.
    Second, besides keeping the tank alive, you have to worry about DPS (using Rescue when needed, which is often), then keeping yourself alive if the tank doesn't use their enmity talent and dungeon mechanics.
    As a Tank you just have to gain aggro, turn the boss away from the group and don't stand in the fire. Dps: Don't stand in the fire. Healer: Don't stand in the fire, keep everyone (including yourself alive), fight mechanics (move often). It's a whole different ballgame. Dps is the easiest as you only have to worry about yourself but as a healer or tank you're expected to know how the dungeon mechanics work even if it's your first time.

    While you make some good points about individual player responsibility, that's often not how it goes in PuG dungeons. Even if the tank is crap, the dps can't dps, the healer is blamed. every time. It's made me hate healing in dungeons.

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  8. As many have said below people dreading healing is much like tanking due to the feel of that tremendous responsibility cus if you fail it will have dire consequenses while if a DPS fumbles their rotation that can somewhat be solved if the other dps/tanks are on point with their rotation. However, I feel like everyone has the responsibility to keep damage intake to a minimum by doing mechanics correctly and avoiding damage that can be avoided and so on the healers are just there as padding and keeping people alive through predictable damage. Oddly enough I find tanking and healing relaxing compared to DPS jobs that can have quite intricate rotations that to me is more demanding mentally and can stress me out. I also had tank and healer anxiety when I started but the mentality that its okay to fail and to learn from your mistakes and improve led me to a mental place where healing or tanking is not scary anymore. As soon as you can accept that not having everyone at 100% hp all the time is okay it will get a lot easier since in alot of instances being at 100% constantly is not required, but that experience will come with time. So just keep at it if you find it enjoyable!

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  9. Yea the difficulty issue xD In my opinion it always depends on the content. For me healer in ultimate is more difficult for example. Because I made the experience that when all the heal is planned and you maybe need some specific stuff and a DD or Tank messed something up you have to throw over all your planning until a certain time and sometimes you even think: Damn where do I get the additional healing now?! While still playing pretty complex mechanics. Sometimes that can get pretty tight..

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  10. I love healing. I love the responsibility. I love the focus and attention it can take. Dps can just feel mindless and honestly get pretty boring sometimes. I think a lot of people now-a-days don’t feel comfortable being challenged or are terrified of failure… how else are you gonna learn. Failure is good, it teaches you to succeed. Don’t hold yourself back cause you might let someone down, do that and you’ll never grow as a person.

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  11. healing in ultimate is harder than any other role though and if you say it isn't you've clearly not cleared an ultimate on all 3 roles. You simply just have more to balance on your shoulders with a higher risk of failure and being blamed. You're not just juggling doing dps, you're juggling mana usage and keeping everyone else alive as well while constantly doing insane healing checks. You don't have a spreadsheet of what to do like you do on dps or tank, it's your experience in there that changes because everything is based around the people you play with.

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  12. Healer is like taking a coffee. Whenever i'm getting bored playing dps or tanking or I just need to wake up, i play healer. Then again, healer class is so boring when you are at the boss and you are only pressing 1 button to dps.

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  13. Healing can be more difficult at a certain point imo, I recently had an experience where the tank and dps ignored boss Mechanics and had 5-6 vulnerability debuffs then blamed me for not keeping them alive, anyone else have this experience?

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  14. I think the scripted nature of the fights (or at least its anomalous nature compared to other games) contributes heavily to points 1 and 2. If people aren’t aware of how scripted the fights can be they are far more likely to feel panicked and stressed when the FFXIV devs drop one of their patented 60% max hp unavoidable group wide attacks without the understanding that the devs will give them enough time before for the next one to easy (in normal content) heal the party to full. It's a weird dynamic where the devs want healing to be accessible but hide that accessibility behind jump scares. Like a haunted house and an amusement park, it's bad if you don’t like the spooks but a non-issue if you’ve already been through and know when the clown jumps out.

    I love your content. Your positive attitude and approach even through some of the rougher changes in FFXIV have served as a role model for how I look to approach and view the game.

    That said, by the Primals, that unsolicited dig at people who played or might still play wow was jarring as all heck. Like I rewatched that section just see if there was some relevant connection to the healing in FFXIV like habits formed in the different combat systems or something, but nope it was just a weird jab at a game who's healing community isn't embroiled in heavy internal debate over how their role should function at the end of a long car metaphor build up. Going after another game is fine but dropping jibes on the level of “you’ve wasted your life” without any actual tie in to the video you’re making (and there are plenty tie-ins you can make with healing such as “wasted 16 years learning that other healing style” by comparison to FFXIVs healing design) just comes off as bandwagoning and… ok fine I’ll say it… kinda toxic because you seem to just be trying to generate hate towards another game and the people who play it.

    WoW has a bunch of flaws. They are fair game, rib on them all you want. Any attention brought to a flaw is good. However you should keep the complaints in context. As someone who loves both WoW and FFXIV (I’ve been playing since HW) for each providing something the other doesn't, it kinda hurts when someone I admire in the “super welcoming community” of FFXIV says I’ve been wasting my life while doing something I enjoy.

    You end every video with “keep loving final fantasy” but it falls flat when you start scribbling the subtext “people who love other games are wasting their time”.

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  15. This year was my first time playing the healer role and i started with Astro. Loved every bit of it ! But i wanted to put some more damage out so im now practicing with Sage. Im lovin the aesthetic of it. Just gotta get the barrier healing down

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  16. Maybe it's just cause I started/main healer, but I still think healer is the easiest role. I get so much "I'm too dumb to do healer" from members of my FC, which just makes me laugh. Like, dude, I'm too dumb to do anything but healer, it's so easy.

    Mostly, dps "rotation" is simple, and everything else is just reactionary. Need heal? Give heal. No need heal? Hit 1 button repeatedly, lol

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  17. About that World of Warcraft Jab, I played this game for nearly 2 decades as well so we are in this together.
    And I still remain in hopeful anticipation, that the game will get better in the future.
    No blizzard employee, nor any WoW player should be attacked by that Joke. Except Bobby, because Bobby sucks !

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  18. The DPS you're bringing up with a hardcast rez will contribute more damage in 3 gcds, even on brink, than the 3 fillers you lose hardcasting ever would

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  19. My biggest mistake so far dipping my toe into the healer role, over-healing. By a lot. I don’t know why I had to have everyone 100% all the time, but my mind just said “oh, they’re not full hp, hit them with a [job specific healing spell]”

    After I finish getting Reaper to 90, I’m going to try Sage again using Trust dungeons. I’m too scared I’d ruin someone else’s run otherwise.

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  20. I played scholar for about a month every time someone would die in alliance raids I’d feel like I wasn’t doing what I was supposed to be doing. Also learning fights combined with keeping my eye on the party and thinking I had to be doing damage just was too much. Ended up letting the pressure get to me and dropped it completely but may revisit it cause it’s been a while and this reassured what I was doing wasn’t completely wrong.

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  21. Some healers also have some sort of charged up dmg skill such as whm blood lilies skill, and sage’s toxicon I think. There’s also some skill that do dmg and heal such as pneuma, and the aoe dmg/ heal skills by whm and AST. Sage also has a 2 charge dps short cd

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  22. As someone who does group content exclusively in PF, I do feel like the random nature of healing makes it more difficult than the other roles. I see this mostly in savage raids and alliance raids. I don't know if I'm going to get a tank that doesn't use mitigation, a dps that doesn't know their rotation or people that constantly stand in the fire and/or don't know mechanics. When I play dps (particularly selfish dps), I don't have to worry about anything other than myself (and occasionally, buff alignment and boss positioning). Even on support dps like my RDM main, I'm still just picking up people and mitigating raid-wides during my relatively simple rotation.

    I used to feel like tank was the hardest, but after getting over my tanxiety, I've realized that it's really not. In PF/randoms, I would rank the role difficulty (hardest to easiest): healer > MT > dps/OT. In a static, it's probably more like: MT > dps/OT > healer. The constants here are the MT and dps — their jobs don't change much based on the group. There's a reason why the meme is "healers, adjust".

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