Ten INSANE Dungeon Wall-to-Wall Pulls in FFXIV!



While the average wall-to-wall pull can be mildly challenging, if even that, there are dungeons where they let you pull way more than what should be reasonable! Surely the best approach is to split up the pull in multiple parts for your own sake… But what if you pulled everything anyway?

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Music Used:
FFXIV Endwalker – Cradle of Hope

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Chapters:
00:00 Introduction
01:13 (10) Sastasha
03:11 (9) Cutter’s Cry
04:22 (8) Stone Vigil
06:13 (7) Dzemael Darkhold
07:35 (6) Aurum Vale
08:39 (5) Baelsar’s Wall
10:02 (4) Shisui of the Violet Tides
10:58 (3) Doma Castle
12:26 (2) Ala Mhigo
13:02 (1) Anamnesis Anyder
16:02 Fun Fact

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43 thoughts on “Ten INSANE Dungeon Wall-to-Wall Pulls in FFXIV!”

  1. The second pull in Qitana Ravel is my fav, pulling 3 mob packs and a patrol into a miniboss is awesome. Same goes for the first and last pulls of mt gulg which are almost as good, oh and last pull of akademia anyder. ShB had so many cool ones

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  2. Ah, Anamnesis Anyder. That was when I was doing DRK full time for my tank achievements, and that post-2nd boss pull was always fun. I did always ask the healer if they wanted to do it, and most days it went perfectly fine!

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  3. Getting a pre-made together just to try and pull the entire first room on aurum vale sounds hilarious and so much fun.

    I've been looking for an excuse to start using superbolide on my gunbreaker, now i have 2 videos i can reference to find places i can actual try and do it.

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  4. I don't remember if it was in the first video, but the W2Ws in Amdapor Keep, especially the one before the last boss, is very spicy. I managed to make it through that as a DRK once and I could almost kiss my healer, definitely memorable.

    Another w2w that's burned into my soul is from when I was leveling my first healer, WHM. A very brave tank (I think a GNB) did both the w2ws in Holminster. It was my first time being worked that hard as a healer – my heart was pounding, I had to genuinely take a break after it XD

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  5. I remember when I was still a little babu player, the first big pull to really give me trouble as a healer was the mega pull after the 2nd boss of Great Gubal Library (Hard). Between the LoS issues climbing the stairs and me not knowing how to heal effectively yet, it may as well have been a savage fight in the middle of the dungeon. Really shows my growth that by the end of HW I was having 10min runs while learning a different healer and being excited to try actual savage in SB

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  6. I just finished 5.0 today and I remember wiping during the pull between the second and last boss in Mt Gulg, but only because the sin eaters were so big we couldn't see any AoEs that were happening lol

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  7. I probably mentioned this in the other hardest wall-to-wall pulls video, but I'll mention it again. The level 50 dungeon, Amdapor Keep, the final super pull. Not only is it a really long pull, meaning your sprint will run out before you're near the end, but most of the mobs in the pull are ranged, so you're getting pelted the entire way. Without a coordinated healer, this pull is near impossible. I have successfully done it once. I was on Paladin and the healer was a WHM. I told them that when everything was grouped, I would Hallowed Ground, so they wouldn't spam Holy while I was invulnerable and to give time for my mits to refresh. It was a very stressful pull.

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  8. A few pulls that come to mind for me are the first and the final Mt. Gulg megapulls (final is especially brutal due to the sheer amount of AoEs + forgiven prejudice's interruptible roomwide of which there are 2), all of Bardam if you either have an undergeared tank or an unprepared healer and the first & second pull in Vanaspati, the mobs have a slight delay in the first one which can cause them to attack the healer first rather than the tank and there's Idolizers on the second pull which don't just hit hard but also refuse to stay stacked so the tank has to move around quite a bit should you have a caster. All these pulls are very fun but it can be rough and stressful when using duty roulette. o7

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  9. As I was learning tank, I took my bf into ala mihgo, and he went healer, I told him I'm walking the second pull, but because the DPS were random, I would take it in a lax fashion, before the stairs leading down, id mark to monkey with target first get it to 75% then then head down to gather the dogs, couple of apes, then gather the rest and bolide

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  10. My most insane Wall to wall and, funny enough, my first ever was from the first dungeon of the stormblood. the one that starts at the ship. I was playing as GNB and i wanted to try one Wall to wall but was always nervous to try. Then after, i believe the second boss (the one with the shadow attacks) i just went for it, all the way inside the castle with the bunch of zombie (skeletons?) Enemies. I still have no idea how we survived all that but damn i was shaking with fear and glee when i was doing it :p

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  11. I agree with all of these but the ala mhigo pull. I don't think it's that difficult.

    One of the pulls in Sirensong Sea, I think it's the one immediately after the second boss, the prison room, is a pretty notorious one in my FC. And I may be wrong but I believe that Dead Ends has a strict iLevel requirement that makes it actually the hardest 90 dungeon in general, the pulls before the 2nd boss are surprisingly challenging.

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  12. Stone Vigil, W2W pull before final boss. Had a skilled but undergeared warrior do that, Holmgang just delayed their death lol. Every time I cure 2 them, their HP instantly shot down to 1 again and we wiped. This kinda pull is best healed by AST, instant heals with Lightspeed and Essential Dignity for fast recovery.

    Aurum Vale footage is reenactment of what the tank did, lasted I healed there 💀

    Doma Castle W2W are some of my favs to tank and heal.

    Only 2 times ever healed W2W between 2nd and final boss od Anyder and was back when ShB was current. Now a days, nobody on my datacenter tries it shrugs

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  13. Done the Baelsar's Wall 2 times through Roulette today. On the first I stopped before the last pack because I wasn't expecting the damage, but on the 2nd run I managed to pull through leading with Hallowed Ground. Props to the healers

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  14. The pull from 2nd boss to the final boss of Mt. Gulg is one hell of a pull imo. Me and my friend have tried that pull with me tanking and him healing and there are times that I have to pop my invuln in order to survive the pull and other times where I barely don’t need to invuln, and then there are times I just die regardless of what we do. It just comes down to the DPS of the group and mitigation management for that pull I think

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  15. I think the halfpoint pull after the second boss of mount gulg deserves a mention. This pull goes from the gates after the first set of succubi sin eaters all the way to forgiven revelry. This one is hard due to the massive hp pools and damage output of the buffed sin eaters. The roomwides from the sphynxes, and of course revelry itself and its aoes

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  16. More a mini pull but Dalriada electric floor corridor (if mid team isn't standing on platforms) can still melt down your hp on tank even with bloodsucker if you're not prepared.
    For a w2w I hate healing when you just know the tank isn't ready easily goes to Holminster first pull. I find a lot of people have a wakeup call moment there.

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  17. You should totally make a clickbaity “FFXIV is toxic?!” video about that Louisoix casual hunt train that just happened (I promise I’m not a stalker I just saw you type in shout chat)

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  18. i had someone try to do that w2w pull in dzemael after the first boss a few weeks back. and i said to him i didnt think it was even possible.

    i am proven wrong, same with stone vigil.

    dont do these in roulette lol

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  19. The craziest dungeon pull i ever had was a Mt. Gulg pug. I was on SCH and at the start the tank asked if i wanted to try a mega pull. I said yes and what proceeded was the most fun dungeon ive ever had. We wiped 3 times and after each wipe the party kept asking if i wanted to try again. By the third try i was so determined to do it I just said hell yes, im not going to let this beat me. By the time the dungeon was over all of us were laughing at the insanity of it all. So much fun

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  20. I shall point out the unique and punishing mega-pull of the Ravel dungeon. The mobs between the 2nd boss and the final boss are normally split up as 2 packs a wall, 2 packs, then a set of Gorillas drop down to continue the battle once the local mobs are gone. But. If you grab the mobs after the wall and backtrack down the giant tree, you can force the Gorillas to drop down early and make it a nasty 3 pack battle that is now permanent (they will not go back into the trees if you wipe) you have bomb type enemies and plenty of AoEs going on that getting clipped can end a tank through their defensives if they didn't slap the invuln button in time.

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  21. The hardest pulls that I can think of in terms of the sheer amount time I've been in a party that wipes to them are the first two in Bardam's Mettle and the full pull before Mt. Gulg's first boss and the pull after the second boss. It's crazy how often people just shoot out into that first pull in Bardam's with no regard to the probably sprout healer and then we wipe like 3 times. Gulg is late enough in the game though that it's fun to see if you can do them as a little extra challenge, but people usually ask before those pulls.

    Side note: I feel like it used to be a lot more common to do the Shisui and Doma Castle pulls. But having just got all my jobs to 70 finally, I saw a lot more people splitting those ones up.

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  22. I remember at the start of EW I was in a leveling roulette where I got Sastasha and I just saw the tank pulling the mobs into the boss fight but the double RPRs just crushed everything like a speed run

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  23. I loved last pull in Anamnesis both as a tank and as a healer when it came out. I had SOOO many tanks/healers who were really scared of this pull and still are. Still this pull is fun.

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  24. I was shocked to have some dps get mad at me recently bc I was pulling ahead as a scholar on Sastasha. I wasn't even pushing for the full pull, I would just pull the next mob so we weren't stopping for a singular enemy. Out of spite I pulled more and I never even had to cast physick once the entire dungeon bc the fairy is so strong at this point. It was really strange to me though bc everyone had done the dungeon before and the tank didn't complain so I really did not understand what the fuss was about.

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  25. The megapulls in Mt. Gulg used to scare me…but now its not that bad in all honesty.

    And what about Sunken Temple of Quern. You can pull everything to the first boss….the pack of mobs includes like what….3 Temple Bees that use Final Sting after a certain time frame and just a single one can outright oneshot the Tank if they're not careful….

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  26. The comment at 9:14 about the skyarmor chain making players run away in fear legitimately made me laugh out loud because I've had two instances just in the last few days of farming tomestones for relics where that exact thing has happened as I furiously try to type out politely to tell the players thst it is normal and they should bring the mobs to the tank instead of flee.

    I know at least one of them was on a similar mech in the level 80 dungeon about the final days (forget the exact name) where dark elemental sprite enemies do a chain that does the same thing.

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  27. absolutely shocked that that no ones talking about that one 3 group in dohn mehg between the 2nd and 3rd boss, that one usually requires a caster or range LB to get through it fast enough to survive

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  28. Some of these I've just defaultly done since they came out. Baelsars Wall and Anemnasis specifically I have done the most. I only started running into issues with Shisui recently. When it first came out, it felt easier to do the massive pulls.

    I'm rather surprised you didn't mention either of the big pulls in Mt Gulg. The first in the dungeon and right after the second boss can be challenging.

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  29. 10. Not as bad if the whole party is level sync'd and you have the right party makeup. I would say that it was probably impossible prior to the HP bump from Heavensward though.
    9. It's kind of bad form to pull a pack into a boss fight, especially since Chimera requires strict positioning. The enemies here are not as bad as you think, though and this pull is pretty regularly seen nowadays.
    8. Huge mistake, especially when it comes to the elementals. It's impossible for ranged ARR enemies to "miss" meaning that they will tear you a new butt hole if you pull both of the ice elemental spawns. Not sure if this changed with Endwalker, but this would definitely not be wise without a full skilled and level sync'd party.
    7. This was a difficult section to even pull two packs in back in ARR. The risk of being knocked off the ledge was huge and the damage output of the frogs and the Anglerfish was a lot prior to the HP bump. It doesn't help that the first part of the dungeon always makes healers drop their guard since the tank and party get a massive damage reduction buff in the light.
    6. You can't convince me that this pull is possible without some kind of devil's luck. The frogs turn the entire environment into a death trap and there's simply too much damage without a real invulnerability ability to lean on.
    5. Not that bad nowadays, though it would've been problematic when TP was still a thing back in Heavensward/Stormblood and you didn't have level sync. After this point, a Warrior does most of the heavy lifting on these pulls, so it's not worth much to judge them via Endwalker standards.
    4. I was able to do this pull a few times back in the day as a tank and healer both. Probably one of the best tests of how smooth a tank is and how good your healer is at snap decisions. It was more of a problem when TP was a thing, but it's pretty hard for a level sync'd party in Shadowbringers to have problems with it.
    3. You can simply get unlucky here, as the Colossus can potentially critically hit you if you're not level sync'd here. For the second pull, I typically kill the first bit separately just to make it cleaner.
    2. This is a typical pull since Ala Mhigo's level sync is way too generous. Even back when it first came out in Stormblood the only precaution you usually took was to kill the two gorillas.
    1. This is the pull that you clicked the video to talk about, admit it. This was so much fun to do on release because it felt amazing to pull off. The strategy pre-level sync was usually to use a physical ranged LB in order to clean up most of the sahagin once they were gathered. It is the ultimate challenge for a Tank, and ultimately saves a lot of time.

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  30. I want to shout out amdapor keep for having functionally no walls between any of its bosses. I was legitimately surprised at how fun the pulls were to w2w when I got it in 50/60/70/80 roulette the other day. It was only after the last big one my friend realized he forgot to put Kardia on me 😂

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