Strayborough Deadwalk Dungeon Guide – FFXIV Dawntrail



Timestamps
Intro – 00:00
Boss 1 – 00:32
Boss 2 – 03:28
Boss 3 – 05:57

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35 thoughts on “Strayborough Deadwalk Dungeon Guide – FFXIV Dawntrail”

  1. Wow! A dungeon guide from Happs again! This is nostalgic! I feel like we have not gotten a dungeon guide from you forever!
    I loved this dungeon a lot. That first boss has been something every single time.

    Reply
  2. thanks for this!! i loved going in blind and we had some much needed spooky fun but some mechs are tricky indeed so a refreshes definitely helps. Probably one of the best expert roulettes to start with, i hope they keep the fresh takes on known mechanics moving on!

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  3. I should mention that the teapot movement is exactly the movement on one of those scrambler rides at amusement parks, if you can track the movement of that, you should be fine with that mechanic.

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  4. Thanks Mr Happy! The teacups still confuse me but this helped a lot. I was looking for a specific marker on the cups, not trying to manually follow them 😵‍💫😵‍💫🫨

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  5. I just cannot track the cups when two get possessed at the same time. Is it true that when the ghosts possess the cups, they are either 90 or 180 degrees apart so you can then follow one of the cups and apply that distance when they stop? There's no way they expect you to track two separate cups right?

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  6. you don't need to be a ghost for the line stack. in fact, the ghost debuff says it makes you take more damage from some attacks. as a rule of thumb on the third boss, i'm only a ghost for mechanics that necessitate it, otherwise i go right back to living form.

    Reply
  7. appreciate the guides. A lot of these mechanics in XIV dungeons are not painfully obvious to me even after doing the instance a few times. it sucks dying over and over and not knowing what you could've done different😅. frustrating actually

    Reply
  8. I queued up as a healer and got 3 first timers… needless to say, we never got past the first boss.

    I can't believe they designed something like that. I would much rather have something like the first boss in troia over this ANY day. Honestly it kills the experience for this dungeon for me

    Reply
  9. First boss minions hitboxes are such bs lol, 2nd boss teacups I'll just accept the vul, and head banging barbie dolls lol. Struggle for me qs healer but its really fun. I hope for more challenging content.

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  10. Fuck that first boss man, its so insane how you have to dodge all the bosses mechanics AND the minions who have insane grab range and just disable your everything for 10 seconds

    Reply
  11. I think the biggest difference here is that the bosses are setting the pace of the fight more than we are used too. Reminds me of some Elden Ring bosses where you cant just big dick disrespect them. You have to focus on survival first over dps. I would love to see more of this, as it makes it harder to meta game the fight for parsing (as easily). You HAVE to account for more random variables, or needing to disengage entirely and focus on a mechanic since its not super clear.

    Reply
  12. As a melee DPS, I dont like the idea being forced to spin my camera to track spinning teacups while fighting the boss so that I dont die. This is a poorly designed janky mechanic.

    Reply

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