Want to do better in Extremes and Savage? Or any other hard content? Try some of these ideas!
Getting into Savage: https://youtu.be/3NW3q-U9Ky4
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Music Used:
FFXIV Dawntrail â Starless Skyline
#ffxiv #dawntrail
Chapters:
00:00 Intro
00:56 (1) Tanks and Pulling
04:06 Ranged Pulling
05:37 Face Pulling
07:48 (2) Not Holding Defensives for a Rainy Day that isnât coming
10:07 (3) Healing Spells
11:44 (4) True North!
14:01 (5) Cast times and Exaggerated Movement
15:36 (6) âComplexâ Defensive Cooldowns
18:37 Outro
19:13 Fun Fact
source
As a newbie to savage raiding, i think what's helping me most is just getting repetitions in. Although that's probably more a mental block to actually STARTING raiding, it really does help to just, do it. This has been harder without a static, but surprisingly teaching other newbies in PF what's happening has helped me immensely with memorizing a fight.
I think for mitigations I would also mention to keep an eye out for class specific mits on DPS. itâs good to always use Feints and Addles but also to know your job specific ones to help like Mantra and Arcane Crest too since not everyone remembers them
My tip is,
If you're not progging blind and will watch a guide.
Watch a full clear run a few times as well. It will get you in the rhythm.
one thing that people need to have in their minds: there's a difference between prog and clear
progging a fight means it's very likely you're not clearing that same pull. All 8 ppl could even just… not be attacking at all and it would still not be a waste of time. Keeping uptime is great when you're clearing
I'm a caster main, a huge portion of mastering a fight for me is to just… learn my movement, how much I can get away with greed, learn when and where I need to be to avoid moving more than needed
for instance in m1s the first half arena set of cleaves takes so long for it's twin to go through, at first I'd just not cast, wait for it to resolve and then keep casting, but nowadays I can keep my uptime then
and in M4S, I'm a rdm main, EE1 happens during burst, at first I'd use my meele, stop, move, and reengage using the third meele hit, but I wasn't sure if I had the time to both do that and move to my spot safely
Now I know I have more than enough time to finish meele and both see where everyone is going(and going to my spot in that quadrant) if I missed the safe spots or just move to my safe spot way later than I'd ever try when I was starting
fights seem to slow down when you know whats coming next cuz you're not thinking of a response after it happens, you're planning yourself before it happens
prog mindset is mechanic based, I'll first learn to do the mechanic correctly then learn how to keep uptime safely there
Readycheck is waste of time. I mean, first pull or after some break time yea, but then its kinda annoying.
Tanks that do readycheck before every pull are going on my nerves. đ
My biggest tip: Use your words. Talk to your team about who is going to what and when. You might have noticed that both reprisals are going out, and think "next time I'm not going to rep there". The other tank might be thinking the same thing. If you are struggling with a certain thing, ask for assistance. There are no prizes for going it alone, and other people might not notice you struggling as they are focusing on other things.
Second best tip: Don't try to be perfect. It's a trap that causes you to hyper-fixated on a certain task, and become more likely to make an error elsewhere. Improvement is a process and a journey, and it's a lot more fun if you don't stress yourself out chasing an ideal. If you make a mistake, try not to fixate on it (easier said than done), as your attention once again gets divided, you make another mistake, the process repeats, and now you're spiraling.
i like to use onslaught during my pull ensures a boss stops where i want them
Astro PoV: /countdown 50
Would you be willing to do a vid on raid terms people use? Im interested in beginning savages and extremes but theres so many different codes used in party finder for stuff like c41, QMT, lesbin, wfj, fmgb etc that i see and im just baffled. Would love to hear the meaning behind the most common ones used or ceetain phrases you're likely to see
I wanted to do hard content but since am a free trial player my options are ARR or heavensward, but people only do current hard content
As a random QoL FYI – /countdown can shortened to /cd if you want to save a little typing in the chat window. đ
Regarding pull timers, I'm a proponent of using the "proper" timer from the start of prog, despite not playing jobs where it makes a difference, because to me, part of prog is learning how your rotation aligns with the different mechanics, and at what timing I'm expected to hit what cooldowns. (eg: In M1S, NIN needs to cast Suiton around the time of one-two paw in order to be able to do their 1 minute trick attack window while resolving the first clones without overcapping mudras). If your opener doesn't align your cooldowns while youĂšre learning the fight because of shorter pull timers, that messes with that learning process and building the right muscle memory. But maybe that's a me thing – keeping tabs on cooldowns is one of my main weaknesses in Normal content and I was scared that I wouldn't be able to do it well in harder fights, but once I started progging them I realized that you repeat EX/savage fights (or at least their beginnings) way more than normal content, so you naturally learn the proper timings to not let stuff drift.
Glad to hear you mention the healing spells tip, too. Sometimes I feel like certain healers consider having to use a GCD heal to be such a personal failure on their part that they just learn to never use them, rather than learning to recognize when is a good time to lean on them for support. Because sure, a healer who never does dps because they only want to heal is frustrating and detrimental, but a healer who consistently underheals during prog or even when re/clearing with an inconsistent/messy group is going to cost way more in the raid's dps than a few Glares' worth. (Sure, you can say those aren't usually the healers' fault, and you'd be right, but a big part of improving comes with worrying less about what mistakes others are making and finding ways to compensate for those once you've got your own foundation down)
mitigating the bleed on a raidwide doesnt always work, actually! for instance, our most recent introduction to brand new content, Chaotic Alliance Raids, theres an attack at the very start of the fight that many melees and tanks will just stand and eat it for uptime, taking a 15 second bleed in the process. you cannot mitigate this, it always does 115k damage over the course of 15 seconds. you can mitigate the strike itself though, which is a good idea, and knowing that the bleed only does 115k damage tells us that melees and tanks dont even die to it if the healers choose to leave them be! so dont feel bad eating it for uptime, its not even lethal!
This was my first savage tier and something I found helpful was having a visual reference for certain mechanics available. If you have a second monitor, this can be simply having a raidplan open on the other monitor on the relevant slide. If not, you can use some sticky notes to draw something and stick it on the bottom of your monitor. Then you can quickly glance over at it to get a reminder. This was helpful for me when learning certain things like Final Fusedown and Electrope Edge 1, especially because I would be switching between R1 and R2 positions depending on the PF I was in.
i do have an idea for hard content in general (on a game side rather then player) though i'm not the best at explaining myself and there might be problems with the idea itself
i've been thinking what if there was like a practice mode for harder content (like extremes, savage, ECT.) where damage was basically disable and there was no loot drops. going into these would basically let you try the boss to get a feel for the mechanics it uses that way going into the real thing your first time you at least have some idea of what to expect… i'm thinking similar to like that second boss in Bardam's mettle where if you mess up a mechanic you get a large X over your head. i dunno just random thoughts going in my head, not sure it would really help things
Oh, got a question you can probably answer Cae (even if it's only tangentially related to this video). It's something I've been wondering about for a while but I haven't been able to actually find an answer for.
As a Red Mage I have access to both Addle and Barrier but I'm not always sure which to use when. Given that Addle requires a target to cast, does it only apply when the attack comes directly from the target? Like say the enemy does something that causes towers to spawn or something to that effect. Does Addle still effectively reduce the damage the towers do or does it only work when, say, the boss itself explodes or punches you in the face?
You can also just type /rcheck instead of /readycheck. Similarly, /cd will work for /countdown
Use your cooldowns!!!!
DON'T be the WAR that never once used flash or bloodwhet in unreal.
My #1 tip for my fellow melees (especially my fellow Dragoons) is to throw that fucking ranged attack, especially in prog. If 2 piercing talons is the difference between clear and not, you probably have other, bigger problems
For the DPS, using Second Wind, Bloodbath, and the 10/5% mits may not seem to make an obvious immediate difference, but do believe that it adds up over the course of a fight. It costs you nothing, and helps everyone.
Some people just sit on these cooldowns and never press them. The greatest transgression is never using Sprint. This is more of a dungeon trash pull issue, but there's typically no reason to not use Sprint in boss fights when you need to reposition, unless you know you'll need it soon. So many people get clipped by mechanics because they're greeding uptime, but they don't even sprint.
Practice determines your prog point, not the mechanic you see the boss performs while you're lying on the ground. I hate it when players often credit themselves that they are at a specific prog point, but turns out they didn't even know how to do the prior mechanics consistently right to get there. It's basically telling others that you are 5 steps forward, but you're always taking 2 steps back in every pull.