Rurikhan Reacts to Bellular's Thoughts on Final Fantasy XIV – Part 1



Rurikhan Reacts to Bellular’s Thoughts on Final Fantasy XIV.

#Bellular #WoW #FFXIV Twitch: http://twitch.tv/rurikhan
Twitter: http://twitter.com/rurikhan
Discord: https://discord.gg/rwXHkNQ

source

33 thoughts on “Rurikhan Reacts to Bellular's Thoughts on Final Fantasy XIV – Part 1”

  1. yea I hate the indicators/ casts in ffxiv even after almost 2000 hours, especially when there is some lag or alliance raid where engine just goes potato.

    Reply
  2. The hunting log system did get expanded. It's just in a different form. The problem with the hunting log as it was in ARR is that it's a one time thing. But, by switching it over to the Centurio/Clan Nutsy hunting logs, it's now a daily/weekly thing so you can farm it more. The only thing is that there's a limitation on how many you can do in a day.

    With the updated system, you get the hunting currency in addition to the EXP which is nice.

    Reply
  3. Adding a point here, its not the orange telegraph marker itself alone, but the cast bar that you should look out for. If u are in hitzone when the cast bar of the boss finishes, u will get hit, even though the actual hit animation is delayed by upto a second.
    It's extremely jarring at first, but you just get used to it.

    Reply
  4. That’s one of the things I loved most about leveling each job to 80
    Seeing how they start and where they end up, how some rotations want to be fast with minimal/singular weaving and some want a balance (namely tanks, fast enough to get a set amount of hits during their burst but slow enough to double weave if needed) and some want to be slow to get the most out of double weaving (or animation lock in DRG’s case)

    Reply
  5. To me, I am happy to criticize the game, no problem there. Like, I really hated stormbloods story. To me it's garbage. Now if you try to tell me the devs don't care about the game or priorities of what is important than that is when I will question your criticism. I see criticism of the devs hidden in the criticism of why male viera are released. Like maybe some of these people may want to look at the metric of what is in higher demand, the opposite gender or hats? Opposite gender is the obvious choice with hats and hair being fixed on the way next.

    Reply
  6. A lot of people miss the fact that FF14 does have Ping cap unlike WoW and other MMORPG. I came from Aion years ago and I was used to 32ms ping and when I switched to FF14, there was a noticeable delay. I later found out that after 2.1 patch, they hard capped the ping to 300ms to all players. I remember they did this because Black Mages were able to do infinite Flare on certain network setup. This is why in FF14 you can go back into a telegraph and be safe even if the animation for it still goes on. For new people, this is the curve that they need to get over. And they must understand that in FF14 is not reactive dodging but rather proactive dodging.

    Reply
  7. If you don't know who Bellular is just think Totalbiscuit if he'd concentrated on that WoW news show he did so long ago and never quit playing WoW. And was a bit less funny. And was Irish.

    Reply
  8. When Bellular complains about visuals and mentions GShade, keep in mind you can add filters through the nVidia overlay that will do similar stuff with less of a performance impact. It's not as good as GShade, but it's often close enough.

    Reply
  9. As someone who live in south east asia and don't like loot box p2w game, playing an MMO on local server is just a dream.

    That's why I like FFXIV way of handle mechanic more than other MMO, since I can't rely on animation and I have to "act before thing happens" anyway.

    FFXIV make this process much simpler becuase I know for sure that the damage is registered at the end of cast bar, that mean I don't have to play guessing game for every new mechanic.

    Reply
  10. The telegraphs from XIV are like that so the animators can go ham on the animations. If the system works so that a hit is registered when you are on orange area when the cast ends, so the animations can be as cool as they want because the animators won't need to have a limit of X miliseconds of animations for It to not look weird.

    Reply
  11. Playing FF feels like playing on a lag most of the time.
    As I healer I've lost count how many times I've had to move during a cast with like 1 sec to go and the cast actually went off (the bar filled during my movement). It happens like 50% of the time and I have ~40ms latency to the EU server.
    I've also lost count how many times I've died or the tank died despite me using a skill, getting a CD on it, seeing green numbers and the heal not registering in time. Probably shitty netcode paired with spell batching or something like that.
    Another stupid thing that ruins the "feel" of combat is that the damage registers in the middle (or at the very end) of an animation. How many people started doing an attack while the mob was still alive only to finish it and see the numbers after it's cold body already hit the floor? The damage has to be applied the moment you press the button, then during the GCD the animation can easily play out (unless you interrupt it with an oGCD). Why after a decade it's still like it? Probably PS3 rimitations prease understand.
    I'm still mad about FFXVI not being an MMORPG on a non-shit engine, but a wannabe DMC.

    Reply
  12. Honestly, I think once you get used to it, the way FF14 handles telegraphs is better. Having it be mainly animation based means you don't always know exactly when something happens in WoW. In FF14, you know EXACTLY when something happens most of the time because you know that when the telegraph disappears and/or the boss's cast finishes, that's the exact time it goes off.

    Reply
  13. I messed around ingame yesterday and there is a slight bit of acceleration, but it's not a smooth curve it's a step up thing. It's something that anybody who's climbed kugane tower can tell you about cause it's what lets you do the half-length jumps that are required in a couple places there. It's not particularly worse than WoW, but the character model turning is a bit slower and it does make it feel a bit strange.

    Reply
  14. wow works with a lower gcd because the animations are short and, to me at least, choppy. 14 works because of the longer, more fluid animations. sure there's animation clipping and cancelling but a faster gcd just wouldn't feel right with the animations.

    Reply
  15. I'm no great Final Fantasy player by any means, but having never touched the Coils before I reached level 70 on my jobs, I soloed the Coil raids and also the Alexander raids with various level 70 and level 80 jobs and a level 70 blue mage. I had soloed up to and including Turn 8 in Stormblood, mainly with a level 70 paladin. But Turn 9 wasn't soloable with any level 70 job in Stormblood. (Can a level 70 blue mage solo T9?) The Coils deal with what happened to Alphinaud and Alisaie's grandfather Loisoix. It's important to the overall story in Final Fantasy XIV. And Bellular is heavy into lore, as you can see by the World of Warcraft books on the desk. This helps explain why he likes the side quests in A Realm Reborn.

    Reply
  16. I'm so tired of games with actionbars and rotations. I want to run around dodge and aim. Anything else just makes me want to automate the tedious process. or better yet, not play the game at all. I have played wow so much im literally sick of it. I played FF XIV for a couple of weeks and gave up on that too. I played TERA for some time, that game had partial action bar rotation (which was a customizable rotation) and action combat. But gave up on it because it became too difficult and it was lagging as soon as maybe 10 characters shared the screen. Now its just Genchin Impact (stupid gacha) and Rocket League than can hold my interest until part two of FF VII Remake is out and if i can afford a ps5 in time for that.

    Reply
  17. I played WoW from vanilla, hardcore raiding up until cataclysm, and more casual after. I started FFXIV a little after Shadowbringers came out. Everything Bellular says here was my experience as well. I think I got to lvl 45 with a summoner, then I took a break. I really like the game so far, but I made the mistake of doing everything solo. I am just now picking the game up again. During my offperiod I have watched tons of FFXIV videos, so it almost didnt feel like I wasn't playing.
    The GCD thingy is something you wont notice once you level up a bit.

    Reply

Leave a Comment