Hello!
This is a showcase of my second set of mods for Final Fantasy XIV, for melee jobs.
Having gone through shadowbringers and all of the bozjan content there seems to be a general consensus (including mine) that the final resistance weapons looks underwhelming, especially the FX when compared to past relics such as the illustrious Lux weapons from Heavensward (insert something something level 60 award winning).
Therefore thanks for the amazing VFX Editor tool by ocealot and support from some of my fc mates i’ve decided to try and enhance the VFX of the final resistance weapon so they look like they each have unique job-related effects and worth the grind.
Basically what i did was keep the “cyber” feel of the weapon and merely exaggerated what i think the devs were trying to achieve uniquely with each weapon. More info on individual XMA Pages.
Download Links :
MNK : https://www.xivmodarchive.com/modid/34100
SAM : https://www.xivmodarchive.com/modid/34101
NIN : https://www.xivmodarchive.com/modid/34102
DRG : https://www.xivmodarchive.com/modid/34103
Not included in the video : A purple colored version for NIN
I hope you like them!
source
*Note*
NOT INCLUDED IN VIDEO : PURPLE VERSION FOR NINJA
Hope you enjoy them 🙂
Damn bro, that NIN weapon is nutty. Keep up the amazing work
aaaa these are so good! which grouping are you planning on doing next?
22 seconds into the video, and I gotta say I LOVE the editing.
Was about to ask for melee version xD
I like the kunai look of Nin but I just can't vibe with the green. So sasukes blades remains bis for me. I love sam's blade but I don't play it XD
Not a single one I dislike. Need em all. The new monk weapon looks like your punches would actually pack a punch!
great mod. Personally i hate the video editing. I just wanna take a look of the model up close and it took almost a minute to get to the first one
I liked the original monk weapon a lot but the red on the bottom of this one is bout to make me bust a nut. 10/10 job