Quazii Reacts: "FFXIV is Too Hard For WoW Players" by Asmongold



Quazii reacts to Asmongold’s video titled “FFXIV is Too Hard For WoW Players”. Original video here: https://youtu.be/Egq1o3Q07Hk?t=343

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41 thoughts on “Quazii Reacts: "FFXIV is Too Hard For WoW Players" by Asmongold”

  1. The amount of people in the comments in that thread Asmon is looking at bitching about having to skip through cutscenes and calling the story progression a slog leads me to believe the person that made that post is probably fucking serious. These people are the Karens of the gaming world only instead of having a meltdown over having to show their ID to buy a pack of cigarettes, much less pay for it, they are buying games like Mass Effect knowing it is heavily story and narrative driven and then bitching there is too much talking.

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  2. 4:00 – You cannot skip dungeon MSQ in FFXIV, and that is understandably frustrating to some people. Specially when you need to wait a lot to do them if you play out of your server's busy time. Back in the day I was upset that took me three play sessions to be able to do Menagerie, and I only could because I set aside a day to play in my afterhours to get the busy time in the server. That WAS a problem, so much so that it is cited as an advantage to the trust system.
    HOWEVER, wow also has that exact same problem should you enter the end game grind and they set up many encounters to be a open world group even to which you cant find people to do because you play out of server busy time. "Back in the day" again, I learned how to tank warlock and made a series of macros and gaming mouse binding with the sole purpose of painfully long drown solos of content that was designed to be group content.

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  3. Lmao i soloed Shinryu (and the Zenos dungeon) before Endwalker with PLD, purely to give Zenos the 1v1 battle. Some normal trials can be hard but they truly teach you all the mechanics that you’ll eventually encounter more frequently

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  4. i think part of it (assuming its not a troll) is that they straight up HAVE to do the msq period; they cant just go "yeah yeah, just gimme exp so i can go grind endgame for gear!" i'll wager good coin they skipped all the cutscenes as soon as they could

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  5. if it is about the sheer amount of trials and dungeons marked as mandatory MSQ: ok, it is sometimes annoying. but usually you WILL solve them first try.
    next endeavour for my dragoon will be Good King Moggle Mog XII. a mandatory trial in the long and winded MSQ past ARR into HW. per video guides it is a tricky fight, but at lvl 50+ a bit challenge is to be expected

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  6. i had in endwalker, once a daily roulette trial with my lvl 90 Warrior were we ran out of time because we had two healers who were there first time and did not learn from mistakes. ( it was the second trial of endwalker)

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  7. really what do you expect from what little is left of the WoW community at large? all that are left are fan bois who believe they are supporting the employees even though they pay the company to play. that community continues it's downward spiral in almost free fall these days.

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  8. ff14 in later dungeons when you have the trusts. Let me tell you when you dieing is a reset where to walk back to the boss you actually pay far more attention to mechanics and learn it super fast.

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  9. Ok I'm a wow refguee and went through all of the MSQ to the end of Endwalker and didn't have to much problems. I had a lot of fun with how the dungeons trails were involved in the story. Yea sometimes my group wiped but that happend in wow too. I don't see the issue here this post is definalty a troll or a person who buys power to mow down challenge and is now whinning cause that doesn't work in ff14.

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  10. Seeing this reminded me of a video that came through my recommend yesterday…it was a WoW player raging on about how XIV is a terrible game outside of voiced cutscenes….yet he boosted AND skipped. It was like Quin 2.0 honestly.

    If you come into XIV with a WoW mentality, you're going to be disappointed. That's just facts. XIV is story-driven, while WoW is high end-game driven. What works in WoW does not work in XIV. Yes we have boosts/skips, but really they are for those who know how the game works already and just want to make alts on other worlds without the story grind, or those who are willing to put the time and effort into researching and actually learning their respective job so the boost becomes a valid investment.

    You can't, though, skip and boost everything, skip cutscenes, not look into how your job works, and then expect people to take your complaints seriously.

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  11. THe biggest handicap for WOW players doing group content (gungeons or raids) is the lack of the add-on Deadly Boss Mods (aka. DBM) which is setup by someone who actually can play the content and tells everyone else in the group what to do and when, what the next boss mechanic will be and how many seconds it will be till it does.

    As for Lore, the games doesn't even try to tell you about it, Activision treats WOW as a reason to coerce players into BUYING the inter-expansion BOOKS which are the only place you can read the Lore!

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  12. I don't think this is a troll post. Or if it is, they're just copying what they've heard from other people. FFXIV story content is harder than anything you'll do in open world/questing in WoW. My best friend is a keyboard-turning, hotkey-less WoW player and I love him to death, but he'd have a hard time with some of the dungeons, raids, etc. that are required for the MSQ. And some of the solo instances would be challenging (though you can restart them at "very easy"). Doesn't seem far-fetched to me at all.

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  13. Quazii you and I know how strong the copium can be. A lot of people from WoW will make up any excuse about the game being superior in any way. Even though….even though they know 'said' example is flawed as shit. Now that I have flushed all the copium from my system, I see how I was back in WoW and now I laugh. I was so hooked and could believe the devs in that game was the best ever. Copium has strong side effects. Real strong.

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  14. Either troll post or Goodberry is mixing the term "difficult" with "tedious". I played FF for about a month and while I appreciate some of it's qualities I eventually came to the conclusion that it's not for me. For a new player the downside of the MSQ system in FF is that unless you skip cutscenes it takes forever to catch up to your friends if you want to do dungeons and trials with them. Technically they can play with you in some of the older content but it can quickly get boring for them to repeat the same low level dungeons and trials. While I agree that the dungeons and trials add some depth to the MSQs, the problem is when you just want to jump into the game and do some dungeons with friends to level up, only to realize you need to embark on a 10 hour quest chain to unlock some new ones. The leveling experience is fine for playing solo, but if you have people waiting to play the newest content with you it can be frustrating.

    I would say the main difference between WoW and FF is getting started and leveling is much quicker in WoW. FF on the other hand is more of a slow burn all the way, but once you hit max level the balance shifts because you will already have unlocked most of the stuff you needed while leveling and doing the MSQ, and now you can simply focus on gearing, dungeons and trials. FF also introduces mechanics very early so you can gradually learn how telegraphed spells work. On the other hand, when you reach max level in WoW you are all of a sudden met with an insanely long list of chores that need to be done and systems you need to understand to even have a somewhat functional character. It helps to have friends to tell you what you need to focus on but even so it can feel like a monumental task and I suspect a lot of people just give up when they realize how much they need to do. In terms of difficulty it's the same curve. While leveling you obliterate all the content even if 2/5 players are afk and you never have the chance to learn any basic mechanics because nothing is alive long enough for you to see what they do. Then you get to max level and now you have to learn everything pretty much from scratch.

    I would also like to add one thing that became really annoying with a large part of the FF community, and that is they can't accept that you don't love the story and suddenly feel the need to belittle you – "yeah I guess reading isn't for everyone". Enjoying a story is subjective. Sometimes it just doesn't appeal to you for whatever reason. I get that they love the story but that behavior can sometimes resemble that of a cult if you for any reason don't share their view. Other than that, the FF community was really friendly and welcoming.

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  15. Level 60 Human Rogue complaining about doing dungeons, when they do dungeons frequently in World of Warcraft… that's basically the same thing.
    I love the dungeons in FFXIV over World of Warcraft's nowadays.

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  16. I think the funny part is he's comparing current shadowlands after the few patches and hotfixes that sped up getting conduits etc instead of using base shadowlands because all of that at launch was not possible for a hot minute talk about disingenuous

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  17. It's a troll 100%
    But if I'm wrong the WoW simp will never survive In EW, even the leveling dungeon in EW is hard unless you do the whole msq since ARR and know all universal mechanics.

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  18. i think the expansion that added some more difficult trials is kinda in between shadowbringers and endwalker cause man the ones in endwalker you reaaaaally need to pay attention and even then is difficult

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