Play Warrior Like a MAN – Opener, Rotation – Xeno's Final Fantasy XIV Warrior Guide Part 1



This is the first part of Xeno’s Warrior Guide for Final Fantasy 14. In this video Xeno goes over warrior’s opener and rotation, and discusses how to use key DPS skills such as Inner Release, Upheaval, Storm’s Eye, Inner Chaos and Infuriate. He also gives a quick dungeon guide at the end of the video. Unlock the beast within and play WAR like a MAN!

*Correction: At 2:57 Maim gives 10 beast gauge and not 20 as said in the video.

Warrior rotation: https://ffxivrotations.com/3751

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WAR Guide Playlist: https://www.youtube.com/playlist?list=PLwkbh13BboKKjOf8955e6qt9IP2W3li8y

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44 thoughts on “Play Warrior Like a MAN – Opener, Rotation – Xeno's Final Fantasy XIV Warrior Guide Part 1”

  1. I love these videos.

    Sadly, the last thing bout wall to wall pulls, I'm about 50/50 about whether I do wall to wall pulls half the time because I just don't trust my random healers.

    For example, I had a duty roulette group this morning. It was Doma Castle. First bit was the wall-to-wall pulls, seemed fine, but it was clear the healer was playing that game where they wait to see how low your health can get before they toss you one or two heals to bring you back to 40-50% hp or whatever. Not even a top up between pulls. I'm used to this from other runs like this lately though, so I move on.

    After the first boss clear, we move on and we're on the stationary guns part where you gotta avoid the gunfire. There's like only like 3 guards so I pull them into the next section where a couple dogs come out and I think there is a robot or something and next thing I know I'm tanking the floor. The party wipes and we gotta do our run of shame.

    It was at that moment where I figured "well, I'm just going to pull one group at a time until someone gets mad." I imagined the entire time that my character was just pulling enemies and slowly looking at the healer every pull with a big grin like "you brought this on yourself" as I hardly take any damage, but hey, at least they could DPS to their heart's content.

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  2. I don't know about anyone else but even knowing that I should not infuriate during inner release I still find myself during it every now and then and it brings the feel bads with it. Doesn't help the game has literally taught you to do this since ARR though and that's a hard coded muscle memory. Good vid Xeems looking forward to part two. Aha I see you also added the rotation to this one hahaha thanks bro.

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  3. I hate inner chaos and chaotic cyclone, I remember watching the job action trailer the first time and not even realizing they were new abilities since they're litterally reskinned inner beast and steel cyclone with more particles. I want to love warrior as my main from 2.0 but the gameplay has felt dead to me since the…what was it… 4.2 change? when they merged berserk into Inner Release..

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  4. Storms eye can last 60 second now isn’t it? So you can refresh it whenever when is under 30 second right? Unless the boss is about to die then you lose dmg for trying to extend it right?

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  5. Love the videos bro, but wall to wall pulling is healer dependent, and the whole idea of healer dps gets in their head and they literally just do not heal and I'll explain using an example. Castrum "whatever" (don't remember the exact name but it's the level 69 stormblood dungeon), I'm level 70 with full ilvl 400 poetic gear (it ilvl syncs you but I'm capped anyway), first room is 3 mobs, grab and pull to second room where 3 more mobs spawn, you can't go any further because you have to kill the first 3 in the second then 3 more spawn then you can move forward. So we have a grand total of 6 mobs, it's basically a baby dick pull. I get to the end and pop everything, rampart, vengeance, arms reach, thrill. The healer throws out like 2 heals, healing me back to full from the initial barrage and then proceeds to dps. Second barrage comes in, I'm down to like 65-70%, third 45-50%, fourth 15-20%, still no cast from the healer so I hit my heal and I'm up to like 40-45% again, fifth stuff is getting low but it's not dead yet I'm at like 10-15%, still no heals from healer, he's dpsing and finally I die and the never even started a cast and has over 9000 mana. And these are the types of healers you commonly get while leveling in dungeons. I'm with you, wall to wall should be standard, it's not hard for either the healer or the tank, I have had healers that have no issue with it and can still dps, but when you have no idea who is behind that keyboard, it's just not worth it to pull everything and die needlessly because your healer isn't conscious or thinks that he's a dps. Dps meta or no, a healer is still a healer, not a dps no matter how you rationalize it and people just don't seem to think that they need to heal sometimes. Keep up the great work! Sorry for the book

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  6. Ok, so why is Inner Chaos bad? It's not as much damage as Confiteor, big whoop, that doesn't make it bad. Does it fuck with your rotation somehow because it's suboptimal to use it during Inner Release?

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  7. Any dungeon after ARR doesn't even allow for proper wall to wall pulls. They put some gateway between every 3 trash groups. Any baby can manage these pulls. The height of difficulty in FF14's baby mode dungeons is when they put a ranged mob in the second group or something so you have to pull the third group to the second or break line of sight.

    My wish for Endwalker would be harder dungeons. Like make an easy difficulty with trust NPCs for people who only care about the story and then make the normal dungeons much harder. Would make re-running dungeons to level other jobs so much more fun. Some of them are so amazingly designed with fun boss mechanics. But you can ignore just every single mechanic since they are just so easy. If I fail an obvious mechanic and it doesn't even hit for half of my health as a DPS it's just pointless. I'm not asking for savage dungeons, but at least make it possible to wipe when people fuck up.

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