Pictomancer NEEDS to be nerfed? FAIR? [FFXIV 7.1]



Pictomancer is WARPING Final Fantasy XIV and Futures Rewritten Ultimate the brand new Ultimate shows just how outrageous Pictomancer’s damage is but is it fair to the playerbase to nerf it at this point? Are we closing the door behind those who already have cleared by nerfing pictomancer? But why is the rest of the caster roster left in the dust? And how is physical ranged DPS even remotely close to okay? Ranged physical DPS are in such an unacceptable bad state I unironically have gotten some of my best prog without a physical ranged DPS.

If you enjoyed the video, don’t forget to hit LIKE and leave a COMMENT down below. SUBSCRIBE for FFXIV gaming videos!
► Checkout Evyx.gg (My ad free website!) for more FFXIV content and guides!
https://evyx.gg
► Join the Evyx Gaming Discord:
https://discord.gg/evyx
► Follow me on Twitter:
https://twitter.com/ColeEvyx​

#ffxiv #ff14 #FFXIV #FF14 #FinalFantasyXIV #finalfantasy14 #finalfantasyxiv

#FFXIV #FF14 #FinalFantasyXIV

Timestamps:
0:00 Pictomancer is a PROBLEM in FFXIV
0:24 Job homogenization is a FFXIV issue
1:01 Homogenization or balance issues
2:25 Why pictomancer is so busted
3:14 Lets fix pictomancer
5:44 Red mage and pictomancer is awesome
6:25 Physical ranged DPS are really bad
8:00 Red mage and pictomancer may become meta
10:30 Are the DPS checks really that low in Futures Rewritten Ultimate?
12:37 Do we really need to rip apart pictomancer and homogenize
13:16 Caster slot will be locked to pictomancer
14:21 Is nerfing pictomancer at this point fair
16:00 Ethics of nerfing pictomancer now
16:13 FFXIV dev team is very hesitant to do any nerfs
17:13 But buffing other jobs could be a disaster
23:07 Next expansion 8.0 and job identity reworks will be awesome

source

22 thoughts on “Pictomancer NEEDS to be nerfed? FAIR? [FFXIV 7.1]”

  1. honestly who cares, idk how the community can mald about numbers for so long year after year, nothings gonna get better until people stop playing about it, but i don't think the vast majority of the playerbase cares about all this.

    Reply
  2. i do not think picto needs nerfed tbh, blm has been the best caster for it's whole life, let it die. Picto is OP yes but who fucking cares. They can just buff smn/rdm if they want to match it up a bit. Other jobs feel fine.

    Reply
  3. What about leaving pct damage profile how it is but change its fillers function so on dummy fights its ‘worse’ but still decent while still performing amazing in fights like FRU.

    Try a thing like. buff SPs to work on canvas casts so you’re not painting them as long, and reduce filler potency a decent amount. Now the class is still okay on uptime fights but not absolute king, and still has a gimmick for downtime fights.

    Reply
  4. Sample size is low right now and it's still early, but my honest thought is that FRU is likely to go down as one of the easier Ultimates with Picto, but drastically harder without. If we do see FRU stabilize in that way then I think it makes the most sense to nerf both at the same time. It's okay for this fight to theoretically hold the role of an "intro Ultimate" or something along those lines, even if it wasn't intended to at first, but not when you NEED a particular job for it to be that. Bringing down both PCT damage and FRU boss HP seems to me like the fairest way to keep the baseline difficulty from spiking and making things unfair for those who haven't already cleared, while also opening up way more diversity in the DPS job space.

    Reply
  5. I'm more to the thought of buffing everything else up. At this point in time it's not going to matter Savage/Extreme wise as we've got a few months to go still until next tier. It also means you don't have to worry about nerfs to FRU as the buffs across the board will likely handle itself in that category. There's classes that desperately need the buffs anyway, such as phys ranged. Lastly it'll make everyone happy, rather than having a bunch of disgruntled picto/ultimate players.

    Reply
  6. 1. If the fight gets harder because PCT gets nerfed then thats how it is. This is such a non-issue in the long run. You still have to be really good at the fight to clear it either way.
    2. Just nerf the DPS checks on the fight by the damage PCT looses? Dosnt this fix everything?

    Reply
  7. the ranged tax has needed to be removed for some time now. picto should probably be nerfed a bit though id like it if the rest of the pack get buffed as well as sort of a meet in the middle solution. red mage and summoner should do more damage. the damage lost by a player going down more than makes up for the utility of having raises as a dps. if you're in a situation where a dps needs to start raising people because the healer cant keep up, im sorry, you've already lost the damage check

    Reply
  8. Picto is absolutely broken right now, but it's worth keeping in mind: This is also probably the most broken it will get. FRU has so much downtime, and in places where Picto can capitalise on it extremely well. There are still areas where they could get even more benefits, so it's not the absolute tippy top of just how much more damage they can bring, but it's honestly extremely close. And in the smallest possible defence of MCH, they do better in fights with full uptime as their CDs are so short that they're overcapping in a lot of these FRU downtime phases that are each 30-40 seconds long.

    If we're judging Picto solely on the Best Case Scenario for them, is that truly fair? If you look at M4S you see a much more favourable levelling of their damage, or even in EX3 Picto has some high highs because it can take advantage of the stage transitions, but outside of extreme optimisation it's pretty comparable to others. What is happening in FRU is simply due to a combination of bad job design (I am not someone who tends to rag on devs, but Picto's design was not thought through enough imo), and a mechanic execution heavy fight. We knew this would happen.

    The question of whether it should be nerfed though? I personally think yes, UNLESS they intended to change how Ultimates are designed, because we've never had a full uptime ultimate, ever. It hasn't mattered this much before, because while other classes do get to benefit from downtime, they haven't had their burst windows significantly affected by it, it's usually an extra hit of damage either on or more likely before their burst. But we can clearly see when fights are designed with very little downtime, Picto's damage is much easier to predict and much closer to others. So if we vary up the fight design rather than make Ultimates have intense mechanics that require focus on movement, and instead have more mechanics such as "Hello World", or even "Ultimate Relativity". We also don't have to make this a permanent feature, certain fights COULD be more downtime focused so Picto can still stay strong in just those fights, and you can nerf it a little to be weaker than it currently is in full uptime. Varying fight design to match the strengths/weakness of certain classes and roles is pretty cool.

    That being said, if they did nerf Picto? My best thought atm would be to make the cast times on the Motifs instead of the Muses, meaning you need a target for 2/3, and the 3rd is your buff so you don't want to precast it. At the same time, I would also make it so that you can channel rainbow drip without a target, and store a Rainbow Ready, pretty much like how Soulsow/Harvest Moon works with Reaper. But because Rainbow Ready also functions in the 2 minute burst, you've got to dump it most of the times, but you're at least keeping a bit of the downtime fantasy. Not perfect, definitely, but at least keeps the fantasy.

    I've talked a lot here, but I REALLY want to add something here because I see a lot of people say it and I am so worried about their future. But can we please not put all our hope on 8.0 being the "fix"? Because you're going to be disappointed. And that is not saying that SE won't be able to fix things or make it better, it just won't be what you want. A game that flexible while being DIFFICULT will be unrealistic because that level of balancing and flexibility just does not exist in games. Putting so much pressure behind it's success means no matter how good it is, you will find the failings, and you will critique it harsher because of that. Look at Dawntrail as an example. It had a huge weight behind it, because how do you follow up ARR-Endwalker? The answer to that is you don't. And because of that, even though Dawntrail improved a lot of aspects like graphics, QoL, dungeon boss design etc. We still critique harsher than it probably deserves, because it didn't live up to what we wanted in the story. Give them time, and judge it fairly when it happens, rather than on the dreams of what you want it to be.

    Reply
  9. It's hilarious that picto does so much damage that some teams went double caster so a Red mage could fast rez for people thanks to Picto making the DPS checks in FRU so lenient

    I mean, seriously stream second cleared the fight before the last LB3 went off

    Reply
  10. Not gonna lie, I miss the more support aspect that machinist used to have. I still do well with it, and I enjoy how it’s progressed over the years, but it does need something if it’s lagging this far behind. Gobbie sparky wires for combat raise, maybe? Maybe a debuff like sch, as opposed to buffs like brd and drg?
    I fully agree with you on homogenization. I miss the versatility you got with astro, even if it wasn’t my main.

    Reply
  11. may be, nerf pct(especially the canvas skill) and bring up other jobs dps at the same time?

    but for real as brd main, range tax is dumb since like 2021-2023 when range's better movement equal to none benefit dps wise

    Reply
  12. I don't think they need to nerf PCT. I believe the more elegant solution is to add in damage resistance type +/-%(slashing,piercing,blunt,impact,magic) this would also help to enhance job identity. As far as BLM it is time for a full rework which is scary after the smn rework. For BLM though I'd really love to see arcane magic casted through a system like ninjitsu and maybe an elemental wheel similar to PCTs color wheel.

    Reply

Leave a Comment