Step 1: Assign every player a colour (a1,b2,c3,d4)
DPS – Step 2: Anti cardinal, blue mid tank spot (behind boss?) Healer – Step 2: Sides then in Tank – Step 2: North/South, orange mid tank spot (front of boss?)
Step 3: Go to the correct element for your colour pair (a1,b2,c3,d4)
Correct me if I'm wrong, but that's profit and basically works for both set ups? I've yet to actually log in and fight P1S but I think this could work for party finder.
I have a hypothesis that the left pattern in this vid always resolves top to bottom, and the right pattern always resolves bottom to top. Does anyone have a counterexample?
easyest way i found to resolve this. if top and bottom are the same you take opposite eighter north or south on second hit if they are different you go mid and keep yourse for third hit. no rotating or ajusting required. and everyone can do this including north and south
Ok so as I get it for the left side, if the boss goes top to bottom: 3dps go corner mid corner, both healers go E/W>S>original positions. The one who is MT at that moment goes N>Mid>N. Then the OT and one DPS, lets say the SE DPS. So OT starts S goes N and then goes back to SE, while the DPS starts SE goes S and then stays. Am I correct?
You can do the left scenario with only 2 players doing anything special, the south tank just does the same as dps and chills middle on the second explosion. Top tank soaks two in a row, rotates into a dps square for the third. The dps from that square soaks south on second, and north on third.
Thats assuming it always goes top to bottom for that pattern, which I am not sure if that is the case or not. However, if it can go bottom to top, you do the exact same thing, but its the south tank doing the dance. Just as an example, that case would be south tank takes two in a row, swaps with a dps, while that dps soaks north second, then south third. Same thing as the other way, just inverted. And of course north tank just does the same as all the other dps, and his second soak is covered by the rotating dps.
I see two ways of doing this. First one that will probably be used in PF is like this: -Each player have preassigned position for explosion 1/3 -If your top and bottom cube have opposite color, you go middle in explosion 2, else you either go north or south to get the right debuff for explosion 3 -Exception to this rule is player in north that will never move (will take a dmg down/vuln in one of the pattern). Maybe sacrifice a healer in that spot
If you really want to avoid any debuff it goes like this: -Each player have preassigned position for explosion 1/3, except N and NE who have 2 preassigned position (N and NE) -Same strat as the first except that for these two player, they never go middle in second explosion, position by priority is : My position/ My second position/ South For instance if i'm N in this video and explosion is top to bottom, i'll stay north for the first two because that's my first priority position, then since I can't stand here for the last, I go NE If explosion is bottom to top, I can't stand N in second explosion nor NE so I go south, then I can't go N so I go NE Same reasoning for the player in NE
What my party did was just look at the top/bottom of your assigned squares. If the colors are opposite, you go in middle and don't change your color. Then resolve your square after purple goes off. If colors are the same on your square when starting, you go to N or S to change color, then resolve after. Most simple way of doing it in party finder even if the tank takes a damage down.
For mixed colors, dps can just go Corner > middle > Corner So lets say my pattern is R>P>B. I take the first hit in my corner from the red crystal. This gives me a red debuff. I run to the middle to avoid the second hit (purple) and to keep my red debuff. I wait for purple to go off. Then I run back to my corner (with the same red debuff on me) to take the hit from the blue crystal. Easy peasy.
Thanks for this! I watched Xenosys’s clear video and it was really confusing so this helped a bunch!
In the left pattern, can’t you just have all 4 corner DPS go in middle to resolve 2nd?
Question, does it matter how many people are in one same square at a time?
oh yeah!?
Step 1: Assign every player a colour (a1,b2,c3,d4)
DPS – Step 2: Anti cardinal, blue mid tank spot (behind boss?)
Healer – Step 2: Sides then in
Tank – Step 2: North/South, orange mid tank spot (front of boss?)
Step 3: Go to the correct element for your colour pair (a1,b2,c3,d4)
Correct me if I'm wrong, but that's profit and basically works for both set ups? I've yet to actually log in and fight P1S but I think this could work for party finder.
I've seen from a few clears that the boss starts with the top element instead of the bottom element. Does this change the strat?
Can the stacks blow up from bottom to top or is it always top to bottom?
first pattern. tanks are just taking the damage down. much easier
I have a hypothesis that the left pattern in this vid always resolves top to bottom, and the right pattern always resolves bottom to top. Does anyone have a counterexample?
easyest way i found to resolve this. if top and bottom are the same you take opposite eighter north or south on second hit if they are different you go mid and keep yourse for third hit. no rotating or ajusting required. and everyone can do this including north and south
Ok so as I get it for the left side, if the boss goes top to bottom: 3dps go corner mid corner, both healers go E/W>S>original positions. The one who is MT at that moment goes N>Mid>N. Then the OT and one DPS, lets say the SE DPS. So OT starts S goes N and then goes back to SE, while the DPS starts SE goes S and then stays. Am I correct?
WHAT?
helped my static greatly day 1
You can do the left scenario with only 2 players doing anything special, the south tank just does the same as dps and chills middle on the second explosion. Top tank soaks two in a row, rotates into a dps square for the third. The dps from that square soaks south on second, and north on third.
Thats assuming it always goes top to bottom for that pattern, which I am not sure if that is the case or not. However, if it can go bottom to top, you do the exact same thing, but its the south tank doing the dance. Just as an example, that case would be south tank takes two in a row, swaps with a dps, while that dps soaks north second, then south third. Same thing as the other way, just inverted. And of course north tank just does the same as all the other dps, and his second soak is covered by the rotating dps.
I see two ways of doing this. First one that will probably be used in PF is like this:
-Each player have preassigned position for explosion 1/3
-If your top and bottom cube have opposite color, you go middle in explosion 2, else you either go north or south to get the right debuff for explosion 3
-Exception to this rule is player in north that will never move (will take a dmg down/vuln in one of the pattern). Maybe sacrifice a healer in that spot
If you really want to avoid any debuff it goes like this:
-Each player have preassigned position for explosion 1/3, except N and NE who have 2 preassigned position (N and NE)
-Same strat as the first except that for these two player, they never go middle in second explosion, position by priority is : My position/ My second position/ South
For instance if i'm N in this video and explosion is top to bottom, i'll stay north for the first two because that's my first priority position, then since I can't stand here for the last, I go NE
If explosion is bottom to top, I can't stand N in second explosion nor NE so I go south, then I can't go N so I go NE
Same reasoning for the player in NE
What my party did was just look at the top/bottom of your assigned squares. If the colors are opposite, you go in middle and don't change your color. Then resolve your square after purple goes off. If colors are the same on your square when starting, you go to N or S to change color, then resolve after. Most simple way of doing it in party finder even if the tank takes a damage down.
For mixed colors, dps can just go
Corner > middle > Corner
So lets say my pattern is R>P>B. I take the first hit in my corner from the red crystal. This gives me a red debuff. I run to the middle to avoid the second hit (purple) and to keep my red debuff. I wait for purple to go off. Then I run back to my corner (with the same red debuff on me) to take the hit from the blue crystal. Easy peasy.